Commit 9a790806 authored by Matteo Bruni's avatar Matteo Bruni Committed by Alexandre Julliard

d3d9/tests: Fix some messages.

parent 85e729cf
......@@ -940,19 +940,19 @@ static void fog_test(IDirect3DDevice9 *device)
hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGENABLE, TRUE);
ok(hr == D3D_OK, "Turning on fog calculations returned %08x\n", hr);
hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGCOLOR, 0xFF00FF00 /* A nice green */);
ok(hr == D3D_OK, "Turning on fog calculations returned %08x\n", hr);
ok(hr == D3D_OK, "Setting fog color returned %#08x\n", hr);
/* First test: Both table fog and vertex fog off */
hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGTABLEMODE, D3DFOG_NONE);
ok(hr == D3D_OK, "Turning off table fog returned %08x\n", hr);
hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGVERTEXMODE, D3DFOG_NONE);
ok(hr == D3D_OK, "Turning off table fog returned %08x\n", hr);
ok(hr == D3D_OK, "Turning off vertex fog returned %08x\n", hr);
/* Start = 0, end = 1. Should be default, but set them */
hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGSTART, *((DWORD *) &start));
ok(hr == D3D_OK, "Setting fog start returned %08x\n", hr);
hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGEND, *((DWORD *) &end));
ok(hr == D3D_OK, "Setting fog start returned %08x\n", hr);
ok(hr == D3D_OK, "Setting fog end returned %08x\n", hr);
if(IDirect3DDevice9_BeginScene(device) == D3D_OK)
{
......@@ -966,7 +966,7 @@ static void fog_test(IDirect3DDevice9 *device)
/* That makes it use the Z value */
hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGVERTEXMODE, D3DFOG_LINEAR);
ok(hr == D3D_OK, "Turning off table fog returned %08x\n", hr);
ok(hr == D3D_OK, "Setting fog vertex mode to D3DFOG_LINEAR returned %#08x\n", hr);
/* Untransformed, vertex fog != none (or table fog != none):
* Use the Z value as input into the equation
*/
......@@ -1035,12 +1035,12 @@ static void fog_test(IDirect3DDevice9 *device)
hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGSTART, *((DWORD *) &start));
ok(hr == D3D_OK, "Setting fog start returned %08x\n", hr);
hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGEND, *((DWORD *) &end));
ok(hr == D3D_OK, "Setting fog start returned %08x\n", hr);
ok(hr == D3D_OK, "Setting fog end returned %08x\n", hr);
hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_SPECULAR);
ok( hr == D3D_OK, "SetFVF returned %08x\n", hr);
hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGVERTEXMODE, D3DFOG_LINEAR);
ok( hr == D3D_OK, "IDirect3DDevice9_SetRenderState %08x\n", hr);
ok( hr == D3D_OK, "Setting fog vertex mode to D3DFOG_LINEAR returned %08x\n", hr);
hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGTABLEMODE, D3DFOG_NONE);
ok( hr == D3D_OK, "Setting fog table mode to D3DFOG_LINEAR returned %08x\n", hr);
......@@ -1154,7 +1154,7 @@ static void fog_test(IDirect3DDevice9 *device)
hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGEND, *((DWORD *) &end));
ok(hr == D3D_OK, "Setting fog end returned %08x\n", hr);
hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGVERTEXMODE, D3DFOG_LINEAR);
ok( hr == D3D_OK, "IDirect3DDevice9_SetRenderState %08x\n", hr);
ok( hr == D3D_OK, "Setting fog vertex mode to D3DFOG_LINEAR returned %08x\n", hr);
hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGTABLEMODE, D3DFOG_LINEAR);
ok( hr == D3D_OK, "Setting fog table mode to D3DFOG_LINEAR returned %08x\n", hr);
}
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment