Commit 952b2575 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

d2d1: Implement d2d_d3d_render_target_GetTransform().

parent d17bd8d8
...@@ -28,6 +28,8 @@ struct d2d_d3d_render_target ...@@ -28,6 +28,8 @@ struct d2d_d3d_render_target
{ {
ID2D1RenderTarget ID2D1RenderTarget_iface; ID2D1RenderTarget ID2D1RenderTarget_iface;
LONG refcount; LONG refcount;
D2D1_MATRIX_3X2_F transform;
}; };
void d2d_d3d_render_target_init(struct d2d_d3d_render_target *render_target, ID2D1Factory *factory, void d2d_d3d_render_target_init(struct d2d_d3d_render_target *render_target, ID2D1Factory *factory,
......
...@@ -322,7 +322,11 @@ static void STDMETHODCALLTYPE d2d_d3d_render_target_SetTransform(ID2D1RenderTarg ...@@ -322,7 +322,11 @@ static void STDMETHODCALLTYPE d2d_d3d_render_target_SetTransform(ID2D1RenderTarg
static void STDMETHODCALLTYPE d2d_d3d_render_target_GetTransform(ID2D1RenderTarget *iface, static void STDMETHODCALLTYPE d2d_d3d_render_target_GetTransform(ID2D1RenderTarget *iface,
D2D1_MATRIX_3X2_F *transform) D2D1_MATRIX_3X2_F *transform)
{ {
FIXME("iface %p, transform %p stub!\n", iface, transform); struct d2d_d3d_render_target *render_target = impl_from_ID2D1RenderTarget(iface);
TRACE("iface %p, transform %p.\n", iface, transform);
*transform = render_target->transform;
} }
static void STDMETHODCALLTYPE d2d_d3d_render_target_SetAntialiasMode(ID2D1RenderTarget *iface, static void STDMETHODCALLTYPE d2d_d3d_render_target_SetAntialiasMode(ID2D1RenderTarget *iface,
...@@ -556,8 +560,17 @@ static const struct ID2D1RenderTargetVtbl d2d_d3d_render_target_vtbl = ...@@ -556,8 +560,17 @@ static const struct ID2D1RenderTargetVtbl d2d_d3d_render_target_vtbl =
void d2d_d3d_render_target_init(struct d2d_d3d_render_target *render_target, ID2D1Factory *factory, void d2d_d3d_render_target_init(struct d2d_d3d_render_target *render_target, ID2D1Factory *factory,
IDXGISurface *surface, const D2D1_RENDER_TARGET_PROPERTIES *desc) IDXGISurface *surface, const D2D1_RENDER_TARGET_PROPERTIES *desc)
{ {
static const D2D1_MATRIX_3X2_F identity =
{
1.0f, 0.0f,
0.0f, 1.0f,
0.0f, 0.0f,
};
FIXME("Ignoring render target properties.\n"); FIXME("Ignoring render target properties.\n");
render_target->ID2D1RenderTarget_iface.lpVtbl = &d2d_d3d_render_target_vtbl; render_target->ID2D1RenderTarget_iface.lpVtbl = &d2d_d3d_render_target_vtbl;
render_target->refcount = 1; render_target->refcount = 1;
render_target->transform = identity;
} }
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