Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
W
wine-winehq
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Registry
Registry
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
wine
wine-winehq
Commits
95abd3c9
Commit
95abd3c9
authored
Mar 08, 2017
by
Henri Verbeet
Committed by
Alexandre Julliard
Mar 08, 2017
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
wined3d: Send sub-resource copy calls through the command stream.
Signed-off-by:
Henri Verbeet
<
hverbeet@codeweavers.com
>
Signed-off-by:
Alexandre Julliard
<
julliard@winehq.org
>
parent
87192548
Show whitespace changes
Inline
Side-by-side
Showing
2 changed files
with
97 additions
and
44 deletions
+97
-44
cs.c
dlls/wined3d/cs.c
+17
-2
device.c
dlls/wined3d/device.c
+80
-42
No files found.
dlls/wined3d/cs.c
View file @
95abd3c9
...
...
@@ -1674,10 +1674,20 @@ HRESULT wined3d_cs_unmap(struct wined3d_cs *cs, struct wined3d_resource *resourc
static
void
wined3d_cs_exec_blt_sub_resource
(
struct
wined3d_cs
*
cs
,
const
void
*
data
)
{
struct
wined3d_surface
*
dst_surface
,
*
src_surface
=
NULL
;
const
struct
wined3d_cs_blt_sub_resource
*
op
=
data
;
if
(
op
->
dst_resource
->
type
==
WINED3D_RTYPE_BUFFER
)
{
if
(
FAILED
(
wined3d_buffer_copy
(
buffer_from_resource
(
op
->
dst_resource
),
op
->
dst_box
.
left
,
buffer_from_resource
(
op
->
src_resource
),
op
->
src_box
.
left
,
op
->
src_box
.
right
-
op
->
src_box
.
left
)))
ERR
(
"Failed to copy buffer.
\n
"
);
}
else
if
(
op
->
dst_resource
->
type
==
WINED3D_RTYPE_TEXTURE_2D
)
{
struct
wined3d_surface
*
dst_surface
,
*
src_surface
=
NULL
;
struct
wined3d_texture
*
dst_texture
,
*
src_texture
;
RECT
src_rect
,
dst
_rect
;
RECT
dst_rect
,
src
_rect
;
dst_texture
=
texture_from_resource
(
op
->
dst_resource
);
dst_surface
=
dst_texture
->
sub_resources
[
op
->
dst_sub_resource_idx
].
u
.
surface
;
...
...
@@ -1692,6 +1702,11 @@ static void wined3d_cs_exec_blt_sub_resource(struct wined3d_cs *cs, const void *
if
(
FAILED
(
wined3d_surface_blt
(
dst_surface
,
&
dst_rect
,
src_surface
,
&
src_rect
,
op
->
flags
,
&
op
->
fx
,
op
->
filter
)))
FIXME
(
"Blit failed.
\n
"
);
}
else
{
FIXME
(
"Not implemented for %s resources.
\n
"
,
debug_d3dresourcetype
(
op
->
dst_resource
->
type
));
}
if
(
op
->
src_resource
)
wined3d_resource_release
(
op
->
src_resource
);
...
...
dlls/wined3d/device.c
View file @
95abd3c9
...
...
@@ -3908,23 +3908,13 @@ HRESULT CDECL wined3d_device_copy_sub_resource_region(struct wined3d_device *dev
unsigned
int
dst_y
,
unsigned
int
dst_z
,
struct
wined3d_resource
*
src_resource
,
unsigned
int
src_sub_resource_idx
,
const
struct
wined3d_box
*
src_box
)
{
struct
wined3d_texture
*
dst_texture
,
*
src_texture
;
RECT
dst_rect
,
src_rect
;
HRESULT
hr
;
struct
wined3d_box
dst_box
,
b
;
TRACE
(
"device %p, dst_resource %p, dst_sub_resource_idx %u, dst_x %u, dst_y %u, dst_z %u, "
"src_resource %p, src_sub_resource_idx %u, src_box %s.
\n
"
,
device
,
dst_resource
,
dst_sub_resource_idx
,
dst_x
,
dst_y
,
dst_z
,
src_resource
,
src_sub_resource_idx
,
debug_box
(
src_box
));
if
(
src_box
&&
(
src_box
->
left
>=
src_box
->
right
||
src_box
->
top
>=
src_box
->
bottom
||
src_box
->
front
>=
src_box
->
back
))
{
WARN
(
"Invalid box %s specified.
\n
"
,
debug_box
(
src_box
));
return
WINED3DERR_INVALIDCALL
;
}
if
(
src_resource
==
dst_resource
&&
src_sub_resource_idx
==
dst_sub_resource_idx
)
{
WARN
(
"Source and destination are the same sub-resource.
\n
"
);
...
...
@@ -3949,73 +3939,121 @@ HRESULT CDECL wined3d_device_copy_sub_resource_region(struct wined3d_device *dev
if
(
dst_resource
->
type
==
WINED3D_RTYPE_BUFFER
)
{
unsigned
int
src_offset
,
size
;
if
(
dst_sub_resource_idx
)
{
WARN
(
"Invalid dst_sub_resource_idx %u.
\n
"
,
dst_sub_resource_idx
);
return
WINED3DERR_INVALIDCALL
;
}
if
(
src_sub_resource_idx
)
{
WARN
(
"Invalid src_sub_resource_idx %u.
\n
"
,
src_sub_resource_idx
);
return
WINED3DERR_INVALIDCALL
;
}
if
(
src_box
)
if
(
!
src_box
)
{
src_offset
=
src_box
->
left
;
size
=
src_box
->
right
-
src_box
->
left
;
b
.
left
=
0
;
b
.
top
=
0
;
b
.
right
=
src_resource
->
size
;
b
.
bottom
=
1
;
b
.
front
=
0
;
b
.
back
=
1
;
src_box
=
&
b
;
}
else
else
if
((
src_box
->
left
>=
src_box
->
right
||
src_box
->
top
>=
src_box
->
bottom
||
src_box
->
front
>=
src_box
->
back
))
{
src_offset
=
0
;
size
=
src_resource
->
size
;
WARN
(
"Invalid box %s specified.
\n
"
,
debug_box
(
src_box
))
;
return
WINED3DERR_INVALIDCALL
;
}
if
(
src_offset
>
src_resource
->
size
||
size
>
src_resource
->
size
-
src_offset
||
dst_x
>
dst_resource
->
size
||
size
>
dst_resource
->
size
-
dst_x
)
if
(
src_box
->
right
>
src_resource
->
size
||
dst_x
>=
dst_resource
->
size
||
src_box
->
right
-
src_box
->
left
>
dst_resource
->
size
-
dst_x
)
{
WARN
(
"Invalid range specified, dst_offset %u, src_offset %u, size %u.
\n
"
,
dst_x
,
src_
offset
,
size
);
dst_x
,
src_
box
->
left
,
src_box
->
right
-
src_box
->
left
);
return
WINED3DERR_INVALIDCALL
;
}
return
wined3d_buffer_copy
(
buffer_from_resource
(
dst_resource
),
dst_x
,
buffer_from_resource
(
src_resource
),
src_offset
,
size
);
dst_box
.
left
=
dst_x
;
dst_box
.
top
=
0
;
dst_box
.
right
=
dst_x
+
(
src_box
->
right
-
src_box
->
left
);
dst_box
.
bottom
=
1
;
dst_box
.
front
=
0
;
dst_box
.
back
=
1
;
}
else
if
(
dst_resource
->
type
==
WINED3D_RTYPE_TEXTURE_2D
)
{
struct
wined3d_texture
*
dst_texture
=
texture_from_resource
(
dst_resource
);
struct
wined3d_texture
*
src_texture
=
texture_from_resource
(
src_resource
);
unsigned
int
src_level
=
src_sub_resource_idx
%
src_texture
->
level_count
;
if
(
dst_resource
->
type
!=
WINED3D_RTYPE_TEXTURE_2D
)
if
(
dst_sub_resource_idx
>=
dst_texture
->
level_count
*
dst_texture
->
layer_count
)
{
FIXME
(
"Not implemented for %s resources.
\n
"
,
debug_d3dresourcetype
(
dst_resource
->
type
)
);
WARN
(
"Invalid destination sub-resource %u.
\n
"
,
dst_sub_resource_idx
);
return
WINED3DERR_INVALIDCALL
;
}
dst_texture
=
texture_from_resource
(
dst_resource
);
src_texture
=
texture_from_resource
(
src_resource
);
if
(
src_sub_resource_idx
>=
src_texture
->
level_count
*
src_texture
->
layer_count
)
{
WARN
(
"Invalid source sub-resource %u.
\n
"
,
src_sub_resource_idx
);
return
WINED3DERR_INVALIDCALL
;
}
if
(
src_box
)
if
(
dst_texture
->
sub_resources
[
dst_sub_resource_idx
].
map_count
)
{
SetRect
(
&
src_rect
,
src_box
->
left
,
src_box
->
top
,
src_box
->
right
,
src_box
->
bottom
);
WARN
(
"Destination sub-resource %u is mapped.
\n
"
,
dst_sub_resource_idx
);
return
WINED3DERR_INVALIDCALL
;
}
else
if
(
src_texture
->
sub_resources
[
src_sub_resource_idx
].
map_count
)
{
unsigned
int
level
=
src_sub_resource_idx
%
src_texture
->
level_count
;
WARN
(
"Source sub-resource %u is mapped.
\n
"
,
src_sub_resource_idx
);
return
WINED3DERR_INVALIDCALL
;
}
SetRect
(
&
src_rect
,
0
,
0
,
wined3d_texture_get_level_width
(
src_texture
,
level
),
wined3d_texture_get_level_height
(
src_texture
,
level
));
if
(
!
src_box
)
{
b
.
left
=
0
;
b
.
top
=
0
;
b
.
right
=
wined3d_texture_get_level_width
(
src_texture
,
src_level
);
b
.
bottom
=
wined3d_texture_get_level_height
(
src_texture
,
src_level
);
b
.
front
=
0
;
b
.
back
=
1
;
src_box
=
&
b
;
}
else
if
(
FAILED
(
wined3d_texture_check_box_dimensions
(
src_texture
,
src_level
,
src_box
)))
{
WARN
(
"Invalid source box %s.
\n
"
,
debug_box
(
src_box
));
return
WINED3DERR_INVALIDCALL
;
}
SetRect
(
&
dst_rect
,
dst_x
,
dst_y
,
dst_x
+
(
src_rect
.
right
-
src_rect
.
left
),
dst_y
+
(
src_rect
.
bottom
-
src_rect
.
top
));
dst_box
.
left
=
dst_x
;
dst_box
.
top
=
dst_y
;
dst_box
.
right
=
dst_x
+
(
src_box
->
right
-
src_box
->
left
);
dst_box
.
bottom
=
dst_y
+
(
src_box
->
bottom
-
src_box
->
top
);
dst_box
.
front
=
0
;
dst_box
.
back
=
1
;
if
(
FAILED
(
wined3d_texture_check_box_dimensions
(
dst_texture
,
dst_sub_resource_idx
%
dst_texture
->
level_count
,
&
dst_box
)))
{
WARN
(
"Invalid destination box %s.
\n
"
,
debug_box
(
&
dst_box
));
return
WINED3DERR_INVALIDCALL
;
}
}
else
{
FIXME
(
"Not implemented for %s resources.
\n
"
,
debug_d3dresourcetype
(
dst_resource
->
type
));
return
WINED3DERR_INVALIDCALL
;
}
if
(
FAILED
(
hr
=
wined3d_texture_blt
(
dst_texture
,
dst_sub_resource_idx
,
&
dst_rect
,
src_texture
,
src_sub_resource_idx
,
&
src_rect
,
0
,
NULL
,
WINED3D_TEXF_POINT
)))
WARN
(
"Failed to blit, hr %#x.
\n
"
,
hr
);
wined3d_cs_emit_blt_sub_resource
(
device
->
cs
,
dst_resource
,
dst_sub_resource_idx
,
&
dst_box
,
src_resource
,
src_sub_resource_idx
,
src_box
,
0
,
NULL
,
WINED3D_TEXF_POINT
);
return
hr
;
return
WINED3D_OK
;
}
void
CDECL
wined3d_device_update_sub_resource
(
struct
wined3d_device
*
device
,
struct
wined3d_resource
*
resource
,
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment