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wine
wine-winehq
Commits
9166b740
Commit
9166b740
authored
Apr 18, 2014
by
Henri Verbeet
Committed by
Alexandre Julliard
Apr 18, 2014
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Plain Diff
d3d8/tests: Use a separate device for p8_texture_test().
parent
b3c5d2cc
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Showing
1 changed file
with
50 additions
and
49 deletions
+50
-49
visual.c
dlls/d3d8/tests/visual.c
+50
-49
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dlls/d3d8/tests/visual.c
View file @
9166b740
...
@@ -2075,75 +2075,79 @@ static void alpha_test(IDirect3DDevice8 *device)
...
@@ -2075,75 +2075,79 @@ static void alpha_test(IDirect3DDevice8 *device)
}
}
}
}
static
void
p8_texture_test
(
IDirect3DDevice8
*
device
)
static
void
p8_texture_test
(
void
)
{
{
IDirect3D8
*
d3d
=
NULL
;
IDirect3DTexture8
*
texture
,
*
texture2
;
HRESULT
hr
;
IDirect3DDevice8
*
device
;
IDirect3DTexture8
*
texture
=
NULL
,
*
texture2
=
NULL
;
D3DLOCKED_RECT
lr
;
unsigned
char
*
data
;
PALETTEENTRY
table
[
256
];
PALETTEENTRY
table
[
256
];
unsigned
char
*
data
;
D3DLOCKED_RECT
lr
;
IDirect3D8
*
d3d
;
D3DCOLOR
color
;
D3DCOLOR
color
;
ULONG
refcount
;
D3DCAPS8
caps
;
D3DCAPS8
caps
;
HWND
window
;
HRESULT
hr
;
UINT
i
;
UINT
i
;
float
quad
[]
=
{
-
1
.
0
f
,
0
.
0
f
,
0
.
1
f
,
0
.
0
f
,
0
.
0
f
,
static
const
float
quad
[]
=
-
1
.
0
f
,
1
.
0
f
,
0
.
1
f
,
0
.
0
f
,
1
.
0
f
,
{
1
.
0
f
,
0
.
0
f
,
0
.
1
f
,
1
.
0
f
,
0
.
0
f
,
-
1
.
0
f
,
0
.
0
f
,
0
.
1
f
,
0
.
0
f
,
0
.
0
f
,
1
.
0
f
,
1
.
0
f
,
0
.
1
f
,
1
.
0
f
,
1
.
0
f
,
-
1
.
0
f
,
1
.
0
f
,
0
.
1
f
,
0
.
0
f
,
1
.
0
f
,
1
.
0
f
,
0
.
0
f
,
0
.
1
f
,
1
.
0
f
,
0
.
0
f
,
1
.
0
f
,
1
.
0
f
,
0
.
1
f
,
1
.
0
f
,
1
.
0
f
,
};
};
float
quad2
[]
=
{
static
const
float
quad2
[]
=
-
1
.
0
f
,
-
1
.
0
f
,
0
.
1
f
,
0
.
0
f
,
0
.
0
f
,
{
-
1
.
0
f
,
0
.
0
f
,
0
.
1
f
,
0
.
0
f
,
1
.
0
f
,
-
1
.
0
f
,
-
1
.
0
f
,
0
.
1
f
,
0
.
0
f
,
0
.
0
f
,
1
.
0
f
,
-
1
.
0
f
,
0
.
1
f
,
1
.
0
f
,
0
.
0
f
,
-
1
.
0
f
,
0
.
0
f
,
0
.
1
f
,
0
.
0
f
,
1
.
0
f
,
1
.
0
f
,
0
.
0
f
,
0
.
1
f
,
1
.
0
f
,
1
.
0
f
,
1
.
0
f
,
-
1
.
0
f
,
0
.
1
f
,
1
.
0
f
,
0
.
0
f
,
1
.
0
f
,
0
.
0
f
,
0
.
1
f
,
1
.
0
f
,
1
.
0
f
,
};
};
IDirect3DDevice8_GetDirect3D
(
device
,
&
d3d
);
window
=
CreateWindowA
(
"static"
,
"d3d8_test"
,
WS_OVERLAPPEDWINDOW
|
WS_VISIBLE
,
0
,
0
,
640
,
480
,
NULL
,
NULL
,
NULL
,
NULL
);
if
(
IDirect3D8_CheckDeviceFormat
(
d3d
,
0
,
D3DDEVTYPE_HAL
,
D3DFMT_X8R8G8B8
,
0
,
d3d
=
Direct3DCreate8
(
D3D_SDK_VERSION
);
D3DRTYPE_TEXTURE
,
D3DFMT_P8
)
!=
D3D_OK
)
{
ok
(
!!
d3d
,
"Failed to create a D3D object.
\n
"
);
skip
(
"D3DFMT_P8 textures not supported
\n
"
);
if
(
!
(
device
=
create_device
(
d3d
,
window
,
window
,
TRUE
)))
goto
out
;
{
skip
(
"Failed to create a D3D device, skipping tests.
\n
"
);
goto
done
;
}
}
hr
=
IDirect3DDevice8_CreateTexture
(
device
,
1
,
1
,
1
,
0
,
D3DFMT_P8
,
if
(
IDirect3D8_CheckDeviceFormat
(
d3d
,
0
,
D3DDEVTYPE_HAL
,
D3DPOOL_MANAGED
,
&
texture2
);
D3DFMT_X8R8G8B8
,
0
,
D3DRTYPE_TEXTURE
,
D3DFMT_P8
)
!=
D3D_OK
)
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice8_CreateTexture failed, hr = %08x
\n
"
,
hr
);
{
if
(
!
texture2
)
{
skip
(
"D3DFMT_P8 textures not supported.
\n
"
);
skip
(
"Failed to create D3DFMT_P8 texture
\n
"
);
IDirect3DDevice8_Release
(
device
);
goto
out
;
goto
done
;
}
}
hr
=
IDirect3DDevice8_CreateTexture
(
device
,
1
,
1
,
1
,
0
,
D3DFMT_P8
,
D3DPOOL_MANAGED
,
&
texture2
);
ok
(
SUCCEEDED
(
hr
),
"Failed to create texture, hr %#x.
\n
"
,
hr
);
memset
(
&
lr
,
0
,
sizeof
(
lr
));
memset
(
&
lr
,
0
,
sizeof
(
lr
));
hr
=
IDirect3DTexture8_LockRect
(
texture2
,
0
,
&
lr
,
NULL
,
0
);
hr
=
IDirect3DTexture8_LockRect
(
texture2
,
0
,
&
lr
,
NULL
,
0
);
ok
(
hr
==
D3D_OK
,
"IDirect3DTexture8_LockRect failed, hr = %08x
\n
"
,
hr
);
ok
(
hr
==
D3D_OK
,
"IDirect3DTexture8_LockRect failed, hr = %08x
\n
"
,
hr
);
data
=
lr
.
pBits
;
data
=
lr
.
pBits
;
*
data
=
1
;
*
data
=
1
;
hr
=
IDirect3DTexture8_UnlockRect
(
texture2
,
0
);
hr
=
IDirect3DTexture8_UnlockRect
(
texture2
,
0
);
ok
(
hr
==
D3D_OK
,
"IDirect3DTexture8_UnlockRect failed, hr = %08x
\n
"
,
hr
);
ok
(
hr
==
D3D_OK
,
"IDirect3DTexture8_UnlockRect failed, hr = %08x
\n
"
,
hr
);
hr
=
IDirect3DDevice8_CreateTexture
(
device
,
1
,
1
,
1
,
0
,
D3DFMT_P8
,
hr
=
IDirect3DDevice8_CreateTexture
(
device
,
1
,
1
,
1
,
0
,
D3DFMT_P8
,
D3DPOOL_MANAGED
,
&
texture
);
D3DPOOL_MANAGED
,
&
texture
);
ok
(
SUCCEEDED
(
hr
),
"Failed to create texture, hr %#x.
\n
"
,
hr
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice8_CreateTexture failed, hr = %08x
\n
"
,
hr
);
if
(
!
texture
)
{
skip
(
"Failed to create D3DFMT_P8 texture
\n
"
);
goto
out
;
}
memset
(
&
lr
,
0
,
sizeof
(
lr
));
memset
(
&
lr
,
0
,
sizeof
(
lr
));
hr
=
IDirect3DTexture8_LockRect
(
texture
,
0
,
&
lr
,
NULL
,
0
);
hr
=
IDirect3DTexture8_LockRect
(
texture
,
0
,
&
lr
,
NULL
,
0
);
ok
(
hr
==
D3D_OK
,
"IDirect3DTexture8_LockRect failed, hr = %08x
\n
"
,
hr
);
ok
(
hr
==
D3D_OK
,
"IDirect3DTexture8_LockRect failed, hr = %08x
\n
"
,
hr
);
data
=
lr
.
pBits
;
data
=
lr
.
pBits
;
*
data
=
1
;
*
data
=
1
;
hr
=
IDirect3DTexture8_UnlockRect
(
texture
,
0
);
hr
=
IDirect3DTexture8_UnlockRect
(
texture
,
0
);
ok
(
hr
==
D3D_OK
,
"IDirect3DTexture8_UnlockRect failed, hr = %08x
\n
"
,
hr
);
ok
(
hr
==
D3D_OK
,
"IDirect3DTexture8_UnlockRect failed, hr = %08x
\n
"
,
hr
);
hr
=
IDirect3DDevice8_Clear
(
device
,
0
,
NULL
,
D3DCLEAR_TARGET
,
0xff000000
,
0
.
0
,
0
);
hr
=
IDirect3DDevice8_Clear
(
device
,
0
,
NULL
,
D3DCLEAR_TARGET
|
D3DCLEAR_ZBUFFER
,
0xff000000
,
1
.
0
f
,
0
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice8_Clear failed, hr = %08x
\n
"
,
hr
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice8_Clear failed, hr = %08x
\n
"
,
hr
);
hr
=
IDirect3DDevice8_SetRenderState
(
device
,
D3DRS_LIGHTING
,
FALSE
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set render state, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice8_SetRenderState
(
device
,
D3DRS_ALPHABLENDENABLE
,
TRUE
);
hr
=
IDirect3DDevice8_SetRenderState
(
device
,
D3DRS_ALPHABLENDENABLE
,
TRUE
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice8_SetRenderState failed, hr = %08x
\n
"
,
hr
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice8_SetRenderState failed, hr = %08x
\n
"
,
hr
);
...
@@ -2276,15 +2280,13 @@ static void p8_texture_test(IDirect3DDevice8 *device)
...
@@ -2276,15 +2280,13 @@ static void p8_texture_test(IDirect3DDevice8 *device)
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice8_Present failed, hr = %08x
\n
"
,
hr
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice8_Present failed, hr = %08x
\n
"
,
hr
);
}
}
hr
=
IDirect3DDevice8_SetTexture
(
device
,
0
,
NULL
);
IDirect3DTexture8_Release
(
texture
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice8_SetTexture failed, hr = %08x
\n
"
,
hr
);
IDirect3DTexture8_Release
(
texture2
);
hr
=
IDirect3DDevice8_SetRenderState
(
device
,
D3DRS_ALPHABLENDENABLE
,
FALSE
);
refcount
=
IDirect3DDevice8_Release
(
device
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice8_SetRenderState failed, hr = %08x
\n
"
,
hr
);
ok
(
!
refcount
,
"Device has %u references left.
\n
"
,
refcount
);
done:
out:
if
(
texture
)
IDirect3DTexture8_Release
(
texture
);
if
(
texture2
)
IDirect3DTexture8_Release
(
texture2
);
IDirect3D8_Release
(
d3d
);
IDirect3D8_Release
(
d3d
);
DestroyWindow
(
window
);
}
}
static
void
texop_test
(
void
)
static
void
texop_test
(
void
)
...
@@ -4875,14 +4877,13 @@ START_TEST(visual)
...
@@ -4875,14 +4877,13 @@ START_TEST(visual)
skip
(
"No vs.1.1 support
\n
"
);
skip
(
"No vs.1.1 support
\n
"
);
}
}
p8_texture_test
(
device_ptr
);
refcount
=
IDirect3DDevice8_Release
(
device_ptr
);
refcount
=
IDirect3DDevice8_Release
(
device_ptr
);
ok
(
!
refcount
,
"Device has %u references left.
\n
"
,
refcount
);
ok
(
!
refcount
,
"Device has %u references left.
\n
"
,
refcount
);
cleanup
:
cleanup
:
IDirect3D8_Release
(
d3d
);
IDirect3D8_Release
(
d3d
);
DestroyWindow
(
window
);
DestroyWindow
(
window
);
p8_texture_test
();
texop_test
();
texop_test
();
depth_buffer_test
();
depth_buffer_test
();
depth_buffer2_test
();
depth_buffer2_test
();
...
...
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