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wine
wine-winehq
Commits
949cd089
Commit
949cd089
authored
Jul 08, 2009
by
Henri Verbeet
Committed by
Alexandre Julliard
Jul 08, 2009
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wined3d: Trace the D3D shader in find_glsl_vshader() / find_glsl_pshader().
It's quite useful to know to which D3D shader a GLSL shader corresponds.
parent
6d8e1e52
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glsl_shader.c
dlls/wined3d/glsl_shader.c
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dlls/wined3d/glsl_shader.c
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949cd089
...
...
@@ -3866,7 +3866,7 @@ static GLhandleARB find_glsl_pshader(IWineD3DPixelShaderImpl *shader, const stru
}
}
TRACE
(
"No matching GL shader found
, compiling a new shader
\n
"
);
TRACE
(
"No matching GL shader found
for shader %p, compiling a new shader.
\n
"
,
shader
);
if
(
shader_data
->
shader_array_size
==
shader_data
->
num_gl_shaders
)
{
if
(
shader_data
->
num_gl_shaders
)
{
...
...
@@ -3934,7 +3934,7 @@ static GLhandleARB find_glsl_vshader(IWineD3DVertexShaderImpl *shader, const str
}
}
TRACE
(
"No matching GL shader found
, compiling a new shader
\n
"
);
TRACE
(
"No matching GL shader found
for shader %p, compiling a new shader.
\n
"
,
shader
);
if
(
shader_data
->
shader_array_size
==
shader_data
->
num_gl_shaders
)
{
if
(
shader_data
->
num_gl_shaders
)
...
...
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