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wine
wine-winehq
Commits
9aa4f895
Commit
9aa4f895
authored
Aug 24, 2011
by
Henri Verbeet
Committed by
Alexandre Julliard
Aug 25, 2011
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wined3d: Pass a gl_info pointer to select_shader_backend().
parent
86af42a4
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3 additions
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3 deletions
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directx.c
dlls/wined3d/directx.c
+3
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dlls/wined3d/directx.c
View file @
9aa4f895
...
...
@@ -2152,11 +2152,11 @@ static const struct fragment_pipeline *select_fragment_implementation(const stru
else
return
&
ffp_fragment_pipeline
;
}
static
const
struct
wined3d_shader_backend_ops
*
select_shader_backend
(
struct
wined3d_adapter
*
adapter
)
static
const
struct
wined3d_shader_backend_ops
*
select_shader_backend
(
const
struct
wined3d_gl_info
*
gl_info
)
{
int
vs_selected_mode
,
ps_selected_mode
;
select_shader_mode
(
&
adapter
->
gl_info
,
&
ps_selected_mode
,
&
vs_selected_mode
);
select_shader_mode
(
gl_info
,
&
ps_selected_mode
,
&
vs_selected_mode
);
if
(
vs_selected_mode
==
SHADER_GLSL
||
ps_selected_mode
==
SHADER_GLSL
)
return
&
glsl_shader_backend
;
if
(
vs_selected_mode
==
SHADER_ARB
||
ps_selected_mode
==
SHADER_ARB
)
return
&
arb_program_shader_backend
;
return
&
none_shader_backend
;
...
...
@@ -2599,7 +2599,7 @@ static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter)
LEAVE_GL
();
adapter
->
fragment_pipe
=
select_fragment_implementation
(
gl_info
);
adapter
->
shader_backend
=
select_shader_backend
(
adapter
);
adapter
->
shader_backend
=
select_shader_backend
(
gl_info
);
adapter
->
blitter
=
select_blit_implementation
(
adapter
);
adapter
->
fragment_pipe
->
get_caps
(
gl_info
,
&
fragment_caps
);
...
...
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