Commit 9c18d92f authored by Alexandre Julliard's avatar Alexandre Julliard

server: Detaching from a process needs to continue all the pending events.

parent fc635fa8
......@@ -451,7 +451,7 @@ static int debugger_attach( struct process *process, struct thread *debugger )
/* detach a process from a debugger thread (and resume it ?) */
int debugger_detach( struct process *process, struct thread *debugger )
{
struct debug_event *event;
struct debug_event *event, *next;
struct debug_ctx *debug_ctx;
if (!process->debugger || process->debugger != debugger)
......@@ -464,23 +464,18 @@ int debugger_detach( struct process *process, struct thread *debugger )
/* send continue indication for all events */
debug_ctx = debugger->debug_ctx;
/* find the event in the queue
* FIXME: could loop on process' threads and look the debug_event field */
LIST_FOR_EACH_ENTRY( event, &debug_ctx->event_queue, struct debug_event, entry )
/* free all events from this process */
LIST_FOR_EACH_ENTRY_SAFE( event, next, &debug_ctx->event_queue, struct debug_event, entry )
{
if (event->state != EVENT_QUEUED) continue;
if (event->sender->process == process)
{
assert( event->sender->debug_event == event );
event->status = DBG_CONTINUE;
event->state = EVENT_CONTINUED;
wake_up( &event->obj, 0 );
unlink_event( debug_ctx, event );
/* from queued debug event */
resume_process( process );
break;
}
if (event->sender->process != process) continue;
assert( event->state != EVENT_CONTINUED );
event->status = DBG_CONTINUE;
event->state = EVENT_CONTINUED;
wake_up( &event->obj, 0 );
unlink_event( debug_ctx, event );
/* from queued debug event */
resume_process( process );
}
/* remove relationships between process and its debugger */
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment