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wine
wine-winehq
Commits
98751a49
Commit
98751a49
authored
Jul 24, 2012
by
Henri Verbeet
Committed by
Alexandre Julliard
Jul 25, 2012
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d3d10: Add support for parsing sampler states.
parent
32d4464e
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1 changed file
with
32 additions
and
17 deletions
+32
-17
effect.c
dlls/d3d10/effect.c
+32
-17
No files found.
dlls/d3d10/effect.c
View file @
98751a49
...
...
@@ -23,6 +23,8 @@
#include "d3d10_private.h"
#include <float.h>
WINE_DEFAULT_DEBUG_CHANNEL
(
d3d10
);
#define D3D10_FX10_TYPE_COLUMN_SHIFT 11
...
...
@@ -161,6 +163,16 @@ static const struct d3d10_effect_state_property_info property_info[] =
{
0x2a
,
"BlendState.DestBlendAlpha"
,
D3D10_SVT_INT
,
1
,
1
,
D3D10_SVT_BLEND
,
FIELD_OFFSET
(
D3D10_BLEND_DESC
,
DestBlendAlpha
)
},
{
0x2b
,
"BlendState.BlendOpAlpha"
,
D3D10_SVT_INT
,
1
,
1
,
D3D10_SVT_BLEND
,
FIELD_OFFSET
(
D3D10_BLEND_DESC
,
BlendOpAlpha
)
},
{
0x2c
,
"BlendState.RenderTargetWriteMask"
,
D3D10_SVT_UINT8
,
1
,
8
,
D3D10_SVT_BLEND
,
FIELD_OFFSET
(
D3D10_BLEND_DESC
,
RenderTargetWriteMask
)
},
{
0x2d
,
"SamplerState.Filter"
,
D3D10_SVT_INT
,
1
,
1
,
D3D10_SVT_SAMPLER
,
FIELD_OFFSET
(
D3D10_SAMPLER_DESC
,
Filter
)
},
{
0x2e
,
"SamplerState.AddressU"
,
D3D10_SVT_INT
,
1
,
1
,
D3D10_SVT_SAMPLER
,
FIELD_OFFSET
(
D3D10_SAMPLER_DESC
,
AddressU
)
},
{
0x2f
,
"SamplerState.AddressV"
,
D3D10_SVT_INT
,
1
,
1
,
D3D10_SVT_SAMPLER
,
FIELD_OFFSET
(
D3D10_SAMPLER_DESC
,
AddressV
)
},
{
0x30
,
"SamplerState.AddressW"
,
D3D10_SVT_INT
,
1
,
1
,
D3D10_SVT_SAMPLER
,
FIELD_OFFSET
(
D3D10_SAMPLER_DESC
,
AddressW
)
},
{
0x31
,
"SamplerState.MipMapLODBias"
,
D3D10_SVT_FLOAT
,
1
,
1
,
D3D10_SVT_SAMPLER
,
FIELD_OFFSET
(
D3D10_SAMPLER_DESC
,
MipLODBias
)
},
{
0x32
,
"SamplerState.MaxAnisotropy"
,
D3D10_SVT_UINT
,
1
,
1
,
D3D10_SVT_SAMPLER
,
FIELD_OFFSET
(
D3D10_SAMPLER_DESC
,
MaxAnisotropy
)
},
{
0x33
,
"SamplerState.ComparisonFunc"
,
D3D10_SVT_INT
,
1
,
1
,
D3D10_SVT_SAMPLER
,
FIELD_OFFSET
(
D3D10_SAMPLER_DESC
,
ComparisonFunc
)
},
{
0x34
,
"SamplerState.BorderColor"
,
D3D10_SVT_FLOAT
,
4
,
1
,
D3D10_SVT_SAMPLER
,
FIELD_OFFSET
(
D3D10_SAMPLER_DESC
,
BorderColor
)
},
{
0x35
,
"SamplerState.MinLOD"
,
D3D10_SVT_FLOAT
,
1
,
1
,
D3D10_SVT_SAMPLER
,
FIELD_OFFSET
(
D3D10_SAMPLER_DESC
,
MinLOD
)
},
{
0x36
,
"SamplerState.MaxLOD"
,
D3D10_SVT_FLOAT
,
1
,
1
,
D3D10_SVT_SAMPLER
,
FIELD_OFFSET
(
D3D10_SAMPLER_DESC
,
MaxLOD
)
},
};
static
const
D3D10_RASTERIZER_DESC
default_rasterizer_desc
=
...
...
@@ -202,6 +214,20 @@ static const D3D10_BLEND_DESC default_blend_desc =
{
0xf
,
0xf
,
0xf
,
0xf
,
0xf
,
0xf
,
0xf
,
0xf
},
};
static
const
D3D10_SAMPLER_DESC
default_sampler_desc
=
{
D3D10_FILTER_MIN_MAG_MIP_POINT
,
D3D10_TEXTURE_ADDRESS_WRAP
,
D3D10_TEXTURE_ADDRESS_WRAP
,
D3D10_TEXTURE_ADDRESS_WRAP
,
0
.
0
f
,
16
,
D3D10_COMPARISON_NEVER
,
{
0
.
0
f
,
0
.
0
f
,
0
.
0
f
,
0
.
0
f
},
0
.
0
f
,
FLT_MAX
,
};
struct
d3d10_effect_state_storage_info
{
D3D_SHADER_VARIABLE_TYPE
id
;
...
...
@@ -214,6 +240,7 @@ static const struct d3d10_effect_state_storage_info d3d10_effect_state_storage_i
{
D3D10_SVT_RASTERIZER
,
sizeof
(
default_rasterizer_desc
),
&
default_rasterizer_desc
},
{
D3D10_SVT_DEPTHSTENCIL
,
sizeof
(
default_depth_stencil_desc
),
&
default_depth_stencil_desc
},
{
D3D10_SVT_BLEND
,
sizeof
(
default_blend_desc
),
&
default_blend_desc
},
{
D3D10_SVT_SAMPLER
,
sizeof
(
default_sampler_desc
),
&
default_sampler_desc
},
};
static
BOOL
copy_name
(
const
char
*
ptr
,
char
**
name
)
...
...
@@ -1038,6 +1065,10 @@ static BOOL read_float_value(DWORD value, D3D_SHADER_VARIABLE_TYPE in_type, floa
out_data
[
idx
]
=
*
(
float
*
)
&
value
;
return
TRUE
;
case
D3D10_SVT_INT
:
out_data
[
idx
]
=
(
INT
)
value
;
return
TRUE
;
default:
FIXME
(
"Unhandled in_type %#x.
\n
"
,
in_type
);
return
FALSE
;
...
...
@@ -1571,26 +1602,10 @@ static HRESULT parse_fx10_local_variable(struct d3d10_effect_variable *v, const
}
break
;
case
D3D10_SVT_SAMPLER
:
TRACE
(
"SVT is a state.
\n
"
);
for
(
i
=
0
;
i
<
max
(
v
->
type
->
element_count
,
1
);
++
i
)
{
unsigned
int
j
;
DWORD
object_count
;
read_dword
(
ptr
,
&
object_count
);
TRACE
(
"Object count: %#x.
\n
"
,
object_count
);
for
(
j
=
0
;
j
<
object_count
;
++
j
)
{
skip_dword_unknown
(
"state object attribute"
,
ptr
,
4
);
}
}
break
;
case
D3D10_SVT_DEPTHSTENCIL
:
case
D3D10_SVT_BLEND
:
case
D3D10_SVT_RASTERIZER
:
case
D3D10_SVT_SAMPLER
:
{
const
struct
d3d10_effect_state_storage_info
*
storage_info
;
unsigned
int
count
=
max
(
v
->
type
->
element_count
,
1
);
...
...
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