Commit 9cc6a6e5 authored by Nikolay Sivov's avatar Nikolay Sivov Committed by Alexandre Julliard

d2d1: Don't use render target pointer directly in bitmap initialization helpers.

parent 37b496d6
......@@ -238,7 +238,7 @@ static void d2d_bitmap_init(struct d2d_bitmap *bitmap, ID2D1Factory *factory,
}
}
HRESULT d2d_bitmap_init_memory(struct d2d_bitmap *bitmap, struct d2d_d3d_render_target *render_target,
HRESULT d2d_bitmap_init_memory(struct d2d_bitmap *bitmap, ID2D1Factory *factory, ID3D10Device *device,
D2D1_SIZE_U size, const void *src_data, UINT32 pitch, const D2D1_BITMAP_PROPERTIES *desc)
{
D3D10_SUBRESOURCE_DATA resource_data;
......@@ -269,14 +269,14 @@ HRESULT d2d_bitmap_init_memory(struct d2d_bitmap *bitmap, struct d2d_d3d_render_
resource_data.pSysMem = src_data;
resource_data.SysMemPitch = pitch;
if (FAILED(hr = ID3D10Device_CreateTexture2D(render_target->device, &texture_desc,
if (FAILED(hr = ID3D10Device_CreateTexture2D(device, &texture_desc,
src_data ? &resource_data : NULL, &texture)))
{
ERR("Failed to create texture, hr %#x.\n", hr);
return hr;
}
hr = ID3D10Device_CreateShaderResourceView(render_target->device, (ID3D10Resource *)texture, NULL, &view);
hr = ID3D10Device_CreateShaderResourceView(device, (ID3D10Resource *)texture, NULL, &view);
ID3D10Texture2D_Release(texture);
if (FAILED(hr))
{
......@@ -284,13 +284,13 @@ HRESULT d2d_bitmap_init_memory(struct d2d_bitmap *bitmap, struct d2d_d3d_render_
return hr;
}
d2d_bitmap_init(bitmap, render_target->factory, view, size, desc);
d2d_bitmap_init(bitmap, factory, view, size, desc);
ID3D10ShaderResourceView_Release(view);
return S_OK;
}
HRESULT d2d_bitmap_init_shared(struct d2d_bitmap *bitmap, struct d2d_d3d_render_target *render_target,
HRESULT d2d_bitmap_init_shared(struct d2d_bitmap *bitmap, ID2D1Factory *factory, ID3D10Device *target_device,
REFIID iid, void *data, const D2D1_BITMAP_PROPERTIES *desc)
{
if (IsEqualGUID(iid, &IID_ID2D1Bitmap))
......@@ -299,12 +299,12 @@ HRESULT d2d_bitmap_init_shared(struct d2d_bitmap *bitmap, struct d2d_d3d_render_
D2D1_BITMAP_PROPERTIES d;
ID3D10Device *device;
if (src_impl->factory != render_target->factory)
if (src_impl->factory != factory)
return D2DERR_WRONG_FACTORY;
ID3D10ShaderResourceView_GetDevice(src_impl->view, &device);
ID3D10Device_Release(device);
if (device != render_target->device)
if (device != target_device)
return D2DERR_UNSUPPORTED_OPERATION;
if (!desc)
......@@ -322,7 +322,7 @@ HRESULT d2d_bitmap_init_shared(struct d2d_bitmap *bitmap, struct d2d_d3d_render_
return D2DERR_UNSUPPORTED_PIXEL_FORMAT;
}
d2d_bitmap_init(bitmap, render_target->factory, src_impl->view, src_impl->pixel_size, desc);
d2d_bitmap_init(bitmap, factory, src_impl->view, src_impl->pixel_size, desc);
return S_OK;
}
......
......@@ -204,9 +204,9 @@ struct d2d_bitmap
float dpi_y;
};
HRESULT d2d_bitmap_init_memory(struct d2d_bitmap *bitmap, struct d2d_d3d_render_target *render_target,
HRESULT d2d_bitmap_init_memory(struct d2d_bitmap *bitmap, ID2D1Factory *factory, ID3D10Device *device,
D2D1_SIZE_U size, const void *src_data, UINT32 pitch, const D2D1_BITMAP_PROPERTIES *desc) DECLSPEC_HIDDEN;
HRESULT d2d_bitmap_init_shared(struct d2d_bitmap *bitmap, struct d2d_d3d_render_target *render_target,
HRESULT d2d_bitmap_init_shared(struct d2d_bitmap *bitmap, ID2D1Factory *factory, ID3D10Device *device,
REFIID iid, void *data, const D2D1_BITMAP_PROPERTIES *desc) DECLSPEC_HIDDEN;
struct d2d_bitmap *unsafe_impl_from_ID2D1Bitmap(ID2D1Bitmap *iface) DECLSPEC_HIDDEN;
......
......@@ -312,7 +312,7 @@ static HRESULT STDMETHODCALLTYPE d2d_d3d_render_target_CreateBitmap(ID2D1RenderT
if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
return E_OUTOFMEMORY;
if (FAILED(hr = d2d_bitmap_init_memory(object, render_target, size, src_data, pitch, desc)))
if (FAILED(hr = d2d_bitmap_init_memory(object, render_target->factory, render_target->device, size, src_data, pitch, desc)))
{
WARN("Failed to initialize bitmap, hr %#x.\n", hr);
HeapFree(GetProcessHeap(), 0, object);
......@@ -444,7 +444,7 @@ static HRESULT STDMETHODCALLTYPE d2d_d3d_render_target_CreateSharedBitmap(ID2D1R
if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
return E_OUTOFMEMORY;
if (FAILED(hr = d2d_bitmap_init_shared(object, render_target, iid, data, desc)))
if (FAILED(hr = d2d_bitmap_init_shared(object, render_target->factory, render_target->device, iid, data, desc)))
{
WARN("Failed to initialize bitmap, hr %#x.\n", hr);
HeapFree(GetProcessHeap(), 0, object);
......
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