Commit 9882788a authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

d3d10: Implement ID3D10EffectType::GetDesc().

parent 559351ea
......@@ -70,6 +70,17 @@ struct d3d10_effect_type
DWORD id;
struct wine_rb_entry entry;
char *name;
DWORD element_count;
DWORD size_unpacked;
DWORD stride;
DWORD size_packed;
DWORD member_count;
DWORD column_count;
DWORD row_count;
D3D10_SHADER_VARIABLE_TYPE basetype;
D3D10_SHADER_VARIABLE_CLASS type_class;
};
/* ID3D10EffectVariable */
......
......@@ -424,52 +424,100 @@ static HRESULT parse_fx10_technique(struct d3d10_effect_technique *t, const char
return S_OK;
}
static void parse_fx10_type(const char *ptr, const char *data)
static D3D10_SHADER_VARIABLE_CLASS d3d10_variable_class(DWORD c)
{
switch (c)
{
case 1: return D3D10_SVC_SCALAR;
case 2: return D3D10_SVC_VECTOR;
case 3: return D3D10_SVC_MATRIX_ROWS;
default:
FIXME("Unknown variable class %#x.\n", c);
return 0;
}
}
static D3D10_SHADER_VARIABLE_TYPE d3d10_variable_type(DWORD t)
{
switch (t)
{
case 1: return D3D10_SVT_FLOAT;
case 2: return D3D10_SVT_INT;
case 3: return D3D10_SVT_UINT;
case 4: return D3D10_SVT_BOOL;
default:
FIXME("Unknown variable type %#x.\n", t);
return 0;
}
}
static HRESULT parse_fx10_type(struct d3d10_effect_type *t, const char *ptr, const char *data)
{
DWORD unknown0;
DWORD tmp;
DWORD offset;
read_dword(&ptr, &tmp);
TRACE("Type name at offset %#x.\n", tmp);
TRACE("Type name: %s.\n", debugstr_a(data + tmp));
read_dword(&ptr, &offset);
TRACE("Type name at offset %#x.\n", offset);
t->name = copy_name(data + offset);
if (!t->name)
{
ERR("Failed to copy name.\n");
return E_OUTOFMEMORY;
}
TRACE("Type name: %s.\n", debugstr_a(t->name));
read_dword(&ptr, &unknown0);
TRACE("Unknown 0: %u.\n", unknown0);
read_dword(&ptr, &tmp);
TRACE("Element count: %u.\n", tmp);
read_dword(&ptr, &t->element_count);
TRACE("Element count: %u.\n", t->element_count);
read_dword(&ptr, &tmp);
TRACE("Unpacked size: %#x.\n", tmp);
read_dword(&ptr, &t->size_unpacked);
TRACE("Unpacked size: %#x.\n", t->size_unpacked);
read_dword(&ptr, &tmp);
TRACE("Stride: %#x.\n", tmp);
read_dword(&ptr, &t->stride);
TRACE("Stride: %#x.\n", t->stride);
read_dword(&ptr, &tmp);
TRACE("Packed size %#x.\n", tmp);
read_dword(&ptr, &t->size_packed);
TRACE("Packed size %#x.\n", t->size_packed);
if (unknown0 == 1)
{
DWORD tmp;
t->member_count = 0;
read_dword(&ptr, &tmp);
t->column_count = (tmp & D3D10_FX10_TYPE_COLUMN_MASK) >> D3D10_FX10_TYPE_COLUMN_SHIFT;
t->row_count = (tmp & D3D10_FX10_TYPE_ROW_MASK) >> D3D10_FX10_TYPE_ROW_SHIFT;
t->basetype = d3d10_variable_type((tmp & D3D10_FX10_TYPE_BASETYPE_MASK) >> D3D10_FX10_TYPE_BASETYPE_SHIFT);
t->type_class = d3d10_variable_class((tmp & D3D10_FX10_TYPE_CLASS_MASK) >> D3D10_FX10_TYPE_CLASS_SHIFT);
TRACE("Type description: %#x.\n", tmp);
TRACE("\tcolumns: %u.\n", (tmp & D3D10_FX10_TYPE_COLUMN_MASK) >> D3D10_FX10_TYPE_COLUMN_SHIFT);
TRACE("\trows: %u.\n", (tmp & D3D10_FX10_TYPE_ROW_MASK) >> D3D10_FX10_TYPE_ROW_SHIFT);
TRACE("\tbasetype: %#x.\n", (tmp & D3D10_FX10_TYPE_BASETYPE_MASK) >> D3D10_FX10_TYPE_BASETYPE_SHIFT);
TRACE("\tclass: %#x.\n", (tmp & D3D10_FX10_TYPE_CLASS_MASK) >> D3D10_FX10_TYPE_CLASS_SHIFT);
TRACE("\tcolumns: %u.\n", t->column_count);
TRACE("\trows: %u.\n", t->row_count);
TRACE("\tbasetype: %#x.\n", t->basetype);
TRACE("\tclass: %#x.\n", t->type_class);
TRACE("\tunknown bits: %#x.\n", tmp & ~(D3D10_FX10_TYPE_COLUMN_MASK | D3D10_FX10_TYPE_ROW_MASK
| D3D10_FX10_TYPE_BASETYPE_MASK | D3D10_FX10_TYPE_CLASS_MASK));
}
else if (unknown0 == 3)
{
DWORD member_count;
unsigned int i;
DWORD tmp;
TRACE("Type is a structure.\n");
read_dword(&ptr, &member_count);
TRACE("Member count: %u.\n", member_count);
read_dword(&ptr, &t->member_count);
TRACE("Member count: %u.\n", t->member_count);
for (i = 0; i < member_count; ++i)
t->column_count = 0;
t->row_count = 0;
t->basetype = 0;
t->type_class = D3D10_SVC_STRUCT;
for (i = 0; i < t->member_count; ++i)
{
read_dword(&ptr, &tmp);
TRACE("Member %u name at offset %#x.\n", i, tmp);
......@@ -485,12 +533,15 @@ static void parse_fx10_type(const char *ptr, const char *data)
TRACE("Member %u type info at offset %#x.\n", i, tmp);
}
}
return S_OK;
}
static struct d3d10_effect_type *get_fx10_type(struct d3d10_effect *effect, const char *data, DWORD offset)
{
struct d3d10_effect_type *type;
struct wine_rb_entry *entry;
HRESULT hr;
entry = wine_rb_get(&effect->types, &offset);
if (entry)
......@@ -508,7 +559,13 @@ static struct d3d10_effect_type *get_fx10_type(struct d3d10_effect *effect, cons
type->vtbl = &d3d10_effect_type_vtbl;
type->id = offset;
parse_fx10_type(data + offset, data);
hr = parse_fx10_type(type, data + offset, data);
if (FAILED(hr))
{
ERR("Failed to parse type info, hr %#x.\n", hr);
HeapFree(GetProcessHeap(), 0, type);
return NULL;
}
if (wine_rb_put(&effect->types, &offset, &type->entry) == -1)
{
......@@ -632,6 +689,7 @@ static void d3d10_effect_type_destroy(struct wine_rb_entry *entry, void *context
TRACE("effect type %p.\n", t);
HeapFree(GetProcessHeap(), 0, t->name);
HeapFree(GetProcessHeap(), 0, t);
}
......@@ -1906,9 +1964,24 @@ static BOOL STDMETHODCALLTYPE d3d10_effect_type_IsValid(ID3D10EffectType *iface)
static HRESULT STDMETHODCALLTYPE d3d10_effect_type_GetDesc(ID3D10EffectType *iface, D3D10_EFFECT_TYPE_DESC *desc)
{
FIXME("iface %p, desc %p stub!\n", iface, desc);
struct d3d10_effect_type *This = (struct d3d10_effect_type *)iface;
return E_NOTIMPL;
TRACE("iface %p, desc %p\n", iface, desc);
if (!desc) return E_INVALIDARG;
desc->TypeName = This->name;
desc->Class = This->type_class;
desc->Type = This->basetype;
desc->Elements = This->element_count;
desc->Members = This->member_count;
desc->Rows = This->row_count;
desc->Columns = This->column_count;
desc->PackedSize = This->size_packed;
desc->UnpackedSize = This->size_unpacked;
desc->Stride = This->stride;
return S_OK;
}
static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_type_GetMemberTypeByIndex(ID3D10EffectType *iface,
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment