Commit 9a0d5646 authored by Józef Kucia's avatar Józef Kucia Committed by Alexandre Julliard

d3d11: Implement d3d11_device_CreateRenderTargetView().

parent 818051c5
......@@ -184,8 +184,8 @@ struct d3d_rendertarget_view
ID3D10Device1 *device;
};
HRESULT d3d_rendertarget_view_init(struct d3d_rendertarget_view *view, struct d3d_device *device,
ID3D11Resource *resource, const D3D11_RENDER_TARGET_VIEW_DESC *desc) DECLSPEC_HIDDEN;
HRESULT d3d_rendertarget_view_create(struct d3d_device *device, ID3D11Resource *resource,
const D3D11_RENDER_TARGET_VIEW_DESC *desc, struct d3d_rendertarget_view **view) DECLSPEC_HIDDEN;
struct d3d_rendertarget_view *unsafe_impl_from_ID3D10RenderTargetView(ID3D10RenderTargetView *iface) DECLSPEC_HIDDEN;
/* ID3D10ShaderResourceView */
......
......@@ -135,9 +135,19 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreateUnorderedAccessView(ID3D11De
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateRenderTargetView(ID3D11Device *iface,
ID3D11Resource *resource, const D3D11_RENDER_TARGET_VIEW_DESC *desc, ID3D11RenderTargetView **view)
{
FIXME("iface %p, resource %p, desc %p, view %p stub!\n", iface, resource, desc, view);
struct d3d_device *device = impl_from_ID3D11Device(iface);
struct d3d_rendertarget_view *object;
HRESULT hr;
TRACE("iface %p, resource %p, desc %p, view %p.\n", iface, resource, desc, view);
if (FAILED(hr = d3d_rendertarget_view_create(device, resource, desc, &object)))
return hr;
*view = &object->ID3D11RenderTargetView_iface;
return S_OK;
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateDepthStencilView(ID3D11Device *iface,
......@@ -2128,28 +2138,17 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateRenderTargetView(ID3D10Devic
TRACE("iface %p, resource %p, desc %p, view %p.\n", iface, resource, desc, view);
if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
return E_OUTOFMEMORY;
if (FAILED(hr = ID3D10Resource_QueryInterface(resource, &IID_ID3D11Resource, (void **)&d3d11_resource)))
{
ERR("Resource does not implement ID3D11Resource.\n");
HeapFree(GetProcessHeap(), 0, object);
return E_FAIL;
}
if (FAILED(hr = d3d_rendertarget_view_init(object, device, d3d11_resource,
(const D3D11_RENDER_TARGET_VIEW_DESC *)desc)))
{
WARN("Failed to initialize rendertarget view, hr %#x.\n", hr);
HeapFree(GetProcessHeap(), 0, object);
ID3D11Resource_Release(d3d11_resource);
return hr;
}
hr = d3d_rendertarget_view_create(device, d3d11_resource, (const D3D11_RENDER_TARGET_VIEW_DESC *)desc, &object);
ID3D11Resource_Release(d3d11_resource);
if (FAILED(hr))
return hr;
TRACE("Created rendertarget view %p.\n", object);
*view = &object->ID3D10RenderTargetView_iface;
return S_OK;
......
......@@ -1095,7 +1095,7 @@ static void wined3d_rendertarget_view_desc_from_d3d11(struct wined3d_rendertarge
}
}
HRESULT d3d_rendertarget_view_init(struct d3d_rendertarget_view *view, struct d3d_device *device,
static HRESULT d3d_rendertarget_view_init(struct d3d_rendertarget_view *view, struct d3d_device *device,
ID3D11Resource *resource, const D3D11_RENDER_TARGET_VIEW_DESC *desc)
{
struct wined3d_rendertarget_view_desc wined3d_desc;
......@@ -1143,6 +1143,28 @@ HRESULT d3d_rendertarget_view_init(struct d3d_rendertarget_view *view, struct d3
return S_OK;
}
HRESULT d3d_rendertarget_view_create(struct d3d_device *device, ID3D11Resource *resource,
const D3D11_RENDER_TARGET_VIEW_DESC *desc, struct d3d_rendertarget_view **view)
{
struct d3d_rendertarget_view *object;
HRESULT hr;
if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
return E_OUTOFMEMORY;
if (FAILED(hr = d3d_rendertarget_view_init(object, device, resource, desc)))
{
WARN("Failed to initialize rendertarget view, hr %#x.\n", hr);
HeapFree(GetProcessHeap(), 0, object);
return hr;
}
TRACE("Created rendertarget view %p.\n", object);
*view = object;
return S_OK;
}
struct d3d_rendertarget_view *unsafe_impl_from_ID3D10RenderTargetView(ID3D10RenderTargetView *iface)
{
if (!iface)
......
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