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wine
wine-winehq
Commits
8f07e99e
Commit
8f07e99e
authored
Sep 10, 2008
by
Henri Verbeet
Committed by
Alexandre Julliard
Sep 10, 2008
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Plain Diff
d3d8: Add a test for auto depth stencil reset.
parent
3783c5c0
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device.c
dlls/d3d8/tests/device.c
+71
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dlls/d3d8/tests/device.c
View file @
8f07e99e
...
...
@@ -1283,6 +1283,76 @@ static void test_render_zero_triangles(void)
if
(
d3d8
)
IDirect3D8_Release
(
d3d8
);
}
static
void
test_depth_stencil_reset
(
void
)
{
D3DPRESENT_PARAMETERS
present_parameters
;
D3DDISPLAYMODE
display_mode
;
IDirect3DSurface8
*
surface
;
IDirect3DDevice8
*
device
;
IDirect3D8
*
d3d8
;
HRESULT
hr
;
HWND
hwnd
;
d3d8
=
pDirect3DCreate8
(
D3D_SDK_VERSION
);
ok
(
d3d8
!=
NULL
,
"Failed to create IDirect3D8 object
\n
"
);
hwnd
=
CreateWindow
(
"static"
,
"d3d8_test"
,
WS_OVERLAPPEDWINDOW
,
100
,
100
,
160
,
160
,
NULL
,
NULL
,
NULL
,
NULL
);
ok
(
hwnd
!=
NULL
,
"Failed to create window
\n
"
);
if
(
!
d3d8
||
!
hwnd
)
goto
cleanup
;
IDirect3D8_GetAdapterDisplayMode
(
d3d8
,
D3DADAPTER_DEFAULT
,
&
display_mode
);
memset
(
&
present_parameters
,
0
,
sizeof
(
present_parameters
));
present_parameters
.
Windowed
=
TRUE
;
present_parameters
.
SwapEffect
=
D3DSWAPEFFECT_DISCARD
;
present_parameters
.
BackBufferFormat
=
display_mode
.
Format
;
present_parameters
.
EnableAutoDepthStencil
=
TRUE
;
present_parameters
.
AutoDepthStencilFormat
=
D3DFMT_D24S8
;
hr
=
IDirect3D8_CreateDevice
(
d3d8
,
D3DADAPTER_DEFAULT
,
D3DDEVTYPE_HAL
,
hwnd
,
D3DCREATE_SOFTWARE_VERTEXPROCESSING
,
&
present_parameters
,
&
device
);
if
(
FAILED
(
hr
))
{
skip
(
"could not create device, IDirect3D8_CreateDevice returned %#x
\n
"
,
hr
);
goto
cleanup
;
}
hr
=
IDirect3DDevice8_TestCooperativeLevel
(
device
);
ok
(
SUCCEEDED
(
hr
),
"TestCooperativeLevel failed with %#x
\n
"
,
hr
);
hr
=
IDirect3DDevice8_SetRenderTarget
(
device
,
NULL
,
NULL
);
ok
(
hr
==
D3D_OK
,
"SetRenderTarget failed with 0x%08x
\n
"
,
hr
);
hr
=
IDirect3DDevice8_GetRenderTarget
(
device
,
&
surface
);
ok
(
hr
==
D3D_OK
,
"GetRenderTarget failed with 0x%08x
\n
"
,
hr
);
ok
(
surface
!=
NULL
,
"Render target should not be NULL
\n
"
);
if
(
surface
)
IDirect3DSurface8_Release
(
surface
);
hr
=
IDirect3DDevice8_GetDepthStencilSurface
(
device
,
&
surface
);
ok
(
hr
==
D3DERR_NOTFOUND
,
"GetDepthStencilSurface returned 0x%08x, expected D3DERR_NOTFOUND
\n
"
,
hr
);
ok
(
surface
==
NULL
,
"Depth stencil should be NULL
\n
"
);
present_parameters
.
EnableAutoDepthStencil
=
TRUE
;
present_parameters
.
AutoDepthStencilFormat
=
D3DFMT_D24S8
;
hr
=
IDirect3DDevice8_Reset
(
device
,
&
present_parameters
);
ok
(
hr
==
D3D_OK
,
"Reset failed with 0x%08x
\n
"
,
hr
);
hr
=
IDirect3DDevice8_GetDepthStencilSurface
(
device
,
&
surface
);
ok
(
hr
==
D3D_OK
,
"GetDepthStencilSurface failed with 0x%08x
\n
"
,
hr
);
ok
(
surface
!=
NULL
,
"Depth stencil should not be NULL
\n
"
);
if
(
surface
)
IDirect3DSurface8_Release
(
surface
);
present_parameters
.
EnableAutoDepthStencil
=
FALSE
;
hr
=
IDirect3DDevice8_Reset
(
device
,
&
present_parameters
);
ok
(
hr
==
D3D_OK
,
"Reset failed with 0x%08x
\n
"
,
hr
);
hr
=
IDirect3DDevice8_GetDepthStencilSurface
(
device
,
&
surface
);
ok
(
hr
==
D3DERR_NOTFOUND
,
"GetDepthStencilSurface returned 0x%08x, expected D3DERR_NOTFOUND
\n
"
,
hr
);
ok
(
surface
==
NULL
,
"Depth stencil should be NULL
\n
"
);
cleanup:
if
(
d3d8
)
IDirect3D8_Release
(
d3d8
);
if
(
device
)
IDirect3D8_Release
(
device
);
}
START_TEST
(
device
)
{
HMODULE
d3d8_handle
=
LoadLibraryA
(
"d3d8.dll"
);
...
...
@@ -1308,5 +1378,6 @@ START_TEST(device)
test_limits
();
test_lights
();
test_render_zero_triangles
();
test_depth_stencil_reset
();
}
}
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