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wine
wine-winehq
Commits
9be18d5f
Commit
9be18d5f
authored
Mar 21, 2014
by
Stefan Dösinger
Committed by
Alexandre Julliard
Mar 21, 2014
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Plain Diff
d3d8: Use the private store api for textures.
parent
c9db3c66
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Showing
1 changed file
with
9 additions
and
81 deletions
+9
-81
texture.c
dlls/d3d8/texture.c
+9
-81
No files found.
dlls/d3d8/texture.c
View file @
9be18d5f
...
...
@@ -113,52 +113,28 @@ static HRESULT WINAPI d3d8_texture_2d_SetPrivateData(IDirect3DTexture8 *iface,
REFGUID
guid
,
const
void
*
data
,
DWORD
data_size
,
DWORD
flags
)
{
struct
d3d8_texture
*
texture
=
impl_from_IDirect3DTexture8
(
iface
);
struct
wined3d_resource
*
resource
;
HRESULT
hr
;
TRACE
(
"iface %p, guid %s, data %p, data_size %u, flags %#x.
\n
"
,
iface
,
debugstr_guid
(
guid
),
data
,
data_size
,
flags
);
wined3d_mutex_lock
();
resource
=
wined3d_texture_get_resource
(
texture
->
wined3d_texture
);
hr
=
wined3d_resource_set_private_data
(
resource
,
guid
,
data
,
data_size
,
flags
);
wined3d_mutex_unlock
();
return
hr
;
return
d3d8_resource_set_private_data
(
&
texture
->
resource
,
guid
,
data
,
data_size
,
flags
);
}
static
HRESULT
WINAPI
d3d8_texture_2d_GetPrivateData
(
IDirect3DTexture8
*
iface
,
REFGUID
guid
,
void
*
data
,
DWORD
*
data_size
)
{
struct
d3d8_texture
*
texture
=
impl_from_IDirect3DTexture8
(
iface
);
struct
wined3d_resource
*
resource
;
HRESULT
hr
;
TRACE
(
"iface %p, guid %s, data %p, data_size %p.
\n
"
,
iface
,
debugstr_guid
(
guid
),
data
,
data_size
);
wined3d_mutex_lock
();
resource
=
wined3d_texture_get_resource
(
texture
->
wined3d_texture
);
hr
=
wined3d_resource_get_private_data
(
resource
,
guid
,
data
,
data_size
);
wined3d_mutex_unlock
();
return
hr
;
return
d3d8_resource_get_private_data
(
&
texture
->
resource
,
guid
,
data
,
data_size
);
}
static
HRESULT
WINAPI
d3d8_texture_2d_FreePrivateData
(
IDirect3DTexture8
*
iface
,
REFGUID
guid
)
{
struct
d3d8_texture
*
texture
=
impl_from_IDirect3DTexture8
(
iface
);
struct
wined3d_resource
*
resource
;
HRESULT
hr
;
TRACE
(
"iface %p, guid %s.
\n
"
,
iface
,
debugstr_guid
(
guid
));
wined3d_mutex_lock
();
resource
=
wined3d_texture_get_resource
(
texture
->
wined3d_texture
);
hr
=
wined3d_resource_free_private_data
(
resource
,
guid
);
wined3d_mutex_unlock
();
return
hr
;
return
d3d8_resource_free_private_data
(
&
texture
->
resource
,
guid
);
}
static
DWORD
WINAPI
d3d8_texture_2d_SetPriority
(
IDirect3DTexture8
*
iface
,
DWORD
priority
)
...
...
@@ -483,52 +459,28 @@ static HRESULT WINAPI d3d8_texture_cube_SetPrivateData(IDirect3DCubeTexture8 *if
REFGUID
guid
,
const
void
*
data
,
DWORD
data_size
,
DWORD
flags
)
{
struct
d3d8_texture
*
texture
=
impl_from_IDirect3DCubeTexture8
(
iface
);
struct
wined3d_resource
*
resource
;
HRESULT
hr
;
TRACE
(
"iface %p, guid %s, data %p, data_size %u, flags %#x.
\n
"
,
iface
,
debugstr_guid
(
guid
),
data
,
data_size
,
flags
);
wined3d_mutex_lock
();
resource
=
wined3d_texture_get_resource
(
texture
->
wined3d_texture
);
hr
=
wined3d_resource_set_private_data
(
resource
,
guid
,
data
,
data_size
,
flags
);
wined3d_mutex_unlock
();
return
hr
;
return
d3d8_resource_set_private_data
(
&
texture
->
resource
,
guid
,
data
,
data_size
,
flags
);
}
static
HRESULT
WINAPI
d3d8_texture_cube_GetPrivateData
(
IDirect3DCubeTexture8
*
iface
,
REFGUID
guid
,
void
*
data
,
DWORD
*
data_size
)
{
struct
d3d8_texture
*
texture
=
impl_from_IDirect3DCubeTexture8
(
iface
);
struct
wined3d_resource
*
resource
;
HRESULT
hr
;
TRACE
(
"iface %p, guid %s, data %p, data_size %p.
\n
"
,
iface
,
debugstr_guid
(
guid
),
data
,
data_size
);
wined3d_mutex_lock
();
resource
=
wined3d_texture_get_resource
(
texture
->
wined3d_texture
);
hr
=
wined3d_resource_get_private_data
(
resource
,
guid
,
data
,
data_size
);
wined3d_mutex_unlock
();
return
hr
;
return
d3d8_resource_get_private_data
(
&
texture
->
resource
,
guid
,
data
,
data_size
);
}
static
HRESULT
WINAPI
d3d8_texture_cube_FreePrivateData
(
IDirect3DCubeTexture8
*
iface
,
REFGUID
guid
)
{
struct
d3d8_texture
*
texture
=
impl_from_IDirect3DCubeTexture8
(
iface
);
struct
wined3d_resource
*
resource
;
HRESULT
hr
;
TRACE
(
"iface %p, guid %s.
\n
"
,
iface
,
debugstr_guid
(
guid
));
wined3d_mutex_lock
();
resource
=
wined3d_texture_get_resource
(
texture
->
wined3d_texture
);
hr
=
wined3d_resource_free_private_data
(
resource
,
guid
);
wined3d_mutex_unlock
();
return
hr
;
return
d3d8_resource_free_private_data
(
&
texture
->
resource
,
guid
);
}
static
DWORD
WINAPI
d3d8_texture_cube_SetPriority
(
IDirect3DCubeTexture8
*
iface
,
DWORD
priority
)
...
...
@@ -874,52 +826,28 @@ static HRESULT WINAPI d3d8_texture_3d_SetPrivateData(IDirect3DVolumeTexture8 *if
REFGUID
guid
,
const
void
*
data
,
DWORD
data_size
,
DWORD
flags
)
{
struct
d3d8_texture
*
texture
=
impl_from_IDirect3DVolumeTexture8
(
iface
);
struct
wined3d_resource
*
resource
;
HRESULT
hr
;
TRACE
(
"iface %p, guid %s, data %p, data_size %u, flags %#x.
\n
"
,
iface
,
debugstr_guid
(
guid
),
data
,
data_size
,
flags
);
wined3d_mutex_lock
();
resource
=
wined3d_texture_get_resource
(
texture
->
wined3d_texture
);
hr
=
wined3d_resource_set_private_data
(
resource
,
guid
,
data
,
data_size
,
flags
);
wined3d_mutex_unlock
();
return
hr
;
return
d3d8_resource_set_private_data
(
&
texture
->
resource
,
guid
,
data
,
data_size
,
flags
);
}
static
HRESULT
WINAPI
d3d8_texture_3d_GetPrivateData
(
IDirect3DVolumeTexture8
*
iface
,
REFGUID
guid
,
void
*
data
,
DWORD
*
data_size
)
{
struct
d3d8_texture
*
texture
=
impl_from_IDirect3DVolumeTexture8
(
iface
);
struct
wined3d_resource
*
resource
;
HRESULT
hr
;
TRACE
(
"iface %p, guid %s, data %p, data_size %p.
\n
"
,
iface
,
debugstr_guid
(
guid
),
data
,
data_size
);
wined3d_mutex_lock
();
resource
=
wined3d_texture_get_resource
(
texture
->
wined3d_texture
);
hr
=
wined3d_resource_get_private_data
(
resource
,
guid
,
data
,
data_size
);
wined3d_mutex_unlock
();
return
hr
;
return
d3d8_resource_get_private_data
(
&
texture
->
resource
,
guid
,
data
,
data_size
);
}
static
HRESULT
WINAPI
d3d8_texture_3d_FreePrivateData
(
IDirect3DVolumeTexture8
*
iface
,
REFGUID
guid
)
{
struct
d3d8_texture
*
texture
=
impl_from_IDirect3DVolumeTexture8
(
iface
);
struct
wined3d_resource
*
resource
;
HRESULT
hr
;
TRACE
(
"iface %p, guid %s.
\n
"
,
iface
,
debugstr_guid
(
guid
));
wined3d_mutex_lock
();
resource
=
wined3d_texture_get_resource
(
texture
->
wined3d_texture
);
hr
=
wined3d_resource_free_private_data
(
resource
,
guid
);
wined3d_mutex_unlock
();
return
hr
;
return
d3d8_resource_free_private_data
(
&
texture
->
resource
,
guid
);
}
static
DWORD
WINAPI
d3d8_texture_3d_SetPriority
(
IDirect3DVolumeTexture8
*
iface
,
DWORD
priority
)
...
...
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