Commit 90f097f8 authored by Stefan Dösinger's avatar Stefan Dösinger Committed by Alexandre Julliard

wined3d: Honor the pitch in a few more places.

parent 49deec61
......@@ -47,7 +47,7 @@ typedef enum {
CONVERT_RGB32_888
} CONVERT_TYPES;
HRESULT d3dfmt_convert_surface(BYTE *src, BYTE *dst, unsigned long len, CONVERT_TYPES convert, IWineD3DSurfaceImpl *surf);
HRESULT d3dfmt_convert_surface(BYTE *src, BYTE *dst, UINT pitch, UINT height, UINT outpitch, CONVERT_TYPES convert, IWineD3DSurfaceImpl *surf);
static void surface_download_data(IWineD3DSurfaceImpl *This) {
if (This->resource.format == WINED3DFMT_DXT1 ||
......@@ -990,7 +990,9 @@ static void flush_to_framebuffer_drawpixels(IWineD3DSurfaceImpl *This) {
}
d3dfmt_convert_surface(This->resource.allocatedMemory,
mem,
pitch*height,
pitch,
height,
pitch * 4,
CONVERT_PALETTED,
This);
}
......@@ -1330,14 +1332,14 @@ HRESULT WINAPI IWineD3DSurfaceImpl_GetDC(IWineD3DSurface *iface, HDC *pHDC) {
if( (NP2_REPACK == wined3d_settings.nonpower2_mode || This->resource.usage & WINED3DUSAGE_RENDERTARGET)) {
b_info->bmiHeader.biWidth = This->currentDesc.Width;
b_info->bmiHeader.biHeight = -This->currentDesc.Height -extraline;
b_info->bmiHeader.biSizeImage = This->currentDesc.Width * This->currentDesc.Height * This->bytesPerPixel;
b_info->bmiHeader.biSizeImage = ( This->currentDesc.Height + extraline) * IWineD3DSurface_GetPitch(iface);
/* Use the full pow2 image size(assigned below) because LockRect
* will need it for a full glGetTexImage call
*/
} else {
b_info->bmiHeader.biWidth = This->pow2Width;
b_info->bmiHeader.biHeight = -This->pow2Height -extraline;
b_info->bmiHeader.biSizeImage = This->resource.size;
b_info->bmiHeader.biSizeImage = This->resource.size + extraline * IWineD3DSurface_GetPitch(iface);
}
b_info->bmiHeader.biPlanes = 1;
b_info->bmiHeader.biBitCount = This->bytesPerPixel * 8;
......@@ -1570,13 +1572,14 @@ HRESULT d3dfmt_get_conv(IWineD3DSurfaceImpl *This, BOOL need_alpha_ck, BOOL use_
return WINED3D_OK;
}
HRESULT d3dfmt_convert_surface(BYTE *src, BYTE *dst, unsigned long len, CONVERT_TYPES convert, IWineD3DSurfaceImpl *surf) {
TRACE("(%p)->(%p),(%ld,%d,%p)\n", src, dst, len, convert, surf);
HRESULT d3dfmt_convert_surface(BYTE *src, BYTE *dst, UINT pitch, UINT height, UINT outpitch, CONVERT_TYPES convert, IWineD3DSurfaceImpl *surf) {
BYTE *dest;
TRACE("(%p)->(%p),(%d,%d,%d,%d,%p)\n", src, dst, pitch, height, outpitch, convert, surf);
switch (convert) {
case NO_CONVERSION:
{
memcpy(dst, src, len * surf->bytesPerPixel);
memcpy(dst, src, pitch * height);
break;
}
case CONVERT_PALETTED:
......@@ -1585,7 +1588,7 @@ HRESULT d3dfmt_convert_surface(BYTE *src, BYTE *dst, unsigned long len, CONVERT_
IWineD3DPaletteImpl* pal = surf->palette;
BYTE table[256][4];
unsigned int i;
unsigned int x;
unsigned int x, y;
if( pal == NULL) {
/* TODO: If we are a sublevel, try to get the palette from level 0 */
......@@ -1631,12 +1634,17 @@ HRESULT d3dfmt_convert_surface(BYTE *src, BYTE *dst, unsigned long len, CONVERT_
}
}
for (x = 0; x < len; x++) {
BYTE color = *src++;
*dst++ = table[color][0];
*dst++ = table[color][1];
*dst++ = table[color][2];
*dst++ = table[color][3];
for (y = 0; y < height; y++)
{
dest = dst + outpitch * y;
/* This is an 1 bpp format, using the pitch here is fine */
for (x = 0; x < pitch; x++) {
BYTE color = *src++;
*dest++ = table[color][0];
*dest++ = table[color][1];
*dest++ = table[color][2];
*dest++ = table[color][3];
}
}
}
break;
......@@ -1653,20 +1661,24 @@ HRESULT d3dfmt_convert_surface(BYTE *src, BYTE *dst, unsigned long len, CONVERT_
Note2: Nvidia documents say that their driver does not support alpha + color keying
on the same surface and disables color keying in such a case
*/
unsigned int x;
WORD *Source = (WORD *) src;
WORD *Dest = (WORD *) dst;
unsigned int x, y;
WORD *Source;
WORD *Dest;
TRACE("Color keyed 565\n");
for (x = 0; x < len; x++ ) {
WORD color = *Source++;
*Dest = ((color & 0xFFC0) | ((color & 0x1F) << 1));
if ((color < surf->SrcBltCKey.dwColorSpaceLowValue) ||
(color > surf->SrcBltCKey.dwColorSpaceHighValue)) {
*Dest |= 0x0001;
for (y = 0; y < height; y++) {
Source = (WORD *) (src + y * pitch);
Dest = (WORD *) (dst + y * outpitch);
for (x = 0; x < pitch / 2; x++ ) {
WORD color = *Source++;
*Dest = ((color & 0xFFC0) | ((color & 0x1F) << 1));
if ((color < surf->SrcBltCKey.dwColorSpaceLowValue) ||
(color > surf->SrcBltCKey.dwColorSpaceHighValue)) {
*Dest |= 0x0001;
}
Dest++;
}
Dest++;
}
}
break;
......@@ -1674,7 +1686,6 @@ HRESULT d3dfmt_convert_surface(BYTE *src, BYTE *dst, unsigned long len, CONVERT_
default:
ERR("Unsupported conversation type %d\n", convert);
}
return WINED3D_OK;
}
......@@ -1735,7 +1746,7 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_LoadTexture(IWineD3DSurface *iface) {
GLenum format, internal, type;
CONVERT_TYPES convert;
int bpp;
int width;
int width, pitch, outpitch;
BYTE *mem;
if (This->Flags & SFLAG_INTEXTURE) {
......@@ -1824,15 +1835,21 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_LoadTexture(IWineD3DSurface *iface) {
else
width = This->pow2Width;
pitch = IWineD3DSurface_GetPitch(iface);
if((convert != NO_CONVERSION) && This->resource.allocatedMemory) {
int height = This->glRect.bottom - This->glRect.top;
mem = HeapAlloc(GetProcessHeap(), 0, width * height * bpp);
/* Stick to the alignment for the converted surface too, makes it easier to load the surface */
outpitch = width * bpp;
outpitch = (outpitch + 3) & ~3;
mem = HeapAlloc(GetProcessHeap(), 0, outpitch * height);
if(!mem) {
ERR("Out of memory %d, %d!\n", width, height);
ERR("Out of memory %d, %d!\n", outpitch, height);
return WINED3DERR_OUTOFVIDEOMEMORY;
}
d3dfmt_convert_surface(This->resource.allocatedMemory, mem, width * height, convert, This);
d3dfmt_convert_surface(This->resource.allocatedMemory, mem, pitch, height, outpitch, convert, This);
This->Flags |= SFLAG_CONVERTED;
} else if (This->resource.format == WINED3DFMT_P8 && GL_SUPPORT(EXT_PALETTED_TEXTURE)) {
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment