Commit 97fee99c authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Merge wined3d_device_update_texture_3d() into wined3d_device_update_texture().

parent d59a64d5
...@@ -3538,52 +3538,16 @@ void CDECL wined3d_device_draw_indexed_primitive_instanced(struct wined3d_device ...@@ -3538,52 +3538,16 @@ void CDECL wined3d_device_draw_indexed_primitive_instanced(struct wined3d_device
start_idx, index_count, start_instance, instance_count, TRUE); start_idx, index_count, start_instance, instance_count, TRUE);
} }
static HRESULT wined3d_device_update_texture_3d(struct wined3d_device *device,
struct wined3d_texture *src_texture, unsigned int src_level,
struct wined3d_texture *dst_texture, unsigned int level_count)
{
unsigned int row_pitch, slice_pitch, i;
HRESULT hr = WINED3DERR_INVALIDCALL;
struct wined3d_context *context;
struct wined3d_bo_address data;
TRACE("device %p, src_texture %p, src_level %u, dst_texture %p, level_count %u.\n",
device, src_texture, src_level, dst_texture, level_count);
context = context_acquire(device, NULL, 0);
/* Only a prepare, since we're uploading entire volumes. */
wined3d_texture_prepare_texture(dst_texture, context, FALSE);
wined3d_texture_bind_and_dirtify(dst_texture, context, FALSE);
for (i = 0; i < level_count; ++i)
{
if (!wined3d_texture_load_location(src_texture, src_level + i,
context, src_texture->resource.map_binding))
goto done;
wined3d_texture_get_memory(src_texture, src_level + i, &data, src_texture->resource.map_binding);
wined3d_texture_get_pitch(src_texture, src_level + i, &row_pitch, &slice_pitch);
wined3d_texture_upload_data(dst_texture, i, context, NULL,
wined3d_const_bo_address(&data), row_pitch, slice_pitch);
wined3d_texture_invalidate_location(dst_texture, i, ~WINED3D_LOCATION_TEXTURE_RGB);
}
hr = WINED3D_OK;
done:
context_release(context);
return hr;
}
HRESULT CDECL wined3d_device_update_texture(struct wined3d_device *device, HRESULT CDECL wined3d_device_update_texture(struct wined3d_device *device,
struct wined3d_texture *src_texture, struct wined3d_texture *dst_texture) struct wined3d_texture *src_texture, struct wined3d_texture *dst_texture)
{ {
unsigned int src_size, dst_size, src_skip_levels = 0; unsigned int src_size, dst_size, src_skip_levels = 0;
unsigned int layer_count, level_count, i, j; unsigned int layer_count, level_count, i, j;
unsigned int row_pitch, slice_pitch;
enum wined3d_resource_type type; enum wined3d_resource_type type;
HRESULT hr;
struct wined3d_context *context; struct wined3d_context *context;
struct wined3d_bo_address data;
HRESULT hr;
RECT r; RECT r;
TRACE("device %p, src_texture %p, dst_texture %p.\n", device, src_texture, dst_texture); TRACE("device %p, src_texture %p, dst_texture %p.\n", device, src_texture, dst_texture);
...@@ -3701,10 +3665,33 @@ HRESULT CDECL wined3d_device_update_texture(struct wined3d_device *device, ...@@ -3701,10 +3665,33 @@ HRESULT CDECL wined3d_device_update_texture(struct wined3d_device *device,
} }
case WINED3D_RTYPE_TEXTURE_3D: case WINED3D_RTYPE_TEXTURE_3D:
if (FAILED(hr = wined3d_device_update_texture_3d(device, context = context_acquire(device, NULL, 0);
src_texture, src_skip_levels, dst_texture, level_count)))
WARN("Failed to update 3D texture, hr %#x.\n", hr); /* Only a prepare, since we're uploading entire volumes. */
return hr; wined3d_texture_prepare_texture(dst_texture, context, FALSE);
wined3d_texture_bind_and_dirtify(dst_texture, context, FALSE);
for (j = 0; j < level_count; ++j)
{
if (!wined3d_texture_load_location(src_texture, src_skip_levels + j,
context, src_texture->resource.map_binding))
{
WARN("Failed to load source sub-resource %u into %s.\n", src_skip_levels + j,
wined3d_debug_location(src_texture->resource.map_binding));
context_release(context);
return WINED3DERR_INVALIDCALL;
}
wined3d_texture_get_memory(src_texture, src_skip_levels + j, &data, src_texture->resource.map_binding);
wined3d_texture_get_pitch(src_texture, src_skip_levels + j, &row_pitch, &slice_pitch);
wined3d_texture_upload_data(dst_texture, j, context, NULL,
wined3d_const_bo_address(&data), row_pitch, slice_pitch);
wined3d_texture_invalidate_location(dst_texture, j, ~WINED3D_LOCATION_TEXTURE_RGB);
}
context_release(context);
return WINED3D_OK;
default: default:
FIXME("Unsupported texture type %#x.\n", type); FIXME("Unsupported texture type %#x.\n", type);
......
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