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wine
wine-winehq
Commits
953940aa
Commit
953940aa
authored
Feb 20, 2007
by
Stefan Dösinger
Committed by
Alexandre Julliard
Feb 21, 2007
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wined3d: Make sure volumes have memory allocated.
parent
a72b5619
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volume.c
dlls/wined3d/volume.c
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dlls/wined3d/volume.c
View file @
953940aa
...
@@ -141,6 +141,10 @@ static HRESULT WINAPI IWineD3DVolumeImpl_LockBox(IWineD3DVolume *iface, WINED3DL
...
@@ -141,6 +141,10 @@ static HRESULT WINAPI IWineD3DVolumeImpl_LockBox(IWineD3DVolume *iface, WINED3DL
IWineD3DVolumeImpl
*
This
=
(
IWineD3DVolumeImpl
*
)
iface
;
IWineD3DVolumeImpl
*
This
=
(
IWineD3DVolumeImpl
*
)
iface
;
FIXME
(
"(%p) : pBox=%p stub
\n
"
,
This
,
pBox
);
FIXME
(
"(%p) : pBox=%p stub
\n
"
,
This
,
pBox
);
if
(
!
This
->
resource
.
allocatedMemory
)
{
This
->
resource
.
allocatedMemory
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
This
->
resource
.
size
);
}
/* fixme: should we really lock as such? */
/* fixme: should we really lock as such? */
TRACE
(
"(%p) : box=%p, output pbox=%p, allMem=%p
\n
"
,
This
,
pBox
,
pLockedVolume
,
This
->
resource
.
allocatedMemory
);
TRACE
(
"(%p) : box=%p, output pbox=%p, allMem=%p
\n
"
,
This
,
pBox
,
pLockedVolume
,
This
->
resource
.
allocatedMemory
);
...
...
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