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wine
wine-winehq
Commits
91df2306
Commit
91df2306
authored
Mar 29, 2007
by
Fabian Bieler
Committed by
Alexandre Julliard
Apr 04, 2007
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wined3d: Fix GLSL cnd instruction for INF and NAN arguments.
parent
2843b0f9
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1 changed file
with
23 additions
and
14 deletions
+23
-14
glsl_shader.c
dlls/wined3d/glsl_shader.c
+23
-14
No files found.
dlls/wined3d/glsl_shader.c
View file @
91df2306
...
@@ -1156,26 +1156,35 @@ void shader_glsl_cnd(SHADER_OPCODE_ARG* arg) {
...
@@ -1156,26 +1156,35 @@ void shader_glsl_cnd(SHADER_OPCODE_ARG* arg) {
glsl_src_param_t
src0_param
;
glsl_src_param_t
src0_param
;
glsl_src_param_t
src1_param
;
glsl_src_param_t
src1_param
;
glsl_src_param_t
src2_param
;
glsl_src_param_t
src2_param
;
DWORD
write_mask
;
DWORD
write_mask
,
cmp_channel
=
0
;
size_t
mask_size
;
unsigned
int
i
,
j
;
write_mask
=
shader_glsl_append_dst
(
arg
->
buffer
,
arg
);
if
(
shader
->
baseShader
.
hex_version
<
WINED3DPS_VERSION
(
1
,
4
))
{
if
(
shader
->
baseShader
.
hex_version
<
WINED3DPS_VERSION
(
1
,
4
))
{
mask_size
=
1
;
write_mask
=
shader_glsl_append_dst
(
arg
->
buffer
,
arg
)
;
shader_glsl_add_src_param
(
arg
,
arg
->
src
[
0
],
arg
->
src_addr
[
0
],
WINED3DSP_WRITEMASK_0
,
&
src0_param
);
shader_glsl_add_src_param
(
arg
,
arg
->
src
[
0
],
arg
->
src_addr
[
0
],
WINED3DSP_WRITEMASK_0
,
&
src0_param
);
}
else
{
shader_glsl_add_src_param
(
arg
,
arg
->
src
[
1
],
arg
->
src_addr
[
1
],
write_mask
,
&
src1_param
);
mask_size
=
shader_glsl_get_write_mask_size
(
write_mask
);
shader_glsl_add_src_param
(
arg
,
arg
->
src
[
2
],
arg
->
src_addr
[
2
],
write_mask
,
&
src2_param
);
shader_glsl_add_src_param
(
arg
,
arg
->
src
[
0
],
arg
->
src_addr
[
0
],
write_mask
,
&
src0_param
);
shader_addline
(
arg
->
buffer
,
"%s < 0.5 ? %s : %s);
\n
"
,
src0_param
.
param_str
,
src1_param
.
param_str
,
src2_param
.
param_str
);
return
;
}
}
/* Cycle through all source0 channels */
for
(
i
=
0
;
i
<
4
;
i
++
)
{
write_mask
=
0
;
/* Find the destination channels which use the current source0 channel */
for
(
j
=
0
;
j
<
4
;
j
++
)
{
if
(
((
arg
->
src
[
0
]
>>
(
WINED3DSP_SWIZZLE_SHIFT
+
2
*
j
))
&
0x3
)
==
i
)
{
write_mask
|=
WINED3DSP_WRITEMASK_0
<<
j
;
cmp_channel
=
WINED3DSP_WRITEMASK_0
<<
j
;
}
}
write_mask
=
shader_glsl_append_dst_ext
(
arg
->
buffer
,
arg
,
arg
->
dst
&
(
~
WINED3DSP_SWIZZLE_MASK
|
write_mask
));
if
(
!
write_mask
)
continue
;
shader_glsl_add_src_param
(
arg
,
arg
->
src
[
1
],
arg
->
src_addr
[
1
],
write_mask
,
&
src1_param
);
shader_glsl_add_src_param
(
arg
,
arg
->
src
[
0
],
arg
->
src_addr
[
0
],
cmp_channel
,
&
src0_param
);
shader_glsl_add_src_param
(
arg
,
arg
->
src
[
2
],
arg
->
src_addr
[
2
],
write_mask
,
&
src2_param
);
shader_glsl_add_src_param
(
arg
,
arg
->
src
[
1
],
arg
->
src_addr
[
1
],
write_mask
,
&
src1_param
);
shader_glsl_add_src_param
(
arg
,
arg
->
src
[
2
],
arg
->
src_addr
[
2
],
write_mask
,
&
src2_param
);
if
(
mask_size
>
1
)
{
shader_addline
(
arg
->
buffer
,
"mix(%s, %s, vec%d(lessThan(%s, vec%d(0.5)))));
\n
"
,
src2_param
.
param_str
,
src1_param
.
param_str
,
mask_size
,
src0_param
.
param_str
,
mask_size
);
}
else
{
shader_addline
(
arg
->
buffer
,
"%s < 0.5 ? %s : %s);
\n
"
,
shader_addline
(
arg
->
buffer
,
"%s < 0.5 ? %s : %s);
\n
"
,
src0_param
.
param_str
,
src1_param
.
param_str
,
src2_param
.
param_str
);
src0_param
.
param_str
,
src1_param
.
param_str
,
src2_param
.
param_str
);
}
}
...
...
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