Commit 99614467 authored by Rémi Bernon's avatar Rémi Bernon Committed by Alexandre Julliard

winexinput.sys: Create an additional internal xinput PDO.

This internal xinput PDO is an HID compatible pass-through device, but it needs to be kept private and is listed on the internal WINEXINPUT device interface class, instead of the HID device interface class. This is a Wine extension for convenience and native XInput driver uses a different, undocumented, device interface. We now filter the report read requests to make sure only one is sent through to the lower bus device, and we complete both gamepad and xinput read requests at once using the returned data. Signed-off-by: 's avatarRémi Bernon <rbernon@codeweavers.com> Signed-off-by: 's avatarAlexandre Julliard <julliard@winehq.org>
parent ed63e1bc
......@@ -53,6 +53,7 @@ __ASM_STDCALL_FUNC(wrap_fastcall_func1, 8,
struct device
{
BOOL is_fdo;
BOOL is_gamepad;
BOOL removed;
WCHAR device_id[MAX_DEVICE_ID_LEN];
};
......@@ -75,12 +76,18 @@ struct func_device
/* the bogus HID gamepad, as exposed by native XUSB */
DEVICE_OBJECT *gamepad_device;
/* the Wine-specific hidden HID device, used by XInput */
DEVICE_OBJECT *xinput_device;
WCHAR instance_id[MAX_DEVICE_ID_LEN];
/* everything below requires holding the cs */
CRITICAL_SECTION cs;
ULONG report_len;
char *report_buf;
IRP *pending_read;
BOOL pending_is_gamepad;
};
static inline struct func_device *fdo_from_DEVICE_OBJECT(DEVICE_OBJECT *device)
......@@ -90,6 +97,108 @@ static inline struct func_device *fdo_from_DEVICE_OBJECT(DEVICE_OBJECT *device)
else return CONTAINING_RECORD(impl, struct phys_device, base)->fdo;
}
static NTSTATUS WINAPI read_completion(DEVICE_OBJECT *device, IRP *xinput_irp, void *context)
{
IO_STACK_LOCATION *stack = IoGetCurrentIrpStackLocation(xinput_irp);
ULONG offset, read_len = stack->Parameters.DeviceIoControl.OutputBufferLength;
struct func_device *fdo = fdo_from_DEVICE_OBJECT(device);
char *read_buf = xinput_irp->UserBuffer;
IRP *gamepad_irp = context;
gamepad_irp->IoStatus.Status = xinput_irp->IoStatus.Status;
gamepad_irp->IoStatus.Information = xinput_irp->IoStatus.Information;
if (!xinput_irp->IoStatus.Status)
{
RtlEnterCriticalSection(&fdo->cs);
offset = fdo->report_buf[0] ? 0 : 1;
memcpy(fdo->report_buf + offset, read_buf, read_len);
memcpy(gamepad_irp->UserBuffer, read_buf, read_len);
RtlLeaveCriticalSection(&fdo->cs);
}
IoCompleteRequest(gamepad_irp, IO_NO_INCREMENT);
if (xinput_irp->PendingReturned) IoMarkIrpPending(xinput_irp);
return STATUS_SUCCESS;
}
/* check for a pending read from the other PDO, and complete both at a time.
* if there's none, save irp as pending, the other PDO will complete it.
* if the device is being removed, complete irp with an error. */
static NTSTATUS try_complete_pending_read(DEVICE_OBJECT *device, IRP *irp)
{
struct func_device *fdo = fdo_from_DEVICE_OBJECT(device);
struct device *impl = impl_from_DEVICE_OBJECT(device);
IRP *pending, *xinput_irp, *gamepad_irp;
BOOL removed, pending_is_gamepad;
RtlEnterCriticalSection(&fdo->cs);
pending_is_gamepad = fdo->pending_is_gamepad;
if ((removed = impl->removed))
pending = NULL;
else if ((pending = fdo->pending_read))
fdo->pending_read = NULL;
else
{
fdo->pending_read = irp;
fdo->pending_is_gamepad = impl->is_gamepad;
IoMarkIrpPending(irp);
}
RtlLeaveCriticalSection(&fdo->cs);
if (removed)
{
irp->IoStatus.Status = STATUS_DELETE_PENDING;
irp->IoStatus.Information = 0;
IoCompleteRequest(irp, IO_NO_INCREMENT);
return STATUS_DELETE_PENDING;
}
if (!pending) return STATUS_PENDING;
/* only one read at a time per device from hidclass.sys design */
if (pending_is_gamepad == impl->is_gamepad) ERR("multiple read requests!\n");
gamepad_irp = impl->is_gamepad ? irp : pending;
xinput_irp = impl->is_gamepad ? pending : irp;
/* pass xinput irp down, and complete gamepad irp on its way back */
IoCopyCurrentIrpStackLocationToNext(xinput_irp);
IoSetCompletionRoutine(xinput_irp, read_completion, gamepad_irp, TRUE, TRUE, TRUE);
return IoCallDriver(fdo->bus_device, xinput_irp);
}
static NTSTATUS WINAPI gamepad_internal_ioctl(DEVICE_OBJECT *device, IRP *irp)
{
IO_STACK_LOCATION *stack = IoGetCurrentIrpStackLocation(irp);
ULONG code = stack->Parameters.DeviceIoControl.IoControlCode;
struct func_device *fdo = fdo_from_DEVICE_OBJECT(device);
TRACE("device %p, irp %p, code %#x, bus_device %p.\n", device, irp, code, fdo->bus_device);
switch (code)
{
case IOCTL_HID_GET_INPUT_REPORT:
{
HID_XFER_PACKET *packet = (HID_XFER_PACKET *)irp->UserBuffer;
RtlEnterCriticalSection(&fdo->cs);
memcpy(packet->reportBuffer, fdo->report_buf, fdo->report_len);
irp->IoStatus.Information = fdo->report_len;
RtlLeaveCriticalSection(&fdo->cs);
irp->IoStatus.Status = STATUS_SUCCESS;
IoCompleteRequest(irp, IO_NO_INCREMENT);
return STATUS_SUCCESS;
}
default:
IoSkipCurrentIrpStackLocation(irp);
return IoCallDriver(fdo->bus_device, irp);
}
return STATUS_SUCCESS;
}
static NTSTATUS WINAPI internal_ioctl(DEVICE_OBJECT *device, IRP *irp)
{
IO_STACK_LOCATION *stack = IoGetCurrentIrpStackLocation(irp);
......@@ -107,6 +216,9 @@ static NTSTATUS WINAPI internal_ioctl(DEVICE_OBJECT *device, IRP *irp)
TRACE("device %p, irp %p, code %#x, bus_device %p.\n", device, irp, code, fdo->bus_device);
if (code == IOCTL_HID_READ_REPORT) return try_complete_pending_read(device, irp);
if (impl->is_gamepad) return gamepad_internal_ioctl(device, irp);
IoSkipCurrentIrpStackLocation(irp);
return IoCallDriver(fdo->bus_device, irp);
}
......@@ -172,6 +284,7 @@ static NTSTATUS WINAPI pdo_pnp(DEVICE_OBJECT *device, IRP *irp)
struct device *impl = impl_from_DEVICE_OBJECT(device);
ULONG code = stack->MinorFunction;
NTSTATUS status;
IRP *pending;
TRACE("device %p, irp %p, code %#x, bus_device %p.\n", device, irp, code, fdo->bus_device);
......@@ -184,6 +297,18 @@ static NTSTATUS WINAPI pdo_pnp(DEVICE_OBJECT *device, IRP *irp)
case IRP_MN_SURPRISE_REMOVAL:
status = STATUS_SUCCESS;
if (InterlockedExchange(&impl->removed, TRUE)) break;
RtlEnterCriticalSection(&fdo->cs);
pending = fdo->pending_read;
fdo->pending_read = NULL;
RtlLeaveCriticalSection(&fdo->cs);
if (pending)
{
pending->IoStatus.Status = STATUS_DELETE_PENDING;
pending->IoStatus.Information = 0;
IoCompleteRequest(pending, IO_NO_INCREMENT);
}
break;
case IRP_MN_REMOVE_DEVICE:
......@@ -247,7 +372,7 @@ static NTSTATUS WINAPI pdo_pnp(DEVICE_OBJECT *device, IRP *irp)
static NTSTATUS create_child_pdos(DEVICE_OBJECT *device)
{
struct func_device *fdo = fdo_from_DEVICE_OBJECT(device);
DEVICE_OBJECT *gamepad_device;
DEVICE_OBJECT *gamepad_device, *xinput_device;
struct phys_device *pdo;
UNICODE_STRING name_str;
WCHAR *tmp, name[255];
......@@ -264,10 +389,23 @@ static NTSTATUS create_child_pdos(DEVICE_OBJECT *device)
return status;
}
swprintf(name, ARRAY_SIZE(name), L"\\Device\\WINEXINPUT#%p&%p&1",
device->DriverObject, fdo->bus_device);
RtlInitUnicodeString(&name_str, name);
if ((status = IoCreateDevice(device->DriverObject, sizeof(struct phys_device),
&name_str, 0, 0, FALSE, &xinput_device)))
{
ERR("failed to create xinput device, status %#x.\n", status);
IoDeleteDevice(gamepad_device);
return status;
}
fdo->gamepad_device = gamepad_device;
pdo = gamepad_device->DeviceExtension;
pdo->fdo = fdo;
pdo->base.is_fdo = FALSE;
pdo->base.is_gamepad = TRUE;
wcscpy(pdo->base.device_id, fdo->base.device_id);
if ((tmp = wcsstr(pdo->base.device_id, L"&MI_"))) memcpy(tmp, L"&IG", 6);
......@@ -275,6 +413,18 @@ static NTSTATUS create_child_pdos(DEVICE_OBJECT *device)
TRACE("device %p, gamepad device %p.\n", device, gamepad_device);
fdo->xinput_device = xinput_device;
pdo = xinput_device->DeviceExtension;
pdo->fdo = fdo;
pdo->base.is_fdo = FALSE;
pdo->base.is_gamepad = FALSE;
wcscpy(pdo->base.device_id, fdo->base.device_id);
if ((tmp = wcsstr(pdo->base.device_id, L"&MI_"))) memcpy(tmp, L"&XI", 6);
else wcscat(pdo->base.device_id, L"&XI_00");
TRACE("device %p, xinput device %p.\n", device, xinput_device);
IoInvalidateDeviceRelations(fdo->bus_device, BusRelations);
return STATUS_SUCCESS;
}
......@@ -363,6 +513,12 @@ static NTSTATUS WINAPI fdo_pnp(DEVICE_OBJECT *device, IRP *irp)
}
devices->Count = 0;
if ((child = fdo->xinput_device))
{
devices->Objects[devices->Count] = child;
call_fastcall_func1(ObfReferenceObject, child);
devices->Count++;
}
if ((child = fdo->gamepad_device))
{
devices->Objects[devices->Count] = child;
......
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