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wine
wine-winehq
Commits
8ef6484d
Commit
8ef6484d
authored
Jan 18, 2021
by
Henri Verbeet
Committed by
Alexandre Julliard
Jan 18, 2021
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wined3d: Handle UNORM/SNORM as FLOAT in shader_glsl_append_dst_ext().
Signed-off-by:
Henri Verbeet
<
hverbeet@codeweavers.com
>
Signed-off-by:
Alexandre Julliard
<
julliard@winehq.org
>
parent
d54576c8
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glsl_shader.c
dlls/wined3d/glsl_shader.c
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dlls/wined3d/glsl_shader.c
View file @
8ef6484d
...
...
@@ -3271,6 +3271,8 @@ static DWORD shader_glsl_append_dst_ext(struct wined3d_string_buffer *buffer,
switch
(
data_type
)
{
case
WINED3D_DATA_FLOAT
:
case
WINED3D_DATA_UNORM
:
case
WINED3D_DATA_SNORM
:
shader_addline
(
buffer
,
"%s%s = %s("
,
glsl_dst
.
reg_name
,
glsl_dst
.
mask_str
,
shift_glsl_tab
[
dst
->
shift
]);
break
;
...
...
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