Commit 97eb3595 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Send query destruction through the command stream.

parent 9ba058e9
......@@ -233,14 +233,10 @@ ULONG CDECL wined3d_query_incref(struct wined3d_query *query)
return refcount;
}
ULONG CDECL wined3d_query_decref(struct wined3d_query *query)
static void wined3d_query_destroy_object(void *object)
{
ULONG refcount = InterlockedDecrement(&query->ref);
TRACE("%p decreasing refcount to %u.\n", query, refcount);
struct wined3d_query *query = object;
if (!refcount)
{
/* Queries are specific to the GL context that created them. Not
* deleting the query will obviously leak it, but that's still better
* than potentially deleting a different query with the same id in this
......@@ -267,7 +263,16 @@ ULONG CDECL wined3d_query_decref(struct wined3d_query *query)
}
HeapFree(GetProcessHeap(), 0, query);
}
}
ULONG CDECL wined3d_query_decref(struct wined3d_query *query)
{
ULONG refcount = InterlockedDecrement(&query->ref);
TRACE("%p decreasing refcount to %u.\n", query, refcount);
if (!refcount)
wined3d_cs_emit_destroy_object(query->device->cs, wined3d_query_destroy_object, query);
return refcount;
}
......
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