Commit 9085f1d2 authored by Nozomi Kodama's avatar Nozomi Kodama Committed by Alexandre Julliard

d3dx9: Implement D3DXSHEvalConeLight.

parent 4d92d604
...@@ -266,7 +266,7 @@ ...@@ -266,7 +266,7 @@
@ stdcall D3DXSaveVolumeToFileW(ptr long ptr ptr ptr) d3dx9_36.D3DXSaveVolumeToFileW @ stdcall D3DXSaveVolumeToFileW(ptr long ptr ptr ptr) d3dx9_36.D3DXSaveVolumeToFileW
@ stdcall D3DXSHAdd(ptr long ptr ptr) d3dx9_36.D3DXSHAdd @ stdcall D3DXSHAdd(ptr long ptr ptr) d3dx9_36.D3DXSHAdd
@ stdcall D3DXSHDot(long ptr ptr) d3dx9_36.D3DXSHDot @ stdcall D3DXSHDot(long ptr ptr) d3dx9_36.D3DXSHDot
@ stdcall D3DXSHEvalConeLight(long ptr long long long long ptr ptr ptr) d3dx9_36.D3DXSHEvalConeLight @ stdcall D3DXSHEvalConeLight(long ptr float float float float ptr ptr ptr) d3dx9_36.D3DXSHEvalConeLight
@ stdcall D3DXSHEvalDirection(ptr long ptr) d3dx9_36.D3DXSHEvalDirection @ stdcall D3DXSHEvalDirection(ptr long ptr) d3dx9_36.D3DXSHEvalDirection
@ stdcall D3DXSHEvalDirectionalLight(long ptr float float float ptr ptr ptr) d3dx9_36.D3DXSHEvalDirectionalLight @ stdcall D3DXSHEvalDirectionalLight(long ptr float float float ptr ptr ptr) d3dx9_36.D3DXSHEvalDirectionalLight
@ stdcall D3DXSHEvalHemisphereLight(long ptr long long ptr ptr ptr) d3dx9_36.D3DXSHEvalHemisphereLight @ stdcall D3DXSHEvalHemisphereLight(long ptr long long ptr ptr ptr) d3dx9_36.D3DXSHEvalHemisphereLight
......
...@@ -266,7 +266,7 @@ ...@@ -266,7 +266,7 @@
@ stdcall D3DXSaveVolumeToFileW(ptr long ptr ptr ptr) d3dx9_36.D3DXSaveVolumeToFileW @ stdcall D3DXSaveVolumeToFileW(ptr long ptr ptr ptr) d3dx9_36.D3DXSaveVolumeToFileW
@ stdcall D3DXSHAdd(ptr long ptr ptr) d3dx9_36.D3DXSHAdd @ stdcall D3DXSHAdd(ptr long ptr ptr) d3dx9_36.D3DXSHAdd
@ stdcall D3DXSHDot(long ptr ptr) d3dx9_36.D3DXSHDot @ stdcall D3DXSHDot(long ptr ptr) d3dx9_36.D3DXSHDot
@ stdcall D3DXSHEvalConeLight(long ptr long long long long ptr ptr ptr) d3dx9_36.D3DXSHEvalConeLight @ stdcall D3DXSHEvalConeLight(long ptr float float float float ptr ptr ptr) d3dx9_36.D3DXSHEvalConeLight
@ stdcall D3DXSHEvalDirection(ptr long ptr) d3dx9_36.D3DXSHEvalDirection @ stdcall D3DXSHEvalDirection(ptr long ptr) d3dx9_36.D3DXSHEvalDirection
@ stdcall D3DXSHEvalDirectionalLight(long ptr float float float ptr ptr ptr) d3dx9_36.D3DXSHEvalDirectionalLight @ stdcall D3DXSHEvalDirectionalLight(long ptr float float float ptr ptr ptr) d3dx9_36.D3DXSHEvalDirectionalLight
@ stdcall D3DXSHEvalHemisphereLight(long ptr long long ptr ptr ptr) d3dx9_36.D3DXSHEvalHemisphereLight @ stdcall D3DXSHEvalHemisphereLight(long ptr long long ptr ptr ptr) d3dx9_36.D3DXSHEvalHemisphereLight
......
...@@ -270,7 +270,7 @@ ...@@ -270,7 +270,7 @@
@ stdcall D3DXSaveVolumeToFileW(ptr long ptr ptr ptr) d3dx9_36.D3DXSaveVolumeToFileW @ stdcall D3DXSaveVolumeToFileW(ptr long ptr ptr ptr) d3dx9_36.D3DXSaveVolumeToFileW
@ stdcall D3DXSHAdd(ptr long ptr ptr) d3dx9_36.D3DXSHAdd @ stdcall D3DXSHAdd(ptr long ptr ptr) d3dx9_36.D3DXSHAdd
@ stdcall D3DXSHDot(long ptr ptr) d3dx9_36.D3DXSHDot @ stdcall D3DXSHDot(long ptr ptr) d3dx9_36.D3DXSHDot
@ stdcall D3DXSHEvalConeLight(long ptr long long long long ptr ptr ptr) d3dx9_36.D3DXSHEvalConeLight @ stdcall D3DXSHEvalConeLight(long ptr float float float float ptr ptr ptr) d3dx9_36.D3DXSHEvalConeLight
@ stdcall D3DXSHEvalDirection(ptr long ptr) d3dx9_36.D3DXSHEvalDirection @ stdcall D3DXSHEvalDirection(ptr long ptr) d3dx9_36.D3DXSHEvalDirection
@ stdcall D3DXSHEvalDirectionalLight(long ptr float float float ptr ptr ptr) d3dx9_36.D3DXSHEvalDirectionalLight @ stdcall D3DXSHEvalDirectionalLight(long ptr float float float ptr ptr ptr) d3dx9_36.D3DXSHEvalDirectionalLight
@ stdcall D3DXSHEvalHemisphereLight(long ptr long long ptr ptr ptr) d3dx9_36.D3DXSHEvalHemisphereLight @ stdcall D3DXSHEvalHemisphereLight(long ptr long long ptr ptr ptr) d3dx9_36.D3DXSHEvalHemisphereLight
......
...@@ -270,7 +270,7 @@ ...@@ -270,7 +270,7 @@
@ stdcall D3DXSaveVolumeToFileW(ptr long ptr ptr ptr) d3dx9_36.D3DXSaveVolumeToFileW @ stdcall D3DXSaveVolumeToFileW(ptr long ptr ptr ptr) d3dx9_36.D3DXSaveVolumeToFileW
@ stdcall D3DXSHAdd(ptr long ptr ptr) d3dx9_36.D3DXSHAdd @ stdcall D3DXSHAdd(ptr long ptr ptr) d3dx9_36.D3DXSHAdd
@ stdcall D3DXSHDot(long ptr ptr) d3dx9_36.D3DXSHDot @ stdcall D3DXSHDot(long ptr ptr) d3dx9_36.D3DXSHDot
@ stdcall D3DXSHEvalConeLight(long ptr long long long long ptr ptr ptr) d3dx9_36.D3DXSHEvalConeLight @ stdcall D3DXSHEvalConeLight(long ptr float float float float ptr ptr ptr) d3dx9_36.D3DXSHEvalConeLight
@ stdcall D3DXSHEvalDirection(ptr long ptr) d3dx9_36.D3DXSHEvalDirection @ stdcall D3DXSHEvalDirection(ptr long ptr) d3dx9_36.D3DXSHEvalDirection
@ stdcall D3DXSHEvalDirectionalLight(long ptr float float float ptr ptr ptr) d3dx9_36.D3DXSHEvalDirectionalLight @ stdcall D3DXSHEvalDirectionalLight(long ptr float float float ptr ptr ptr) d3dx9_36.D3DXSHEvalDirectionalLight
@ stdcall D3DXSHEvalHemisphereLight(long ptr long long ptr ptr ptr) d3dx9_36.D3DXSHEvalHemisphereLight @ stdcall D3DXSHEvalHemisphereLight(long ptr long long ptr ptr ptr) d3dx9_36.D3DXSHEvalHemisphereLight
......
...@@ -275,7 +275,7 @@ ...@@ -275,7 +275,7 @@
@ stdcall D3DXSaveVolumeToFileW(ptr long ptr ptr ptr) d3dx9_36.D3DXSaveVolumeToFileW @ stdcall D3DXSaveVolumeToFileW(ptr long ptr ptr ptr) d3dx9_36.D3DXSaveVolumeToFileW
@ stdcall D3DXSHAdd(ptr long ptr ptr) d3dx9_36.D3DXSHAdd @ stdcall D3DXSHAdd(ptr long ptr ptr) d3dx9_36.D3DXSHAdd
@ stdcall D3DXSHDot(long ptr ptr) d3dx9_36.D3DXSHDot @ stdcall D3DXSHDot(long ptr ptr) d3dx9_36.D3DXSHDot
@ stdcall D3DXSHEvalConeLight(long ptr long long long long ptr ptr ptr) d3dx9_36.D3DXSHEvalConeLight @ stdcall D3DXSHEvalConeLight(long ptr float float float float ptr ptr ptr) d3dx9_36.D3DXSHEvalConeLight
@ stdcall D3DXSHEvalDirection(ptr long ptr) d3dx9_36.D3DXSHEvalDirection @ stdcall D3DXSHEvalDirection(ptr long ptr) d3dx9_36.D3DXSHEvalDirection
@ stdcall D3DXSHEvalDirectionalLight(long ptr float float float ptr ptr ptr) d3dx9_36.D3DXSHEvalDirectionalLight @ stdcall D3DXSHEvalDirectionalLight(long ptr float float float ptr ptr ptr) d3dx9_36.D3DXSHEvalDirectionalLight
@ stdcall D3DXSHEvalHemisphereLight(long ptr long long ptr ptr ptr) d3dx9_36.D3DXSHEvalHemisphereLight @ stdcall D3DXSHEvalHemisphereLight(long ptr long long ptr ptr ptr) d3dx9_36.D3DXSHEvalHemisphereLight
......
...@@ -275,7 +275,7 @@ ...@@ -275,7 +275,7 @@
@ stdcall D3DXSaveVolumeToFileW(ptr long ptr ptr ptr) d3dx9_36.D3DXSaveVolumeToFileW @ stdcall D3DXSaveVolumeToFileW(ptr long ptr ptr ptr) d3dx9_36.D3DXSaveVolumeToFileW
@ stdcall D3DXSHAdd(ptr long ptr ptr) d3dx9_36.D3DXSHAdd @ stdcall D3DXSHAdd(ptr long ptr ptr) d3dx9_36.D3DXSHAdd
@ stdcall D3DXSHDot(long ptr ptr) d3dx9_36.D3DXSHDot @ stdcall D3DXSHDot(long ptr ptr) d3dx9_36.D3DXSHDot
@ stdcall D3DXSHEvalConeLight(long ptr long long long long ptr ptr ptr) d3dx9_36.D3DXSHEvalConeLight @ stdcall D3DXSHEvalConeLight(long ptr float float float float ptr ptr ptr) d3dx9_36.D3DXSHEvalConeLight
@ stdcall D3DXSHEvalDirection(ptr long ptr) d3dx9_36.D3DXSHEvalDirection @ stdcall D3DXSHEvalDirection(ptr long ptr) d3dx9_36.D3DXSHEvalDirection
@ stdcall D3DXSHEvalDirectionalLight(long ptr float float float ptr ptr ptr) d3dx9_36.D3DXSHEvalDirectionalLight @ stdcall D3DXSHEvalDirectionalLight(long ptr float float float ptr ptr ptr) d3dx9_36.D3DXSHEvalDirectionalLight
@ stdcall D3DXSHEvalHemisphereLight(long ptr long long ptr ptr ptr) d3dx9_36.D3DXSHEvalHemisphereLight @ stdcall D3DXSHEvalHemisphereLight(long ptr long long ptr ptr ptr) d3dx9_36.D3DXSHEvalHemisphereLight
......
...@@ -275,7 +275,7 @@ ...@@ -275,7 +275,7 @@
@ stdcall D3DXSaveVolumeToFileW(ptr long ptr ptr ptr) d3dx9_36.D3DXSaveVolumeToFileW @ stdcall D3DXSaveVolumeToFileW(ptr long ptr ptr ptr) d3dx9_36.D3DXSaveVolumeToFileW
@ stdcall D3DXSHAdd(ptr long ptr ptr) d3dx9_36.D3DXSHAdd @ stdcall D3DXSHAdd(ptr long ptr ptr) d3dx9_36.D3DXSHAdd
@ stdcall D3DXSHDot(long ptr ptr) d3dx9_36.D3DXSHDot @ stdcall D3DXSHDot(long ptr ptr) d3dx9_36.D3DXSHDot
@ stdcall D3DXSHEvalConeLight(long ptr long long long long ptr ptr ptr) d3dx9_36.D3DXSHEvalConeLight @ stdcall D3DXSHEvalConeLight(long ptr float float float float ptr ptr ptr) d3dx9_36.D3DXSHEvalConeLight
@ stdcall D3DXSHEvalDirection(ptr long ptr) d3dx9_36.D3DXSHEvalDirection @ stdcall D3DXSHEvalDirection(ptr long ptr) d3dx9_36.D3DXSHEvalDirection
@ stdcall D3DXSHEvalDirectionalLight(long ptr float float float ptr ptr ptr) d3dx9_36.D3DXSHEvalDirectionalLight @ stdcall D3DXSHEvalDirectionalLight(long ptr float float float ptr ptr ptr) d3dx9_36.D3DXSHEvalDirectionalLight
@ stdcall D3DXSHEvalHemisphereLight(long ptr long long ptr ptr ptr) d3dx9_36.D3DXSHEvalHemisphereLight @ stdcall D3DXSHEvalHemisphereLight(long ptr long long ptr ptr ptr) d3dx9_36.D3DXSHEvalHemisphereLight
......
...@@ -272,7 +272,7 @@ ...@@ -272,7 +272,7 @@
@ stdcall D3DXSaveVolumeToFileW(ptr long ptr ptr ptr) d3dx9_36.D3DXSaveVolumeToFileW @ stdcall D3DXSaveVolumeToFileW(ptr long ptr ptr ptr) d3dx9_36.D3DXSaveVolumeToFileW
@ stdcall D3DXSHAdd(ptr long ptr ptr) d3dx9_36.D3DXSHAdd @ stdcall D3DXSHAdd(ptr long ptr ptr) d3dx9_36.D3DXSHAdd
@ stdcall D3DXSHDot(long ptr ptr) d3dx9_36.D3DXSHDot @ stdcall D3DXSHDot(long ptr ptr) d3dx9_36.D3DXSHDot
@ stdcall D3DXSHEvalConeLight(long ptr long long long long ptr ptr ptr) d3dx9_36.D3DXSHEvalConeLight @ stdcall D3DXSHEvalConeLight(long ptr float float float float ptr ptr ptr) d3dx9_36.D3DXSHEvalConeLight
@ stdcall D3DXSHEvalDirection(ptr long ptr) d3dx9_36.D3DXSHEvalDirection @ stdcall D3DXSHEvalDirection(ptr long ptr) d3dx9_36.D3DXSHEvalDirection
@ stdcall D3DXSHEvalDirectionalLight(long ptr float float float ptr ptr ptr) d3dx9_36.D3DXSHEvalDirectionalLight @ stdcall D3DXSHEvalDirectionalLight(long ptr float float float ptr ptr ptr) d3dx9_36.D3DXSHEvalDirectionalLight
@ stdcall D3DXSHEvalHemisphereLight(long ptr long long ptr ptr ptr) d3dx9_36.D3DXSHEvalHemisphereLight @ stdcall D3DXSHEvalHemisphereLight(long ptr long long ptr ptr ptr) d3dx9_36.D3DXSHEvalHemisphereLight
......
...@@ -272,7 +272,7 @@ ...@@ -272,7 +272,7 @@
@ stdcall D3DXSaveVolumeToFileW(ptr long ptr ptr ptr) d3dx9_36.D3DXSaveVolumeToFileW @ stdcall D3DXSaveVolumeToFileW(ptr long ptr ptr ptr) d3dx9_36.D3DXSaveVolumeToFileW
@ stdcall D3DXSHAdd(ptr long ptr ptr) d3dx9_36.D3DXSHAdd @ stdcall D3DXSHAdd(ptr long ptr ptr) d3dx9_36.D3DXSHAdd
@ stdcall D3DXSHDot(long ptr ptr) d3dx9_36.D3DXSHDot @ stdcall D3DXSHDot(long ptr ptr) d3dx9_36.D3DXSHDot
@ stdcall D3DXSHEvalConeLight(long ptr long long long long ptr ptr ptr) d3dx9_36.D3DXSHEvalConeLight @ stdcall D3DXSHEvalConeLight(long ptr float float float float ptr ptr ptr) d3dx9_36.D3DXSHEvalConeLight
@ stdcall D3DXSHEvalDirection(ptr long ptr) d3dx9_36.D3DXSHEvalDirection @ stdcall D3DXSHEvalDirection(ptr long ptr) d3dx9_36.D3DXSHEvalDirection
@ stdcall D3DXSHEvalDirectionalLight(long ptr float float float ptr ptr ptr) d3dx9_36.D3DXSHEvalDirectionalLight @ stdcall D3DXSHEvalDirectionalLight(long ptr float float float ptr ptr ptr) d3dx9_36.D3DXSHEvalDirectionalLight
@ stdcall D3DXSHEvalHemisphereLight(long ptr long long ptr ptr ptr) d3dx9_36.D3DXSHEvalHemisphereLight @ stdcall D3DXSHEvalHemisphereLight(long ptr long long ptr ptr ptr) d3dx9_36.D3DXSHEvalHemisphereLight
......
...@@ -272,7 +272,7 @@ ...@@ -272,7 +272,7 @@
@ stdcall D3DXSaveVolumeToFileW(ptr long ptr ptr ptr) d3dx9_36.D3DXSaveVolumeToFileW @ stdcall D3DXSaveVolumeToFileW(ptr long ptr ptr ptr) d3dx9_36.D3DXSaveVolumeToFileW
@ stdcall D3DXSHAdd(ptr long ptr ptr) d3dx9_36.D3DXSHAdd @ stdcall D3DXSHAdd(ptr long ptr ptr) d3dx9_36.D3DXSHAdd
@ stdcall D3DXSHDot(long ptr ptr) d3dx9_36.D3DXSHDot @ stdcall D3DXSHDot(long ptr ptr) d3dx9_36.D3DXSHDot
@ stdcall D3DXSHEvalConeLight(long ptr long long long long ptr ptr ptr) d3dx9_36.D3DXSHEvalConeLight @ stdcall D3DXSHEvalConeLight(long ptr float float float float ptr ptr ptr) d3dx9_36.D3DXSHEvalConeLight
@ stdcall D3DXSHEvalDirection(ptr long ptr) d3dx9_36.D3DXSHEvalDirection @ stdcall D3DXSHEvalDirection(ptr long ptr) d3dx9_36.D3DXSHEvalDirection
@ stdcall D3DXSHEvalDirectionalLight(long ptr float float float ptr ptr ptr) d3dx9_36.D3DXSHEvalDirectionalLight @ stdcall D3DXSHEvalDirectionalLight(long ptr float float float ptr ptr ptr) d3dx9_36.D3DXSHEvalDirectionalLight
@ stdcall D3DXSHEvalHemisphereLight(long ptr long long ptr ptr ptr) d3dx9_36.D3DXSHEvalHemisphereLight @ stdcall D3DXSHEvalHemisphereLight(long ptr long long ptr ptr ptr) d3dx9_36.D3DXSHEvalHemisphereLight
......
...@@ -272,7 +272,7 @@ ...@@ -272,7 +272,7 @@
@ stdcall D3DXSaveVolumeToFileW(ptr long ptr ptr ptr) d3dx9_36.D3DXSaveVolumeToFileW @ stdcall D3DXSaveVolumeToFileW(ptr long ptr ptr ptr) d3dx9_36.D3DXSaveVolumeToFileW
@ stdcall D3DXSHAdd(ptr long ptr ptr) d3dx9_36.D3DXSHAdd @ stdcall D3DXSHAdd(ptr long ptr ptr) d3dx9_36.D3DXSHAdd
@ stdcall D3DXSHDot(long ptr ptr) d3dx9_36.D3DXSHDot @ stdcall D3DXSHDot(long ptr ptr) d3dx9_36.D3DXSHDot
@ stdcall D3DXSHEvalConeLight(long ptr long long long long ptr ptr ptr) d3dx9_36.D3DXSHEvalConeLight @ stdcall D3DXSHEvalConeLight(long ptr float float float float ptr ptr ptr)d3dx9_36.D3DXSHEvalConeLight
@ stdcall D3DXSHEvalDirection(ptr long ptr) d3dx9_36.D3DXSHEvalDirection @ stdcall D3DXSHEvalDirection(ptr long ptr) d3dx9_36.D3DXSHEvalDirection
@ stdcall D3DXSHEvalDirectionalLight(long ptr float float float ptr ptr ptr) d3dx9_36.D3DXSHEvalDirectionalLight @ stdcall D3DXSHEvalDirectionalLight(long ptr float float float ptr ptr ptr) d3dx9_36.D3DXSHEvalDirectionalLight
@ stdcall D3DXSHEvalHemisphereLight(long ptr long long ptr ptr ptr) d3dx9_36.D3DXSHEvalHemisphereLight @ stdcall D3DXSHEvalHemisphereLight(long ptr long long ptr ptr ptr) d3dx9_36.D3DXSHEvalHemisphereLight
......
...@@ -272,7 +272,7 @@ ...@@ -272,7 +272,7 @@
@ stdcall D3DXSaveVolumeToFileW(ptr long ptr ptr ptr) d3dx9_36.D3DXSaveVolumeToFileW @ stdcall D3DXSaveVolumeToFileW(ptr long ptr ptr ptr) d3dx9_36.D3DXSaveVolumeToFileW
@ stdcall D3DXSHAdd(ptr long ptr ptr) d3dx9_36.D3DXSHAdd @ stdcall D3DXSHAdd(ptr long ptr ptr) d3dx9_36.D3DXSHAdd
@ stdcall D3DXSHDot(long ptr ptr) d3dx9_36.D3DXSHDot @ stdcall D3DXSHDot(long ptr ptr) d3dx9_36.D3DXSHDot
@ stdcall D3DXSHEvalConeLight(long ptr long long long long ptr ptr ptr) d3dx9_36.D3DXSHEvalConeLight @ stdcall D3DXSHEvalConeLight(long ptr float float float float ptr ptr ptr) d3dx9_36.D3DXSHEvalConeLight
@ stdcall D3DXSHEvalDirection(ptr long ptr) d3dx9_36.D3DXSHEvalDirection @ stdcall D3DXSHEvalDirection(ptr long ptr) d3dx9_36.D3DXSHEvalDirection
@ stdcall D3DXSHEvalDirectionalLight(long ptr float float float ptr ptr ptr) d3dx9_36.D3DXSHEvalDirectionalLight @ stdcall D3DXSHEvalDirectionalLight(long ptr float float float ptr ptr ptr) d3dx9_36.D3DXSHEvalDirectionalLight
@ stdcall D3DXSHEvalHemisphereLight(long ptr long long ptr ptr ptr) d3dx9_36.D3DXSHEvalHemisphereLight @ stdcall D3DXSHEvalHemisphereLight(long ptr long long ptr ptr ptr) d3dx9_36.D3DXSHEvalHemisphereLight
......
...@@ -274,7 +274,7 @@ ...@@ -274,7 +274,7 @@
@ stub D3DXSaveVolumeToFileW(ptr long ptr ptr ptr) @ stub D3DXSaveVolumeToFileW(ptr long ptr ptr ptr)
@ stdcall D3DXSHAdd(ptr long ptr ptr) @ stdcall D3DXSHAdd(ptr long ptr ptr)
@ stdcall D3DXSHDot(long ptr ptr) @ stdcall D3DXSHDot(long ptr ptr)
@ stub D3DXSHEvalConeLight(long ptr long long long long ptr ptr ptr) @ stdcall D3DXSHEvalConeLight(long ptr float float float float ptr ptr ptr)
@ stdcall D3DXSHEvalDirection(ptr long ptr) @ stdcall D3DXSHEvalDirection(ptr long ptr)
@ stdcall D3DXSHEvalDirectionalLight(long ptr float float float ptr ptr ptr) @ stdcall D3DXSHEvalDirectionalLight(long ptr float float float ptr ptr ptr)
@ stub D3DXSHEvalHemisphereLight(long ptr long long ptr ptr ptr) @ stub D3DXSHEvalHemisphereLight(long ptr long long ptr ptr ptr)
......
...@@ -2303,6 +2303,79 @@ FLOAT WINAPI D3DXSHDot(UINT order, const FLOAT *a, const FLOAT *b) ...@@ -2303,6 +2303,79 @@ FLOAT WINAPI D3DXSHDot(UINT order, const FLOAT *a, const FLOAT *b)
return s; return s;
} }
static void weightedcapintegrale(FLOAT *out, FLOAT order, FLOAT angle)
{
FLOAT coeff[3];
coeff[0] = cosf(angle);
out[0] = 2.0f * D3DX_PI * (1.0f - coeff[0]);
out[1] = D3DX_PI * sinf(angle) * sinf(angle);
if (order <= 2)
return;
out[2] = coeff[0] * out[1];
if (order == 3)
return;
coeff[1] = coeff[0] * coeff[0];
coeff[2] = coeff[1] * coeff[1];
out[3] = D3DX_PI * (-1.25f * coeff[2] + 1.5f * coeff[1] - 0.25f);
if (order == 4)
return;
out[4] = -0.25f * D3DX_PI * coeff[0] * (7.0f * coeff[2] - 10.0f * coeff[1] + 3.0f);
if (order == 5)
return;
out[5] = D3DX_PI * (-2.625f * coeff[2] * coeff[1] + 4.375f * coeff[2] - 1.875f * coeff[1] + 0.125f);
}
HRESULT WINAPI D3DXSHEvalConeLight(UINT order, const D3DXVECTOR3 *dir, FLOAT radius,
FLOAT Rintensity, FLOAT Gintensity, FLOAT Bintensity, FLOAT *rout, FLOAT *gout, FLOAT *bout)
{
FLOAT cap[6], clamped_angle, norm, scale, temp;
UINT i, index, j;
TRACE("order %u, dir %p, radius %f, red %f, green %f, blue %f, rout %p, gout %p, bout %p\n",
order, dir, radius, Rintensity, Gintensity, Bintensity, rout, gout, bout);
if (radius <= 0.0f)
return D3DXSHEvalDirectionalLight(order, dir, Rintensity, Gintensity, Bintensity, rout, gout, bout);
clamped_angle = (radius > D3DX_PI / 2.0f) ? (D3DX_PI / 2.0f) : radius;
norm = sinf(clamped_angle) * sinf(clamped_angle);
if (order > D3DXSH_MAXORDER)
{
WARN("Order clamped at D3DXSH_MAXORDER\n");
order = D3DXSH_MAXORDER;
}
weightedcapintegrale(cap, order, radius);
D3DXSHEvalDirection(rout, order, dir);
for (i = 0; i < order; i++)
{
scale = cap[i] / norm;
for (j = 0; j < 2 * i + 1; j++)
{
index = i * i + j;
temp = rout[index] * scale;
rout[index] = temp * Rintensity;
if (gout)
gout[index] = temp * Gintensity;
if (bout)
bout[index] = temp * Bintensity;
}
}
return D3D_OK;
}
FLOAT* WINAPI D3DXSHEvalDirection(FLOAT *out, UINT order, const D3DXVECTOR3 *dir) FLOAT* WINAPI D3DXSHEvalDirection(FLOAT *out, UINT order, const D3DXVECTOR3 *dir)
{ {
......
...@@ -2481,6 +2481,166 @@ static void test_D3DXSHDot(void) ...@@ -2481,6 +2481,166 @@ static void test_D3DXSHDot(void)
return; return;
} }
static void test_D3DXSHEvalConeLight(void)
{
D3DXVECTOR3 dir;
FLOAT bout[49], expected, gout[49], rout[49];
const FLOAT table[] = {
/* Red colour */
1.604815f, -3.131381f, 7.202175f, -2.870432f, 6.759296f, -16.959688f,
32.303082f, -15.546381f, -0.588878f, -5.902123f, 40.084042f, -77.423569f,
137.556320f, -70.971603f, -3.492171f, 7.683092f, -2.129311f, -35.971344f,
183.086548f, -312.414948f, 535.091064f, -286.380371f, -15.950727f, 46.825714f,
-12.127637f, 11.289261f, -12.417809f, -155.039566f, 681.182556f, -1079.733643f,
1807.650513f, -989.755798f, -59.345467f, 201.822815f, -70.726486f, 7.206529f,
3.101155f, -3.128710f, 7.196033f, -2.867984f, -0.224708f, 0.563814f,
-1.073895f, 0.516829f, 0.019577f, 2.059788f, -13.988971f, 27.020128f,
-48.005917f, 24.768450f, 1.218736f, -2.681329f, -0.088639f, -1.497410f,
7.621501f, -13.005165f, 22.274696f, -11.921401f, -0.663995f, 1.949254f,
-0.504848f, 4.168484f, -4.585193f, -57.247314f, 251.522095f, -398.684387f,
667.462891f, -365.460693f, -21.912912f, 74.521721f, -26.115280f, 2.660963f,
/* Green colour */
2.454422f, -4.789170f, 11.015091f, -4.390072f, 10.337747f, -25.938347f,
49.404713f, -23.776817f, -0.900637f, -9.026776f, 61.305000f, -118.412514f,
210.380249f, -108.544792f, -5.340967f, 11.750610f, -3.256593f, -55.014996f,
280.014709f, -477.811066f, 818.374512f, -437.993469f, -24.395227f, 71.615799f,
-18.548151f, 17.265928f, -18.991943f, -237.119324f, 1041.808594f, -1651.357300f,
2764.642090f, -1513.744141f, -90.763657f, 308.670197f, -108.169922f, 11.021750f,
4.742942f, -4.785086f, 11.005697f, -4.386329f, -0.343672f, 0.862303f,
-1.642427f, 0.790444f, 0.029941f, 3.150264f, -21.394896f, 41.324898f,
-73.420807f, 37.881153f, 1.863950f, -4.100857f, -0.135565f, -2.290156f,
11.656413f, -19.890251f, 34.067181f, -18.232729f, -1.015521f, 2.981212f,
-0.772120f, 6.375328f, -7.012648f, -87.554710f, 384.680817f, -609.752563f,
1020.825500f, -558.939819f, -33.513863f, 113.974388f, -39.941013f, 4.069707f,
/* Blue colour */
3.304030f, -6.446959f, 14.828006f, -5.909713f, 13.916198f, -34.917004f,
66.506340f, -32.007256f, -1.212396f, -12.151429f, 82.525963f, -159.401459f,
283.204193f, -146.117996f, -7.189764f, 15.818130f, -4.383876f, -74.058655f,
376.942871f, -643.207214f, 1101.658081f, -589.606628f, -32.839729f, 96.405884f,
-24.968664f, 23.242596f, -25.566080f, -319.199097f, 1402.434692f, -2222.980957f,
3721.633545f, -2037.732544f, -122.181847f, 415.517578f, -145.613358f, 14.836972f,
6.384730f, -6.441462f, 14.815362f, -5.904673f, -0.462635f, 1.160793f,
-2.210959f, 1.064060f, 0.040305f, 4.240739f, -28.800821f, 55.629673f,
-98.835709f, 50.993862f, 2.509163f, -5.520384f, -0.182491f, -3.082903f,
15.691326f, -26.775339f, 45.859665f, -24.544060f, -1.367048f, 4.013170f,
-1.039392f, 8.582172f, -9.440103f, -117.862114f, 517.839600f, -820.820740f,
1374.188232f, -752.419067f, -45.114819f, 153.427063f, -53.766754f, 5.478452f, };
struct
{
FLOAT *red_received, *green_received, *blue_received;
const FLOAT *red_expected, *green_expected, *blue_expected;
FLOAT radius, roffset, goffset, boffset;
} test[] = {
{ rout, gout, bout, table, &table[72], &table[144], 0.5f, 1.01f, 1.02f, 1.03f, },
{ rout, gout, bout, &table[36], &table[108], &table[180], 1.6f, 1.01f, 1.02f, 1.03f, },
{ rout, rout, rout, &table[144], &table[144], &table[144], 0.5f, 1.03f, 1.03f, 1.03f, },
{ rout, rout, bout, &table[72], &table[72], &table[144], 0.5, 1.02f, 1.02f, 1.03f, },
{ rout, gout, gout, table, &table[144], &table[144], 0.5f, 1.01f, 1.03f, 1.03f, },
{ rout, gout, rout, &table[144], &table[72], &table[144], 0.5f, 1.03f, 1.02f, 1.03f, },
/* D3DXSHEvalConeLight accepts NULL green or blue colour. */
{ rout, NULL, bout, table, NULL, &table[144], 0.5f, 1.01f, 0.0f, 1.03f, },
{ rout, gout, NULL, table, &table[72], NULL, 0.5f, 1.01f, 1.02f, 0.0f, },
{ rout, NULL, NULL, table, NULL, NULL, 0.5f, 1.01f, 0.0f, 0.0f, }, };
HRESULT hr;
unsigned int j, l, order;
dir.x = 1.1f; dir.y = 1.2f; dir.z = 2.76f;
for (l = 0; l < sizeof(test) / sizeof(test[0]); l++)
{
for (order = D3DXSH_MINORDER; order <= D3DXSH_MAXORDER; order++)
{
for (j = 0; j < 49; j++)
{
test[l].red_received[j] = 1.01f + j;
if (test[l].green_received)
test[l].green_received[j] = 1.02f + j;
if (test[l].blue_received)
test[l].blue_received[j] = 1.03f + j;
}
hr = D3DXSHEvalConeLight(order, &dir, test[l].radius, 1.7f, 2.6f, 3.5f, test[l].red_received, test[l].green_received, test[l].blue_received);
ok(hr == D3D_OK, "Expected %#x, got %#x\n", D3D_OK, hr);
for (j = 0; j < 49; j++)
{
if (j >= order * order)
expected = j + test[l].roffset;
else
expected = test[l].red_expected[j];
ok(relative_error(expected, test[l].red_received[j]) < admitted_error,
"Red: case %u, order %u: expected[%u] = %f, received %f\n", l, order, j, expected, test[l].red_received[j]);
if (test[l].green_received)
{
if (j >= order * order)
expected = j + test[l].goffset;
else
expected = test[l].green_expected[j];
ok(relative_error(expected, test[l].green_received[j]) < admitted_error,
"Green: case %u, order %u: expected[%u] = %f, received %f\n", l, order, j, expected, test[l].green_received[j]);
}
if (test[l].blue_received)
{
if (j >= order * order)
expected = j + test[l].boffset;
else
expected = test[l].blue_expected[j];
ok(relative_error(expected, test[l].blue_received[j]) < admitted_error,
"Blue: case %u, order %u: expected[%u] = %f, received %f\n", l, order, j, expected, test[l].blue_received[j]);
}
}
}
}
/* Cone light with radius <= 0.0f behaves as a directional light */
for (order = D3DXSH_MINORDER; order <= D3DXSH_MAXORDER; order++)
{
FLOAT blue[49], green[49], red[49];
for (j = 0; j < 49; j++)
{
rout[j] = 1.01f + j;
gout[j] = 1.02f + j;
bout[j] = 1.03f + j;
red[j] = 1.01f + j;
green[j] = 1.02f + j;
blue[j] = 1.03f + j;
}
hr = D3DXSHEvalConeLight(order, &dir, -0.1f, 1.7f, 2.6f, 3.5f, rout, gout, bout);
ok(hr == D3D_OK, "Expected %#x, got %#x\n", D3D_OK, hr);
D3DXSHEvalDirectionalLight(order, &dir, 1.7f, 2.6f, 3.5f, red, green, blue);
for (j = 0; j < 49; j++)
{
expected = red[j];
ok(relative_error(expected, rout[j]) < admitted_error,
"Red: case %u, order %u: expected[%u] = %f, received %f\n", l, order, j, expected, rout[j]);
expected = green[j];
ok(relative_error(expected, gout[j]) < admitted_error,
"Green: case %u, order %u: expected[%u] = %f, received %f\n", l, order, j, expected, gout[j]);
expected = blue[j];
ok(relative_error(expected, bout[j]) < admitted_error,
"Blue: case %u, order %u: expected[%u] = %f, received %f\n", l, order, j, expected, bout[j]);
}
}
/* D3DXSHEvalConeLight accepts order < D3DXSH_MINORDER or order > D3DXSH_MAXORDER. But tests in native windows show that the colour outputs are not set */
hr = D3DXSHEvalConeLight(7, &dir, 0.5f, 1.0f, 2.0f, 3.0f, rout, gout, bout);
ok(hr == D3D_OK, "Expected %#x, got %#x\n", D3D_OK, hr);
hr = D3DXSHEvalConeLight(0, &dir, 0.5f, 1.0f, 2.0f, 3.0f, rout, gout, bout);
ok(hr == D3D_OK, "Expected %#x, got %#x\n", D3D_OK, hr);
hr = D3DXSHEvalConeLight(1, &dir, 0.5f, 1.0f, 2.0f, 3.0f, rout, gout, bout);
ok(hr == D3D_OK, "Expected %#x, got %#x\n", D3D_OK, hr);
}
static void test_D3DXSHEvalDirection(void) static void test_D3DXSHEvalDirection(void)
{ {
unsigned int i, order; unsigned int i, order;
...@@ -2997,6 +3157,7 @@ START_TEST(math) ...@@ -2997,6 +3157,7 @@ START_TEST(math)
test_D3DXFloat_Array(); test_D3DXFloat_Array();
test_D3DXSHAdd(); test_D3DXSHAdd();
test_D3DXSHDot(); test_D3DXSHDot();
test_D3DXSHEvalConeLight();
test_D3DXSHEvalDirection(); test_D3DXSHEvalDirection();
test_D3DXSHEvalDirectionalLight(); test_D3DXSHEvalDirectionalLight();
test_D3DXSHMultiply2(); test_D3DXSHMultiply2();
......
...@@ -274,7 +274,7 @@ ...@@ -274,7 +274,7 @@
@ stdcall D3DXSaveVolumeToFileW(ptr long ptr ptr ptr) d3dx9_36.D3DXSaveVolumeToFileW @ stdcall D3DXSaveVolumeToFileW(ptr long ptr ptr ptr) d3dx9_36.D3DXSaveVolumeToFileW
@ stdcall D3DXSHAdd(ptr long ptr ptr) d3dx9_36.D3DXSHAdd @ stdcall D3DXSHAdd(ptr long ptr ptr) d3dx9_36.D3DXSHAdd
@ stdcall D3DXSHDot(long ptr ptr) d3dx9_36.D3DXSHDot @ stdcall D3DXSHDot(long ptr ptr) d3dx9_36.D3DXSHDot
@ stdcall D3DXSHEvalConeLight(long ptr long long long long ptr ptr ptr) d3dx9_36.D3DXSHEvalConeLight @ stdcall D3DXSHEvalConeLight(long ptr float float float float ptr ptr ptr) d3dx9_36.D3DXSHEvalConeLight
@ stdcall D3DXSHEvalDirection(ptr long ptr) d3dx9_36.D3DXSHEvalDirection @ stdcall D3DXSHEvalDirection(ptr long ptr) d3dx9_36.D3DXSHEvalDirection
@ stdcall D3DXSHEvalDirectionalLight(long ptr float float float ptr ptr ptr) d3dx9_36.D3DXSHEvalDirectionalLight @ stdcall D3DXSHEvalDirectionalLight(long ptr float float float ptr ptr ptr) d3dx9_36.D3DXSHEvalDirectionalLight
@ stdcall D3DXSHEvalHemisphereLight(long ptr long long ptr ptr ptr) d3dx9_36.D3DXSHEvalHemisphereLight @ stdcall D3DXSHEvalHemisphereLight(long ptr long long ptr ptr ptr) d3dx9_36.D3DXSHEvalHemisphereLight
......
...@@ -274,7 +274,7 @@ ...@@ -274,7 +274,7 @@
@ stdcall D3DXSaveVolumeToFileW(ptr long ptr ptr ptr) d3dx9_36.D3DXSaveVolumeToFileW @ stdcall D3DXSaveVolumeToFileW(ptr long ptr ptr ptr) d3dx9_36.D3DXSaveVolumeToFileW
@ stdcall D3DXSHAdd(ptr long ptr ptr) d3dx9_36.D3DXSHAdd @ stdcall D3DXSHAdd(ptr long ptr ptr) d3dx9_36.D3DXSHAdd
@ stdcall D3DXSHDot(long ptr ptr) d3dx9_36.D3DXSHDot @ stdcall D3DXSHDot(long ptr ptr) d3dx9_36.D3DXSHDot
@ stdcall D3DXSHEvalConeLight(long ptr long long long long ptr ptr ptr) d3dx9_36.D3DXSHEvalConeLight @ stdcall D3DXSHEvalConeLight(long ptr float float float float ptr ptr ptr) d3dx9_36.D3DXSHEvalConeLight
@ stdcall D3DXSHEvalDirection(ptr long ptr) d3dx9_36.D3DXSHEvalDirection @ stdcall D3DXSHEvalDirection(ptr long ptr) d3dx9_36.D3DXSHEvalDirection
@ stdcall D3DXSHEvalDirectionalLight(long ptr float float float ptr ptr ptr) d3dx9_36.D3DXSHEvalDirectionalLight @ stdcall D3DXSHEvalDirectionalLight(long ptr float float float ptr ptr ptr) d3dx9_36.D3DXSHEvalDirectionalLight
@ stdcall D3DXSHEvalHemisphereLight(long ptr long long ptr ptr ptr) d3dx9_36.D3DXSHEvalHemisphereLight @ stdcall D3DXSHEvalHemisphereLight(long ptr long long ptr ptr ptr) d3dx9_36.D3DXSHEvalHemisphereLight
......
...@@ -274,7 +274,7 @@ ...@@ -274,7 +274,7 @@
@ stdcall D3DXSaveVolumeToFileW(ptr long ptr ptr ptr) d3dx9_36.D3DXSaveVolumeToFileW @ stdcall D3DXSaveVolumeToFileW(ptr long ptr ptr ptr) d3dx9_36.D3DXSaveVolumeToFileW
@ stdcall D3DXSHAdd(ptr long ptr ptr) d3dx9_36.D3DXSHAdd @ stdcall D3DXSHAdd(ptr long ptr ptr) d3dx9_36.D3DXSHAdd
@ stdcall D3DXSHDot(long ptr ptr) d3dx9_36.D3DXSHDot @ stdcall D3DXSHDot(long ptr ptr) d3dx9_36.D3DXSHDot
@ stdcall D3DXSHEvalConeLight(long ptr long long long long ptr ptr ptr) d3dx9_36.D3DXSHEvalConeLight @ stdcall D3DXSHEvalConeLight(long ptr float float float float ptr ptr ptr) d3dx9_36.D3DXSHEvalConeLight
@ stdcall D3DXSHEvalDirection(ptr long ptr) d3dx9_36.D3DXSHEvalDirection @ stdcall D3DXSHEvalDirection(ptr long ptr) d3dx9_36.D3DXSHEvalDirection
@ stdcall D3DXSHEvalDirectionalLight(long ptr float float float ptr ptr ptr) d3dx9_36.D3DXSHEvalDirectionalLight @ stdcall D3DXSHEvalDirectionalLight(long ptr float float float ptr ptr ptr) d3dx9_36.D3DXSHEvalDirectionalLight
@ stdcall D3DXSHEvalHemisphereLight(long ptr long long ptr ptr ptr) d3dx9_36.D3DXSHEvalHemisphereLight @ stdcall D3DXSHEvalHemisphereLight(long ptr long long ptr ptr ptr) d3dx9_36.D3DXSHEvalHemisphereLight
......
...@@ -274,7 +274,7 @@ ...@@ -274,7 +274,7 @@
@ stdcall D3DXSaveVolumeToFileW(ptr long ptr ptr ptr) d3dx9_36.D3DXSaveVolumeToFileW @ stdcall D3DXSaveVolumeToFileW(ptr long ptr ptr ptr) d3dx9_36.D3DXSaveVolumeToFileW
@ stdcall D3DXSHAdd(ptr long ptr ptr) d3dx9_36.D3DXSHAdd @ stdcall D3DXSHAdd(ptr long ptr ptr) d3dx9_36.D3DXSHAdd
@ stdcall D3DXSHDot(long ptr ptr) d3dx9_36.D3DXSHDot @ stdcall D3DXSHDot(long ptr ptr) d3dx9_36.D3DXSHDot
@ stdcall D3DXSHEvalConeLight(long ptr long long long long ptr ptr ptr) d3dx9_36.D3DXSHEvalConeLight @ stdcall D3DXSHEvalConeLight(long ptr float float float float ptr ptr ptr) d3dx9_36.D3DXSHEvalConeLight
@ stdcall D3DXSHEvalDirection(ptr long ptr) d3dx9_36.D3DXSHEvalDirection @ stdcall D3DXSHEvalDirection(ptr long ptr) d3dx9_36.D3DXSHEvalDirection
@ stdcall D3DXSHEvalDirectionalLight(long ptr float float float ptr ptr ptr) d3dx9_36.D3DXSHEvalDirectionalLight @ stdcall D3DXSHEvalDirectionalLight(long ptr float float float ptr ptr ptr) d3dx9_36.D3DXSHEvalDirectionalLight
@ stdcall D3DXSHEvalHemisphereLight(long ptr long long ptr ptr ptr) d3dx9_36.D3DXSHEvalHemisphereLight @ stdcall D3DXSHEvalHemisphereLight(long ptr long long ptr ptr ptr) d3dx9_36.D3DXSHEvalHemisphereLight
......
...@@ -274,7 +274,7 @@ ...@@ -274,7 +274,7 @@
@ stdcall D3DXSaveVolumeToFileW(ptr long ptr ptr ptr) d3dx9_36.D3DXSaveVolumeToFileW @ stdcall D3DXSaveVolumeToFileW(ptr long ptr ptr ptr) d3dx9_36.D3DXSaveVolumeToFileW
@ stdcall D3DXSHAdd(ptr long ptr ptr) d3dx9_36.D3DXSHAdd @ stdcall D3DXSHAdd(ptr long ptr ptr) d3dx9_36.D3DXSHAdd
@ stdcall D3DXSHDot(long ptr ptr) d3dx9_36.D3DXSHDot @ stdcall D3DXSHDot(long ptr ptr) d3dx9_36.D3DXSHDot
@ stdcall D3DXSHEvalConeLight(long ptr long long long long ptr ptr ptr) d3dx9_36.D3DXSHEvalConeLight @ stdcall D3DXSHEvalConeLight(long ptr float float float float ptr ptr ptr) d3dx9_36.D3DXSHEvalConeLight
@ stdcall D3DXSHEvalDirection(ptr long ptr) d3dx9_36.D3DXSHEvalDirection @ stdcall D3DXSHEvalDirection(ptr long ptr) d3dx9_36.D3DXSHEvalDirection
@ stdcall D3DXSHEvalDirectionalLight(long ptr float float float ptr ptr ptr) d3dx9_36.D3DXSHEvalDirectionalLight @ stdcall D3DXSHEvalDirectionalLight(long ptr float float float ptr ptr ptr) d3dx9_36.D3DXSHEvalDirectionalLight
@ stdcall D3DXSHEvalHemisphereLight(long ptr long long ptr ptr ptr) d3dx9_36.D3DXSHEvalHemisphereLight @ stdcall D3DXSHEvalHemisphereLight(long ptr long long ptr ptr ptr) d3dx9_36.D3DXSHEvalHemisphereLight
......
...@@ -274,7 +274,7 @@ ...@@ -274,7 +274,7 @@
@ stdcall D3DXSaveVolumeToFileW(ptr long ptr ptr ptr) d3dx9_36.D3DXSaveVolumeToFileW @ stdcall D3DXSaveVolumeToFileW(ptr long ptr ptr ptr) d3dx9_36.D3DXSaveVolumeToFileW
@ stdcall D3DXSHAdd(ptr long ptr ptr) d3dx9_36.D3DXSHAdd @ stdcall D3DXSHAdd(ptr long ptr ptr) d3dx9_36.D3DXSHAdd
@ stdcall D3DXSHDot(long ptr ptr) d3dx9_36.D3DXSHDot @ stdcall D3DXSHDot(long ptr ptr) d3dx9_36.D3DXSHDot
@ stdcall D3DXSHEvalConeLight(long ptr long long long long ptr ptr ptr) d3dx9_36.D3DXSHEvalConeLight @ stdcall D3DXSHEvalConeLight(long ptr float float float float ptr ptr ptr) d3dx9_36.D3DXSHEvalConeLight
@ stdcall D3DXSHEvalDirection(ptr long ptr) d3dx9_36.D3DXSHEvalDirection @ stdcall D3DXSHEvalDirection(ptr long ptr) d3dx9_36.D3DXSHEvalDirection
@ stdcall D3DXSHEvalDirectionalLight(long ptr float float float ptr ptr ptr) d3dx9_36.D3DXSHEvalDirectionalLight @ stdcall D3DXSHEvalDirectionalLight(long ptr float float float ptr ptr ptr) d3dx9_36.D3DXSHEvalDirectionalLight
@ stdcall D3DXSHEvalHemisphereLight(long ptr long long ptr ptr ptr) d3dx9_36.D3DXSHEvalHemisphereLight @ stdcall D3DXSHEvalHemisphereLight(long ptr long long ptr ptr ptr) d3dx9_36.D3DXSHEvalHemisphereLight
......
...@@ -267,7 +267,7 @@ ...@@ -267,7 +267,7 @@
@ stdcall D3DXSaveVolumeToFileW(ptr long ptr ptr ptr) d3dx9_36.D3DXSaveVolumeToFileW @ stdcall D3DXSaveVolumeToFileW(ptr long ptr ptr ptr) d3dx9_36.D3DXSaveVolumeToFileW
@ stdcall D3DXSHAdd(ptr long ptr ptr) d3dx9_36.D3DXSHAdd @ stdcall D3DXSHAdd(ptr long ptr ptr) d3dx9_36.D3DXSHAdd
@ stdcall D3DXSHDot(long ptr ptr) d3dx9_36.D3DXSHDot @ stdcall D3DXSHDot(long ptr ptr) d3dx9_36.D3DXSHDot
@ stdcall D3DXSHEvalConeLight(long ptr long long long long ptr ptr ptr) d3dx9_36.D3DXSHEvalConeLight @ stdcall D3DXSHEvalConeLight(long ptr float float float float ptr ptr ptr) d3dx9_36.D3DXSHEvalConeLight
@ stdcall D3DXSHEvalDirection(ptr long ptr) d3dx9_36.D3DXSHEvalDirection @ stdcall D3DXSHEvalDirection(ptr long ptr) d3dx9_36.D3DXSHEvalDirection
@ stdcall D3DXSHEvalDirectionalLight(long ptr float float float ptr ptr ptr) d3dx9_36.D3DXSHEvalDirectionalLight @ stdcall D3DXSHEvalDirectionalLight(long ptr float float float ptr ptr ptr) d3dx9_36.D3DXSHEvalDirectionalLight
@ stdcall D3DXSHEvalHemisphereLight(long ptr long long ptr ptr ptr) d3dx9_36.D3DXSHEvalHemisphereLight @ stdcall D3DXSHEvalHemisphereLight(long ptr long long ptr ptr ptr) d3dx9_36.D3DXSHEvalHemisphereLight
......
...@@ -388,6 +388,7 @@ FLOAT *WINAPI D3DXFloat16To32Array(FLOAT *pout, const D3DXFLOAT16 *pin, UINT n); ...@@ -388,6 +388,7 @@ FLOAT *WINAPI D3DXFloat16To32Array(FLOAT *pout, const D3DXFLOAT16 *pin, UINT n);
FLOAT* WINAPI D3DXSHAdd(FLOAT *out, UINT order, const FLOAT *a, const FLOAT *b); FLOAT* WINAPI D3DXSHAdd(FLOAT *out, UINT order, const FLOAT *a, const FLOAT *b);
FLOAT WINAPI D3DXSHDot(UINT order, const FLOAT *a, const FLOAT *b); FLOAT WINAPI D3DXSHDot(UINT order, const FLOAT *a, const FLOAT *b);
HRESULT WINAPI D3DXSHEvalConeLight(UINT order, const D3DXVECTOR3 *dir, FLOAT radius, FLOAT Rintensity, FLOAT Gintensity, FLOAT Bintensity, FLOAT *rout, FLOAT *gout, FLOAT *bout);
FLOAT* WINAPI D3DXSHEvalDirection(FLOAT *out, UINT order, const D3DXVECTOR3 *dir); FLOAT* WINAPI D3DXSHEvalDirection(FLOAT *out, UINT order, const D3DXVECTOR3 *dir);
HRESULT WINAPI D3DXSHEvalDirectionalLight(UINT order, const D3DXVECTOR3 *dir, FLOAT Rintensity, FLOAT Gintensity, FLOAT Bintensity, FLOAT *rout, FLOAT *gout, FLOAT *bout); HRESULT WINAPI D3DXSHEvalDirectionalLight(UINT order, const D3DXVECTOR3 *dir, FLOAT Rintensity, FLOAT Gintensity, FLOAT Bintensity, FLOAT *rout, FLOAT *gout, FLOAT *bout);
FLOAT* WINAPI D3DXSHMultiply2(FLOAT *out, const FLOAT *a, const FLOAT *b); FLOAT* WINAPI D3DXSHMultiply2(FLOAT *out, const FLOAT *a, const FLOAT *b);
......
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