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wine
wine-winehq
Commits
9921a236
Commit
9921a236
authored
Oct 24, 2023
by
Zebediah Figura
Committed by
Alexandre Julliard
Nov 07, 2023
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Plain Diff
wined3d/glsl: Clamp ftou lower bound to zero.
Ported from 491146fa94c608c241c06114b17a3b4d8b9cea65 in vkd3d.
parent
b0c31c09
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1 changed file
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13 additions
and
1 deletion
+13
-1
glsl_shader.c
dlls/wined3d/glsl_shader.c
+13
-1
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dlls/wined3d/glsl_shader.c
View file @
9921a236
...
...
@@ -4328,7 +4328,19 @@ static void shader_glsl_to_int(const struct wined3d_shader_instruction *ins)
static
void
shader_glsl_to_uint
(
const
struct
wined3d_shader_instruction
*
ins
)
{
shader_glsl_cast
(
ins
,
"uvec"
,
"uint"
);
struct
wined3d_string_buffer
*
buffer
=
ins
->
ctx
->
buffer
;
struct
glsl_src_param
src_param
;
unsigned
int
mask_size
;
DWORD
write_mask
;
write_mask
=
shader_glsl_append_dst
(
buffer
,
ins
);
mask_size
=
shader_glsl_get_write_mask_size
(
write_mask
);
shader_glsl_add_src_param
(
ins
,
&
ins
->
src
[
0
],
write_mask
,
&
src_param
);
if
(
mask_size
>
1
)
shader_addline
(
buffer
,
"uvec%u(max(%s, vec%u(0.0))));
\n
"
,
mask_size
,
src_param
.
param_str
,
mask_size
);
else
shader_addline
(
buffer
,
"uint(max(%s, 0)));
\n
"
,
src_param
.
param_str
);
}
static
void
shader_glsl_to_float
(
const
struct
wined3d_shader_instruction
*
ins
)
...
...
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