Commit 9a1d0797 authored by Zebediah Figura's avatar Zebediah Figura Committed by Alexandre Julliard

wined3d: Store render states in the wined3d_stateblock_state structure.

parent 05149fa2
...@@ -2033,8 +2033,6 @@ struct wined3d_rasterizer_state * CDECL wined3d_device_get_rasterizer_state(stru ...@@ -2033,8 +2033,6 @@ struct wined3d_rasterizer_state * CDECL wined3d_device_get_rasterizer_state(stru
void CDECL wined3d_device_set_render_state(struct wined3d_device *device, void CDECL wined3d_device_set_render_state(struct wined3d_device *device,
enum wined3d_render_state state, DWORD value) enum wined3d_render_state state, DWORD value)
{ {
DWORD old_value;
TRACE("device %p, state %s (%#x), value %#x.\n", device, debug_d3drenderstate(state), state, value); TRACE("device %p, state %s (%#x), value %#x.\n", device, debug_d3drenderstate(state), state, value);
if (state > WINEHIGHEST_RENDER_STATE) if (state > WINEHIGHEST_RENDER_STATE)
...@@ -2043,8 +2041,7 @@ void CDECL wined3d_device_set_render_state(struct wined3d_device *device, ...@@ -2043,8 +2041,7 @@ void CDECL wined3d_device_set_render_state(struct wined3d_device *device,
return; return;
} }
old_value = device->state.render_states[state]; device->update_stateblock_state->rs[state] = value;
device->update_state->render_states[state] = value;
/* Handle recording of state blocks. */ /* Handle recording of state blocks. */
if (device->recording) if (device->recording)
...@@ -2054,11 +2051,13 @@ void CDECL wined3d_device_set_render_state(struct wined3d_device *device, ...@@ -2054,11 +2051,13 @@ void CDECL wined3d_device_set_render_state(struct wined3d_device *device,
return; return;
} }
/* Compared here and not before the assignment to allow proper stateblock recording. */ if (value == device->state.render_states[state])
if (value == old_value)
TRACE("Application is setting the old value over, nothing to do.\n"); TRACE("Application is setting the old value over, nothing to do.\n");
else else
{
device->state.render_states[state] = value;
wined3d_cs_emit_set_render_state(device->cs, state, value); wined3d_cs_emit_set_render_state(device->cs, state, value);
}
if (state == WINED3D_RS_POINTSIZE && value == WINED3D_RESZ_CODE) if (state == WINED3D_RS_POINTSIZE && value == WINED3D_RESZ_CODE)
{ {
...@@ -5038,6 +5037,7 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device, ...@@ -5038,6 +5037,7 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device,
state_init(&device->state, &device->fb, &device->adapter->d3d_info, WINED3D_STATE_INIT_DEFAULT); state_init(&device->state, &device->fb, &device->adapter->d3d_info, WINED3D_STATE_INIT_DEFAULT);
device->update_state = &device->state; device->update_state = &device->state;
memset(&device->stateblock_state, 0, sizeof(device->stateblock_state)); memset(&device->stateblock_state, 0, sizeof(device->stateblock_state));
wined3d_stateblock_state_init(&device->stateblock_state, device, WINED3D_STATE_INIT_DEFAULT);
device->update_stateblock_state = &device->stateblock_state; device->update_stateblock_state = &device->stateblock_state;
device_init_swapchain_state(device, swapchain); device_init_swapchain_state(device, swapchain);
...@@ -5313,6 +5313,7 @@ HRESULT device_init(struct wined3d_device *device, struct wined3d *wined3d, ...@@ -5313,6 +5313,7 @@ HRESULT device_init(struct wined3d_device *device, struct wined3d *wined3d,
state_init(&device->state, &device->fb, &adapter->d3d_info, WINED3D_STATE_INIT_DEFAULT); state_init(&device->state, &device->fb, &adapter->d3d_info, WINED3D_STATE_INIT_DEFAULT);
device->update_state = &device->state; device->update_state = &device->state;
wined3d_stateblock_state_init(&device->stateblock_state, device, WINED3D_STATE_INIT_DEFAULT);
device->update_stateblock_state = &device->stateblock_state; device->update_stateblock_state = &device->stateblock_state;
device->max_frame_latency = 3; device->max_frame_latency = 3;
......
...@@ -916,9 +916,9 @@ void CDECL wined3d_stateblock_capture(struct wined3d_stateblock *stateblock) ...@@ -916,9 +916,9 @@ void CDECL wined3d_stateblock_capture(struct wined3d_stateblock *stateblock)
{ {
enum wined3d_render_state rs = stateblock->contained_render_states[i]; enum wined3d_render_state rs = stateblock->contained_render_states[i];
TRACE("Updating render state %#x to %u.\n", rs, src_state->render_states[rs]); TRACE("Updating render state %#x to %u.\n", rs, state->rs[rs]);
stateblock->state.render_states[rs] = src_state->render_states[rs]; stateblock->stateblock_state.rs[rs] = state->rs[rs];
} }
/* Texture states */ /* Texture states */
...@@ -1066,8 +1066,9 @@ void CDECL wined3d_stateblock_apply(const struct wined3d_stateblock *stateblock) ...@@ -1066,8 +1066,9 @@ void CDECL wined3d_stateblock_apply(const struct wined3d_stateblock *stateblock)
/* Render states. */ /* Render states. */
for (i = 0; i < stateblock->num_contained_render_states; ++i) for (i = 0; i < stateblock->num_contained_render_states; ++i)
{ {
state->rs[i] = stateblock->stateblock_state.rs[i];
wined3d_device_set_render_state(device, stateblock->contained_render_states[i], wined3d_device_set_render_state(device, stateblock->contained_render_states[i],
stateblock->state.render_states[stateblock->contained_render_states[i]]); stateblock->stateblock_state.rs[stateblock->contained_render_states[i]]);
} }
/* Texture states. */ /* Texture states. */
...@@ -1387,6 +1388,19 @@ void state_init(struct wined3d_state *state, struct wined3d_fb_state *fb, ...@@ -1387,6 +1388,19 @@ void state_init(struct wined3d_state *state, struct wined3d_fb_state *fb,
state_init_default(state, d3d_info); state_init_default(state, d3d_info);
} }
static void stateblock_state_init_default(struct wined3d_stateblock_state *state,
const struct wined3d_d3d_info *d3d_info)
{
init_default_render_states(state->rs, d3d_info);
}
void wined3d_stateblock_state_init(struct wined3d_stateblock_state *state,
const struct wined3d_device *device, DWORD flags)
{
if (flags & WINED3D_STATE_INIT_DEFAULT)
stateblock_state_init_default(state, &device->adapter->d3d_info);
}
static HRESULT stateblock_init(struct wined3d_stateblock *stateblock, static HRESULT stateblock_init(struct wined3d_stateblock *stateblock,
struct wined3d_device *device, enum wined3d_stateblock_type type) struct wined3d_device *device, enum wined3d_stateblock_type type)
{ {
...@@ -1395,6 +1409,7 @@ static HRESULT stateblock_init(struct wined3d_stateblock *stateblock, ...@@ -1395,6 +1409,7 @@ static HRESULT stateblock_init(struct wined3d_stateblock *stateblock,
stateblock->ref = 1; stateblock->ref = 1;
stateblock->device = device; stateblock->device = device;
state_init(&stateblock->state, NULL, d3d_info, 0); state_init(&stateblock->state, NULL, d3d_info, 0);
wined3d_stateblock_state_init(&stateblock->stateblock_state, device, 0);
if (type == WINED3D_SBT_RECORDED) if (type == WINED3D_SBT_RECORDED)
return WINED3D_OK; return WINED3D_OK;
......
...@@ -2979,6 +2979,8 @@ struct wined3d_stateblock_state ...@@ -2979,6 +2979,8 @@ struct wined3d_stateblock_state
struct wined3d_vec4 ps_consts_f[WINED3D_MAX_PS_CONSTS_F]; struct wined3d_vec4 ps_consts_f[WINED3D_MAX_PS_CONSTS_F];
struct wined3d_ivec4 ps_consts_i[WINED3D_MAX_CONSTS_I]; struct wined3d_ivec4 ps_consts_i[WINED3D_MAX_CONSTS_I];
BOOL ps_consts_b[WINED3D_MAX_CONSTS_B]; BOOL ps_consts_b[WINED3D_MAX_CONSTS_B];
DWORD rs[WINEHIGHEST_RENDER_STATE + 1];
}; };
struct wined3d_device struct wined3d_device
...@@ -3598,6 +3600,8 @@ struct wined3d_stateblock ...@@ -3598,6 +3600,8 @@ struct wined3d_stateblock
void stateblock_init_contained_states(struct wined3d_stateblock *stateblock) DECLSPEC_HIDDEN; void stateblock_init_contained_states(struct wined3d_stateblock *stateblock) DECLSPEC_HIDDEN;
void wined3d_stateblock_state_init(struct wined3d_stateblock_state *state,
const struct wined3d_device *device, DWORD flags) DECLSPEC_HIDDEN;
void wined3d_stateblock_state_cleanup(struct wined3d_stateblock_state *state) DECLSPEC_HIDDEN; void wined3d_stateblock_state_cleanup(struct wined3d_stateblock_state *state) DECLSPEC_HIDDEN;
void state_cleanup(struct wined3d_state *state) DECLSPEC_HIDDEN; void state_cleanup(struct wined3d_state *state) DECLSPEC_HIDDEN;
......
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