Commit 8e6d89b7 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Download texture data through the texture ops in wined3d_texture_download_from_texture().

parent c600fd86
......@@ -2494,10 +2494,74 @@ static void wined3d_texture_gl_upload_data(struct wined3d_context *context,
src_box, src_bo_addr, src_row_pitch, src_slice_pitch, dst_x, dst_y, dst_z, srgb);
}
static void wined3d_texture_gl_download_data(struct wined3d_context *context,
struct wined3d_texture *src_texture, unsigned int src_sub_resource_idx, unsigned int src_location,
const struct wined3d_box *src_box, const struct wined3d_bo_address *dst_bo_addr,
const struct wined3d_format *dst_format, unsigned int dst_x, unsigned int dst_y, unsigned int dst_z,
unsigned int dst_row_pitch, unsigned int dst_slice_pitch)
{
unsigned int src_level, src_width, src_height, src_depth;
unsigned int src_row_pitch, src_slice_pitch;
BOOL srgb = FALSE;
TRACE("context %p, src_texture %p, src_sub_resource_idx %u, src_location %s, src_box %s, dst_bo_addr %s, "
"dst_format %s, dst_x %u, dst_y %u, dst_z %u, dst_row_pitch %u, dst_slice_pitch %u.\n",
context, src_texture, src_sub_resource_idx, wined3d_debug_location(src_location),
debug_box(src_box), debug_bo_address(dst_bo_addr), debug_d3dformat(dst_format->id),
dst_x, dst_y, dst_z, dst_row_pitch, dst_slice_pitch);
if (src_location == WINED3D_LOCATION_TEXTURE_SRGB)
{
srgb = TRUE;
}
else if (src_location != WINED3D_LOCATION_TEXTURE_RGB)
{
FIXME("Unhandled location %s.\n", wined3d_debug_location(src_location));
return;
}
src_level = src_sub_resource_idx % src_texture->level_count;
src_width = wined3d_texture_get_level_width(src_texture, src_level);
src_height = wined3d_texture_get_level_height(src_texture, src_level);
src_depth = wined3d_texture_get_level_depth(src_texture, src_level);
if (src_box->left || src_box->top || src_box->right != src_width || src_box->bottom != src_height
|| src_box->front || src_box->back != src_depth)
{
FIXME("Unhandled source box %s.\n", debug_box(src_box));
return;
}
if (dst_x || dst_y || dst_z)
{
FIXME("Unhandled destination (%u, %u, %u).\n", dst_x, dst_y, dst_z);
return;
}
if (dst_format->id != src_texture->resource.format->id)
{
FIXME("Unhandled format conversion (%s -> %s).\n",
debug_d3dformat(src_texture->resource.format->id),
debug_d3dformat(dst_format->id));
return;
}
wined3d_texture_get_pitch(src_texture, src_level, &src_row_pitch, &src_slice_pitch);
if (src_row_pitch != dst_row_pitch || src_slice_pitch != dst_slice_pitch)
{
FIXME("Unhandled destination pitches %u/%u (source pitches %u/%u).\n",
dst_row_pitch, dst_slice_pitch, src_row_pitch, src_slice_pitch);
return;
}
wined3d_texture_gl_bind_and_dirtify(wined3d_texture_gl(src_texture), wined3d_context_gl(context), srgb);
wined3d_texture_download_data(src_texture, src_sub_resource_idx, context, dst_bo_addr);
}
static const struct wined3d_texture_ops texture2d_ops =
{
texture2d_load_location,
wined3d_texture_gl_upload_data,
wined3d_texture_gl_download_data,
};
struct wined3d_texture * __cdecl wined3d_texture_from_resource(struct wined3d_resource *resource)
......@@ -2881,6 +2945,7 @@ static const struct wined3d_texture_ops texture1d_ops =
{
texture1d_load_location,
wined3d_texture_gl_upload_data,
wined3d_texture_gl_download_data,
};
static HRESULT wined3d_texture_init(struct wined3d_texture *texture, const struct wined3d_resource_desc *desc,
......@@ -3297,6 +3362,7 @@ static const struct wined3d_texture_ops texture3d_ops =
{
texture3d_load_location,
wined3d_texture_gl_upload_data,
wined3d_texture_gl_download_data,
};
HRESULT CDECL wined3d_texture_blt(struct wined3d_texture *dst_texture, unsigned int dst_sub_resource_idx,
......@@ -3870,17 +3936,30 @@ void wined3d_texture_upload_from_texture(struct wined3d_texture *dst_texture, un
void wined3d_texture_download_from_texture(struct wined3d_texture *dst_texture, unsigned int dst_sub_resource_idx,
struct wined3d_texture *src_texture, unsigned int src_sub_resource_idx)
{
unsigned int src_level, dst_level, dst_row_pitch, dst_slice_pitch;
unsigned int dst_location = dst_texture->resource.map_binding;
struct wined3d_context *context;
struct wined3d_bo_address data;
DWORD dst_location = dst_texture->resource.map_binding;
struct wined3d_box src_box;
unsigned int src_location;
context = context_acquire(src_texture->resource.device, NULL, 0);
wined3d_texture_prepare_location(dst_texture, dst_sub_resource_idx, context, dst_location);
wined3d_texture_get_memory(dst_texture, dst_sub_resource_idx, &data, dst_location);
wined3d_texture_gl_bind_and_dirtify(wined3d_texture_gl(src_texture), wined3d_context_gl(context),
!(src_texture->sub_resources[src_sub_resource_idx].locations & WINED3D_LOCATION_TEXTURE_RGB));
wined3d_texture_download_data(src_texture, src_sub_resource_idx, context, &data);
if (src_texture->sub_resources[src_sub_resource_idx].locations & WINED3D_LOCATION_TEXTURE_RGB)
src_location = WINED3D_LOCATION_TEXTURE_RGB;
else
src_location = WINED3D_LOCATION_TEXTURE_SRGB;
src_level = src_sub_resource_idx % src_texture->level_count;
wined3d_texture_get_level_box(src_texture, src_level, &src_box);
dst_level = dst_sub_resource_idx % dst_texture->level_count;
wined3d_texture_get_pitch(dst_texture, dst_level, &dst_row_pitch, &dst_slice_pitch);
src_texture->texture_ops->texture_download_data(context, src_texture, src_sub_resource_idx, src_location,
&src_box, &data, dst_texture->resource.format, 0, 0, 0, dst_row_pitch, dst_slice_pitch);
context_release(context);
......
......@@ -3386,6 +3386,11 @@ struct wined3d_texture_ops
const struct wined3d_format *src_format, const struct wined3d_box *src_box, unsigned int src_row_pitch,
unsigned int src_slice_pitch, struct wined3d_texture *dst_texture, unsigned int dst_sub_resource_idx,
unsigned int dst_location, unsigned int dst_x, unsigned int dst_y, unsigned int dst_z);
void (*texture_download_data)(struct wined3d_context *context, struct wined3d_texture *src_texture,
unsigned int src_sub_resource_idx, unsigned int src_location, const struct wined3d_box *src_box,
const struct wined3d_bo_address *dst_bo_addr, const struct wined3d_format *dst_format,
unsigned int dst_x, unsigned int dst_y, unsigned int dst_z,
unsigned int dst_row_pitch, unsigned int dst_slice_pitch);
};
#define WINED3D_TEXTURE_COND_NP2 0x00000001
......
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