Commit 926d98ef authored by Nikolay Sivov's avatar Nikolay Sivov Committed by Alexandre Julliard

d2d1: Add ID2D1Factory2 stub.

parent 13cdcdae
...@@ -25,7 +25,7 @@ ...@@ -25,7 +25,7 @@
#include <assert.h> #include <assert.h>
#include <limits.h> #include <limits.h>
#define COBJMACROS #define COBJMACROS
#include "d2d1_1.h" #include "d2d1_2.h"
#ifdef D2D1_INIT_GUID #ifdef D2D1_INIT_GUID
#include "initguid.h" #include "initguid.h"
#endif #endif
......
...@@ -18,4 +18,4 @@ ...@@ -18,4 +18,4 @@
#include "d3d10_1.h" #include "d3d10_1.h"
#include "initguid.h" #include "initguid.h"
#include "d2d1_1.h" #include "d2d1_2.h"
...@@ -80,6 +80,7 @@ SOURCES = \ ...@@ -80,6 +80,7 @@ SOURCES = \
cvconst.h \ cvconst.h \
d2d1.idl \ d2d1.idl \
d2d1_1.idl \ d2d1_1.idl \
d2d1_2.idl \
d2dbasetypes.h \ d2dbasetypes.h \
d2derr.h \ d2derr.h \
d3d.h \ d3d.h \
......
/*
* Copyright 2018 Nikolay Sivov for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
import "d2d1_1.idl";
interface ID2D1DeviceContext1;
typedef enum D2D1_RENDERING_PRIORITY
{
D2D1_RENDERING_PRIORITY_NORMAL = 0,
D2D1_RENDERING_PRIORITY_LOW = 1,
D2D1_RENDERING_PRIORITY_FORCE_DWORD = 0xffffffff,
} D2D1_RENDERING_PRIORITY;
[
object,
uuid(d21768e1-23a4-4823-a14b-7c3eba85d658),
local,
]
interface ID2D1Device1 : ID2D1Device
{
D2D1_RENDERING_PRIORITY GetRenderingPriority();
void SetRenderingPriority(
[in] D2D1_RENDERING_PRIORITY priority
);
HRESULT CreateDeviceContext(
[in] D2D1_DEVICE_CONTEXT_OPTIONS options,
[out] ID2D1DeviceContext1 **device_context
);
}
[
object,
uuid(94f81a73-9212-4376-9c58-b16a3a0d3992),
local,
]
interface ID2D1Factory2 : ID2D1Factory1
{
HRESULT CreateDevice(
[in] IDXGIDevice *dxgi_device,
[out] ID2D1Device1 **device
);
}
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