Commit 97b57931 authored by Stefan Dösinger's avatar Stefan Dösinger Committed by Alexandre Julliard

wined3d: Advertise a few line caps.

parent 6bbcc505
...@@ -3252,12 +3252,14 @@ static HRESULT WINAPI IWineD3DImpl_GetDeviceCaps(IWineD3D *iface, UINT Adapter, ...@@ -3252,12 +3252,14 @@ static HRESULT WINAPI IWineD3DImpl_GetDeviceCaps(IWineD3D *iface, UINT Adapter,
} else } else
pCaps->VolumeTextureAddressCaps = 0; pCaps->VolumeTextureAddressCaps = 0;
pCaps->LineCaps = WINED3DLINECAPS_TEXTURE | pCaps->LineCaps = WINED3DLINECAPS_TEXTURE |
WINED3DLINECAPS_ZTEST; WINED3DLINECAPS_ZTEST |
/* FIXME: Add WINED3DLINECAPS_BLEND |
WINED3DLINECAPS_BLEND WINED3DLINECAPS_ALPHACMP |
WINED3DLINECAPS_ALPHACMP WINED3DLINECAPS_FOG;
WINED3DLINECAPS_FOG */ /* WINED3DLINECAPS_ANTIALIAS is not supported on Windows, and dx and gl seem to have a different
* idea how generating the smoothing alpha values works; the result is different
*/
pCaps->MaxTextureWidth = GL_LIMITS(texture_size); pCaps->MaxTextureWidth = GL_LIMITS(texture_size);
pCaps->MaxTextureHeight = GL_LIMITS(texture_size); pCaps->MaxTextureHeight = GL_LIMITS(texture_size);
......
...@@ -67,6 +67,7 @@ ...@@ -67,6 +67,7 @@
#define D3DLINECAPS_BLEND 0x04 #define D3DLINECAPS_BLEND 0x04
#define D3DLINECAPS_ALPHACMP 0x08 #define D3DLINECAPS_ALPHACMP 0x08
#define D3DLINECAPS_FOG 0x10 #define D3DLINECAPS_FOG 0x10
#define D3DLINECAPS_ANTIALIAS 0x20
#define D3DPBLENDCAPS_ZERO 0x00000001 #define D3DPBLENDCAPS_ZERO 0x00000001
#define D3DPBLENDCAPS_ONE 0x00000002 #define D3DPBLENDCAPS_ONE 0x00000002
......
...@@ -53,6 +53,7 @@ ...@@ -53,6 +53,7 @@
#define WINED3DLINECAPS_BLEND 0x00000004 #define WINED3DLINECAPS_BLEND 0x00000004
#define WINED3DLINECAPS_ALPHACMP 0x00000008 #define WINED3DLINECAPS_ALPHACMP 0x00000008
#define WINED3DLINECAPS_FOG 0x00000010 #define WINED3DLINECAPS_FOG 0x00000010
#define WINED3DLINECAPS_ANTIALIAS 0x00000020
#define WINED3DMAX30SHADERINSTRUCTIONS 32768 #define WINED3DMAX30SHADERINSTRUCTIONS 32768
#define WINED3DMIN30SHADERINSTRUCTIONS 512 #define WINED3DMIN30SHADERINSTRUCTIONS 512
......
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