Commit 9be5a5e9 authored by Roderick Colenbrander's avatar Roderick Colenbrander Committed by Alexandre Julliard

wined3d: Ask for enough RGB bits for pbuffers.

parent dc7252a1
......@@ -136,7 +136,7 @@ WineD3DContext *CreateContext(IWineD3DDeviceImpl *This, IWineD3DSurfaceImpl *tar
if(create_pbuffer) {
HDC hdc_parent = GetDC(win_handle);
int iPixelFormat = 0;
short red, green, blue, alphaBits, colorBits;
short redBits, greenBits, blueBits, alphaBits, colorBits;
short depthBits, stencilBits;
IWineD3DSurface *StencilSurface = This->stencilBufferTarget;
......@@ -147,11 +147,14 @@ WineD3DContext *CreateContext(IWineD3DDeviceImpl *This, IWineD3DSurfaceImpl *tar
unsigned int nFormats;
/* Retrieve the specifications for the pixelformat from the backbuffer / stencilbuffer */
getColorBits(target->resource.format, &red, &green, &blue, &alphaBits, &colorBits);
getColorBits(target->resource.format, &redBits, &greenBits, &blueBits, &alphaBits, &colorBits);
getDepthStencilBits(StencilBufferFormat, &depthBits, &stencilBits);
PUSH2(WGL_DRAW_TO_PBUFFER_ARB, 1); /* We need pbuffer support; doublebuffering isn't needed */
PUSH2(WGL_PIXEL_TYPE_ARB, WGL_TYPE_RGBA_ARB); /* Make sure we don't get a float or color index format */
PUSH2(WGL_COLOR_BITS_ARB, colorBits);
PUSH2(WGL_RED_BITS_ARB, redBits);
PUSH2(WGL_GREEN_BITS_ARB, greenBits);
PUSH2(WGL_BLUE_BITS_ARB, blueBits);
PUSH2(WGL_ALPHA_BITS_ARB, alphaBits);
PUSH2(WGL_DEPTH_BITS_ARB, depthBits);
PUSH2(WGL_STENCIL_BITS_ARB, stencilBits);
......
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