Commit 949cd089 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Trace the D3D shader in find_glsl_vshader() / find_glsl_pshader().

It's quite useful to know to which D3D shader a GLSL shader corresponds.
parent 6d8e1e52
......@@ -3866,7 +3866,7 @@ static GLhandleARB find_glsl_pshader(IWineD3DPixelShaderImpl *shader, const stru
}
}
TRACE("No matching GL shader found, compiling a new shader\n");
TRACE("No matching GL shader found for shader %p, compiling a new shader.\n", shader);
if(shader_data->shader_array_size == shader_data->num_gl_shaders) {
if (shader_data->num_gl_shaders)
{
......@@ -3934,7 +3934,7 @@ static GLhandleARB find_glsl_vshader(IWineD3DVertexShaderImpl *shader, const str
}
}
TRACE("No matching GL shader found, compiling a new shader\n");
TRACE("No matching GL shader found for shader %p, compiling a new shader.\n", shader);
if(shader_data->shader_array_size == shader_data->num_gl_shaders) {
if (shader_data->num_gl_shaders)
......
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