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wine
wine-winehq
Commits
8f3c98fd
Commit
8f3c98fd
authored
Feb 03, 2006
by
Vitaly Budovski
Committed by
Alexandre Julliard
Feb 03, 2006
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Plain Diff
wined3d: Fixed WINED3DRS_POINTSPRITEENABLE.
parent
dbff6d59
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22 additions
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21 deletions
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-21
device.c
dlls/wined3d/device.c
+22
-21
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dlls/wined3d/device.c
View file @
8f3c98fd
...
...
@@ -3576,29 +3576,30 @@ HRESULT WINAPI IWineD3DDeviceImpl_SetRenderState(IWineD3DDevice *iface, D3DRENDE
return
D3DERR_INVALIDCALL
;
}
case
WINED3DRS_POINTSPRITEENABLE
:
{
/* TODO: NV_POINT_SPRITE */
if
(
GL_SUPPORT
(
ARB_POINT_SPRITE
))
{
if
(
Value
!=
FALSE
)
{
/* Doesn't work with GL_POINT_SMOOTH on on my ATI 9600, but then ATI drivers are buggered! */
glDisable
(
GL_POINT_SMOOTH
);
/* Centre the texture on the vertex */
VTRACE
(
"glTexEnvf( GL_POINT_SPRITE_ARB, GL_COORD_REPLACE_ARB, GL_TRUE)
\n
"
);
glTexEnvf
(
GL_POINT_SPRITE_ARB
,
GL_COORD_REPLACE_ARB
,
GL_TRUE
);
VTRACE
(
"glTexEnvf( GL_POINT_SPRITE_ARB, GL_COORD_REPLACE_ARB, GL_TRUE)
\n
"
);
glTexEnvf
(
GL_POINT_SPRITE_ARB
,
GL_COORD_REPLACE_ARB
,
GL_TRUE
);
checkGLcall
(
"glTexEnvf(...)"
);
VTRACE
(
"glEnable( GL_POINT_SPRITE_ARB )
\n
"
);
glEnable
(
GL_POINT_SPRITE_ARB
);
checkGLcall
(
"glEnable(...)"
);
}
else
{
VTRACE
(
"glDisable( GL_POINT_SPRITE_ARB )
\n
"
);
glDisable
(
GL_POINT_SPRITE_ARB
);
checkGLcall
(
"glEnable(...)"
);
}
if
(
!
GL_SUPPORT
(
ARB_POINT_SPRITE
))
{
TRACE
(
"Point sprites not supported
\n
"
);
break
;
}
break
;
/* Unhandled yet...! */
/*
* Point sprites are always enabled. Value controls texture coordinate
* replacement mode. Must be set true for point sprites to use
* textures.
*/
glEnable
(
GL_POINT_SPRITE_ARB
);
checkGLcall
(
"glEnable(GL_POINT_SPRITE_ARB)"
);
if
(
Value
)
{
glTexEnvf
(
GL_POINT_SPRITE_ARB
,
GL_COORD_REPLACE_ARB
,
TRUE
);
checkGLcall
(
"glTexEnvf(GL_POINT_SPRITE, GL_COORD_REPLACE, TRUE)"
);
}
else
{
glTexEnvf
(
GL_POINT_SPRITE_ARB
,
GL_COORD_REPLACE_ARB
,
FALSE
);
checkGLcall
(
"glTexEnvf(GL_POINT_SPRITE, GL_COORD_REPLACE, FALSE)"
);
}
break
;
}
case
WINED3DRS_EDGEANTIALIAS
:
{
if
(
Value
)
{
...
...
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