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wine
wine-winehq
Commits
98a2973e
Commit
98a2973e
authored
Oct 07, 2010
by
Henri Verbeet
Committed by
Alexandre Julliard
Oct 07, 2010
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wined3d: Recognize the SM4 loop opcode.
parent
0c5d0f80
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shader_sm4.c
dlls/wined3d/shader_sm4.c
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dlls/wined3d/shader_sm4.c
View file @
98a2973e
...
...
@@ -62,6 +62,7 @@ enum wined3d_sm4_opcode
WINED3D_SM4_OP_IF
=
0x1f
,
WINED3D_SM4_OP_IGE
=
0x21
,
WINED3D_SM4_OP_LOG
=
0x2f
,
WINED3D_SM4_OP_LOOP
=
0x30
,
WINED3D_SM4_OP_LT
=
0x31
,
WINED3D_SM4_OP_MIN
=
0x33
,
WINED3D_SM4_OP_MAX
=
0x34
,
...
...
@@ -125,6 +126,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
{
WINED3D_SM4_OP_IF
,
WINED3DSIH_IF
,
0
,
1
},
{
WINED3D_SM4_OP_IGE
,
WINED3DSIH_IGE
,
1
,
2
},
{
WINED3D_SM4_OP_LOG
,
WINED3DSIH_LOG
,
1
,
1
},
{
WINED3D_SM4_OP_LOOP
,
WINED3DSIH_LOOP
,
0
,
0
},
{
WINED3D_SM4_OP_LT
,
WINED3DSIH_LT
,
1
,
2
},
{
WINED3D_SM4_OP_MIN
,
WINED3DSIH_MIN
,
1
,
2
},
{
WINED3D_SM4_OP_MAX
,
WINED3DSIH_MAX
,
1
,
2
},
...
...
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