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wine
wine-winehq
Commits
983bcd96
Commit
983bcd96
authored
Dec 08, 2022
by
Eric Pouech
Committed by
Alexandre Julliard
Dec 08, 2022
Browse files
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Plain Diff
wined3d: Change stencil parameter type in blitter_clear() method.
Signed-off-by:
Eric Pouech
<
eric.pouech@gmail.com
>
parent
901c9b59
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Showing
5 changed files
with
8 additions
and
8 deletions
+8
-8
arb_program_shader.c
dlls/wined3d/arb_program_shader.c
+1
-1
glsl_shader.c
dlls/wined3d/glsl_shader.c
+1
-1
surface.c
dlls/wined3d/surface.c
+1
-1
texture.c
dlls/wined3d/texture.c
+4
-4
wined3d_private.h
dlls/wined3d/wined3d_private.h
+1
-1
No files found.
dlls/wined3d/arb_program_shader.c
View file @
983bcd96
...
...
@@ -7940,7 +7940,7 @@ static DWORD arbfp_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_bl
static
void
arbfp_blitter_clear
(
struct
wined3d_blitter
*
blitter
,
struct
wined3d_device
*
device
,
unsigned
int
rt_count
,
const
struct
wined3d_fb_state
*
fb
,
unsigned
int
rect_count
,
const
RECT
*
clear_rects
,
const
RECT
*
draw_rect
,
uint32_t
flags
,
const
struct
wined3d_color
*
colour
,
float
depth
,
DWORD
stencil
)
const
RECT
*
draw_rect
,
uint32_t
flags
,
const
struct
wined3d_color
*
colour
,
float
depth
,
unsigned
int
stencil
)
{
struct
wined3d_blitter
*
next
;
...
...
dlls/wined3d/glsl_shader.c
View file @
983bcd96
...
...
@@ -13272,7 +13272,7 @@ static DWORD glsl_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_bli
static
void
glsl_blitter_clear
(
struct
wined3d_blitter
*
blitter
,
struct
wined3d_device
*
device
,
unsigned
int
rt_count
,
const
struct
wined3d_fb_state
*
fb
,
unsigned
int
rect_count
,
const
RECT
*
clear_rects
,
const
RECT
*
draw_rect
,
uint32_t
flags
,
const
struct
wined3d_color
*
color
,
float
depth
,
DWORD
stencil
)
const
RECT
*
draw_rect
,
uint32_t
flags
,
const
struct
wined3d_color
*
color
,
float
depth
,
unsigned
int
stencil
)
{
struct
wined3d_blitter
*
next
;
...
...
dlls/wined3d/surface.c
View file @
983bcd96
...
...
@@ -1243,7 +1243,7 @@ static bool wined3d_box_intersect(struct wined3d_box *ret, const struct wined3d_
static
void
cpu_blitter_clear
(
struct
wined3d_blitter
*
blitter
,
struct
wined3d_device
*
device
,
unsigned
int
rt_count
,
const
struct
wined3d_fb_state
*
fb
,
unsigned
int
rect_count
,
const
RECT
*
clear_rects
,
const
RECT
*
draw_rect
,
uint32_t
flags
,
const
struct
wined3d_color
*
colour
,
float
depth
,
DWORD
stencil
)
const
RECT
*
draw_rect
,
uint32_t
flags
,
const
struct
wined3d_color
*
colour
,
float
depth
,
unsigned
int
stencil
)
{
struct
wined3d_color
c
=
{
depth
,
0
.
0
f
,
0
.
0
f
,
0
.
0
f
};
struct
wined3d_box
box
,
box_clip
,
box_view
;
...
...
dlls/wined3d/texture.c
View file @
983bcd96
...
...
@@ -6068,7 +6068,7 @@ static bool blitter_use_cpu_clear(struct wined3d_rendertarget_view *view)
static
void
ffp_blitter_clear
(
struct
wined3d_blitter
*
blitter
,
struct
wined3d_device
*
device
,
unsigned
int
rt_count
,
const
struct
wined3d_fb_state
*
fb
,
unsigned
int
rect_count
,
const
RECT
*
clear_rects
,
const
RECT
*
draw_rect
,
uint32_t
flags
,
const
struct
wined3d_color
*
colour
,
float
depth
,
DWORD
stencil
)
const
RECT
*
draw_rect
,
uint32_t
flags
,
const
struct
wined3d_color
*
colour
,
float
depth
,
unsigned
int
stencil
)
{
struct
wined3d_rendertarget_view
*
view
,
*
previous
=
NULL
;
bool
have_identical_size
=
TRUE
;
...
...
@@ -6345,7 +6345,7 @@ static void fbo_blitter_destroy(struct wined3d_blitter *blitter, struct wined3d_
static
void
fbo_blitter_clear
(
struct
wined3d_blitter
*
blitter
,
struct
wined3d_device
*
device
,
unsigned
int
rt_count
,
const
struct
wined3d_fb_state
*
fb
,
unsigned
int
rect_count
,
const
RECT
*
clear_rects
,
const
RECT
*
draw_rect
,
uint32_t
flags
,
const
struct
wined3d_color
*
colour
,
float
depth
,
DWORD
stencil
)
const
RECT
*
draw_rect
,
uint32_t
flags
,
const
struct
wined3d_color
*
colour
,
float
depth
,
unsigned
int
stencil
)
{
struct
wined3d_blitter
*
next
;
...
...
@@ -6458,7 +6458,7 @@ static void raw_blitter_destroy(struct wined3d_blitter *blitter, struct wined3d_
static
void
raw_blitter_clear
(
struct
wined3d_blitter
*
blitter
,
struct
wined3d_device
*
device
,
unsigned
int
rt_count
,
const
struct
wined3d_fb_state
*
fb
,
unsigned
int
rect_count
,
const
RECT
*
clear_rects
,
const
RECT
*
draw_rect
,
uint32_t
flags
,
const
struct
wined3d_color
*
colour
,
float
depth
,
DWORD
stencil
)
const
RECT
*
draw_rect
,
uint32_t
flags
,
const
struct
wined3d_color
*
colour
,
float
depth
,
unsigned
int
stencil
)
{
struct
wined3d_blitter
*
next
;
...
...
@@ -6826,7 +6826,7 @@ static void vk_blitter_clear_rendertargets(struct wined3d_context_vk *context_vk
static
void
vk_blitter_clear
(
struct
wined3d_blitter
*
blitter
,
struct
wined3d_device
*
device
,
unsigned
int
rt_count
,
const
struct
wined3d_fb_state
*
fb
,
unsigned
int
rect_count
,
const
RECT
*
clear_rects
,
const
RECT
*
draw_rect
,
uint32_t
flags
,
const
struct
wined3d_color
*
colour
,
float
depth
,
DWORD
stencil
)
const
RECT
*
draw_rect
,
uint32_t
flags
,
const
struct
wined3d_color
*
colour
,
float
depth
,
unsigned
int
stencil
)
{
struct
wined3d_device_vk
*
device_vk
=
wined3d_device_vk
(
device
);
struct
wined3d_rendertarget_view
*
view
,
*
previous
=
NULL
;
...
...
dlls/wined3d/wined3d_private.h
View file @
983bcd96
...
...
@@ -2909,7 +2909,7 @@ struct wined3d_blitter_ops
void
(
*
blitter_destroy
)(
struct
wined3d_blitter
*
blitter
,
struct
wined3d_context
*
context
);
void
(
*
blitter_clear
)(
struct
wined3d_blitter
*
blitter
,
struct
wined3d_device
*
device
,
unsigned
int
rt_count
,
const
struct
wined3d_fb_state
*
fb
,
unsigned
int
rect_count
,
const
RECT
*
clear_rects
,
const
RECT
*
draw_rect
,
uint32_t
flags
,
const
struct
wined3d_color
*
colour
,
float
depth
,
DWORD
stencil
);
const
RECT
*
draw_rect
,
uint32_t
flags
,
const
struct
wined3d_color
*
colour
,
float
depth
,
unsigned
int
stencil
);
DWORD
(
*
blitter_blit
)(
struct
wined3d_blitter
*
blitter
,
enum
wined3d_blit_op
op
,
struct
wined3d_context
*
context
,
struct
wined3d_texture
*
src_texture
,
unsigned
int
src_sub_resource_idx
,
DWORD
src_location
,
const
RECT
*
src_rect
,
struct
wined3d_texture
*
dst_texture
,
unsigned
int
dst_sub_resource_idx
,
...
...
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