Commit 9d4cbd61 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Pass a wined3d_resource_desc structure to wined3d_texture_create_2d().

parent 1366e3a5
......@@ -229,6 +229,7 @@ static const struct wined3d_parent_ops d3d10_texture2d_wined3d_parent_ops =
HRESULT d3d10_texture2d_init(struct d3d10_texture2d *texture, struct d3d10_device *device,
const D3D10_TEXTURE2D_DESC *desc)
{
struct wined3d_resource_desc wined3d_desc;
HRESULT hr;
texture->ID3D10Texture2D_iface.lpVtbl = &d3d10_texture2d_vtbl;
......@@ -263,10 +264,19 @@ HRESULT d3d10_texture2d_init(struct d3d10_texture2d *texture, struct d3d10_devic
if (desc->SampleDesc.Count > 1)
FIXME("Multisampled textures not implemented.\n");
hr = wined3d_texture_create_2d(device->wined3d_device, desc->Width, desc->Height,
desc->MipLevels, desc->Usage, wined3dformat_from_dxgi_format(desc->Format), WINED3D_POOL_DEFAULT,
texture, &d3d10_texture2d_wined3d_parent_ops, &texture->wined3d_texture);
if (FAILED(hr))
wined3d_desc.resource_type = WINED3D_RTYPE_TEXTURE;
wined3d_desc.format = wined3dformat_from_dxgi_format(desc->Format);
wined3d_desc.multisample_type = desc->SampleDesc.Count > 1 ? desc->SampleDesc.Count : WINED3D_MULTISAMPLE_NONE;
wined3d_desc.multisample_quality = desc->SampleDesc.Quality;
wined3d_desc.usage = desc->Usage;
wined3d_desc.pool = WINED3D_POOL_DEFAULT;
wined3d_desc.width = desc->Width;
wined3d_desc.height = desc->Height;
wined3d_desc.depth = 1;
wined3d_desc.size = 0;
if (FAILED(hr = wined3d_texture_create_2d(device->wined3d_device, &wined3d_desc, desc->MipLevels,
texture, &d3d10_texture2d_wined3d_parent_ops, &texture->wined3d_texture)))
{
WARN("Failed to create wined3d texture, hr %#x.\n", hr);
if (texture->dxgi_surface)
......
......@@ -1185,14 +1185,25 @@ static const struct wined3d_parent_ops d3d8_texture_wined3d_parent_ops =
HRESULT texture_init(struct d3d8_texture *texture, struct d3d8_device *device,
UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
{
struct wined3d_resource_desc desc;
HRESULT hr;
texture->IDirect3DBaseTexture8_iface.lpVtbl = (const IDirect3DBaseTexture8Vtbl *)&Direct3DTexture8_Vtbl;
texture->refcount = 1;
desc.resource_type = WINED3D_RTYPE_TEXTURE;
desc.format = wined3dformat_from_d3dformat(format);
desc.multisample_type = WINED3D_MULTISAMPLE_NONE;
desc.multisample_quality = 0;
desc.usage = usage & WINED3DUSAGE_MASK;
desc.pool = pool;
desc.width = width;
desc.height = height;
desc.depth = 1;
desc.size = 0;
wined3d_mutex_lock();
hr = wined3d_texture_create_2d(device->wined3d_device, width, height, levels,
usage & WINED3DUSAGE_MASK, wined3dformat_from_d3dformat(format), pool,
hr = wined3d_texture_create_2d(device->wined3d_device, &desc, levels,
texture, &d3d8_texture_wined3d_parent_ops, &texture->wined3d_texture);
wined3d_mutex_unlock();
if (FAILED(hr))
......
......@@ -1309,14 +1309,25 @@ static const struct wined3d_parent_ops d3d9_texture_wined3d_parent_ops =
HRESULT texture_init(struct d3d9_texture *texture, struct d3d9_device *device,
UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
{
struct wined3d_resource_desc desc;
HRESULT hr;
texture->IDirect3DBaseTexture9_iface.lpVtbl = (const IDirect3DBaseTexture9Vtbl *)&d3d9_texture_2d_vtbl;
texture->refcount = 1;
desc.resource_type = WINED3D_RTYPE_TEXTURE;
desc.format = wined3dformat_from_d3dformat(format);
desc.multisample_type = WINED3D_MULTISAMPLE_NONE;
desc.multisample_quality = 0;
desc.usage = usage & WINED3DUSAGE_MASK;
desc.pool = pool;
desc.width = width;
desc.height = height;
desc.depth = 1;
desc.size = 0;
wined3d_mutex_lock();
hr = wined3d_texture_create_2d(device->wined3d_device, width, height, levels,
usage & WINED3DUSAGE_MASK, wined3dformat_from_d3dformat(format), pool,
hr = wined3d_texture_create_2d(device->wined3d_device, &desc, levels,
texture, &d3d9_texture_wined3d_parent_ops, &texture->wined3d_texture);
wined3d_mutex_unlock();
if (FAILED(hr))
......
......@@ -5588,6 +5588,7 @@ static const struct wined3d_parent_ops ddraw_texture_wined3d_parent_ops =
HRESULT ddraw_surface_create_texture(struct ddraw_surface *surface)
{
const DDSURFACEDESC2 *desc = &surface->surface_desc;
struct wined3d_resource_desc wined3d_desc;
struct ddraw_surface *mip, **attach;
struct wined3d_resource *resource;
enum wined3d_format_id format;
......@@ -5615,11 +5616,26 @@ HRESULT ddraw_surface_create_texture(struct ddraw_surface *surface)
format = PixelFormat_DD2WineD3D(&surface->surface_desc.u4.ddpfPixelFormat);
if (desc->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
{
hr = wined3d_texture_create_cube(surface->ddraw->wined3d_device, desc->dwWidth,
levels, 0, format, pool, surface, &ddraw_texture_wined3d_parent_ops, &surface->wined3d_texture);
}
else
hr = wined3d_texture_create_2d(surface->ddraw->wined3d_device, desc->dwWidth, desc->dwHeight,
levels, 0, format, pool, surface, &ddraw_texture_wined3d_parent_ops, &surface->wined3d_texture);
{
wined3d_desc.resource_type = WINED3D_RTYPE_TEXTURE;
wined3d_desc.format = format;
wined3d_desc.multisample_type = WINED3D_MULTISAMPLE_NONE;
wined3d_desc.multisample_quality = 0;
wined3d_desc.usage = 0;
wined3d_desc.pool = pool;
wined3d_desc.width = desc->dwWidth;
wined3d_desc.height = desc->dwHeight;
wined3d_desc.depth = 1;
wined3d_desc.size = 0;
hr = wined3d_texture_create_2d(surface->ddraw->wined3d_device, &wined3d_desc, levels,
surface, &ddraw_texture_wined3d_parent_ops, &surface->wined3d_texture);
}
if (FAILED(hr))
{
......
......@@ -891,19 +891,18 @@ static HRESULT cubetexture_init(struct wined3d_texture *texture, UINT edge_lengt
return WINED3D_OK;
}
static HRESULT texture_init(struct wined3d_texture *texture, UINT width, UINT height, UINT levels,
struct wined3d_device *device, DWORD usage, enum wined3d_format_id format_id, enum wined3d_pool pool,
void *parent, const struct wined3d_parent_ops *parent_ops)
static HRESULT texture_init(struct wined3d_texture *texture, const struct wined3d_resource_desc *desc,
UINT levels, struct wined3d_device *device, void *parent, const struct wined3d_parent_ops *parent_ops)
{
const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
struct wined3d_resource_desc desc;
struct wined3d_resource_desc surface_desc;
UINT pow2_width, pow2_height;
unsigned int i;
HRESULT hr;
/* TODO: It should only be possible to create textures for formats
* that are reported as supported. */
if (WINED3DFMT_UNKNOWN >= format_id)
if (WINED3DFMT_UNKNOWN >= desc->format)
{
WARN("(%p) : Texture cannot be created with a format of WINED3DFMT_UNKNOWN.\n", texture);
return WINED3DERR_INVALIDCALL;
......@@ -912,22 +911,24 @@ static HRESULT texture_init(struct wined3d_texture *texture, UINT width, UINT he
/* Non-power2 support. */
if (gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
{
pow2_width = width;
pow2_height = height;
pow2_width = desc->width;
pow2_height = desc->height;
}
else
{
/* Find the nearest pow2 match. */
pow2_width = pow2_height = 1;
while (pow2_width < width) pow2_width <<= 1;
while (pow2_height < height) pow2_height <<= 1;
while (pow2_width < desc->width)
pow2_width <<= 1;
while (pow2_height < desc->height)
pow2_height <<= 1;
if (pow2_width != width || pow2_height != height)
if (pow2_width != desc->width || pow2_height != desc->height)
{
/* levels == 0 returns an error as well */
if (levels != 1)
{
if (pool == WINED3D_POOL_SCRATCH)
if (desc->pool == WINED3D_POOL_SCRATCH)
{
WARN("Creating a scratch mipmapped NPOT texture despite lack of HW support.\n");
}
......@@ -941,7 +942,7 @@ static HRESULT texture_init(struct wined3d_texture *texture, UINT width, UINT he
}
/* Calculate levels for mip mapping. */
if (usage & WINED3DUSAGE_AUTOGENMIPMAP)
if (desc->usage & WINED3DUSAGE_AUTOGENMIPMAP)
{
if (!gl_info->supported[SGIS_GENERATE_MIPMAP])
{
......@@ -959,23 +960,12 @@ static HRESULT texture_init(struct wined3d_texture *texture, UINT width, UINT he
}
else if (!levels)
{
levels = wined3d_log2i(max(width, height)) + 1;
levels = wined3d_log2i(max(desc->width, desc->height)) + 1;
TRACE("Calculated levels = %u.\n", levels);
}
desc.resource_type = WINED3D_RTYPE_TEXTURE;
desc.format = format_id;
desc.multisample_type = WINED3D_MULTISAMPLE_NONE;
desc.multisample_quality = 0;
desc.usage = usage;
desc.pool = pool;
desc.width = width;
desc.height = height;
desc.depth = 1;
desc.size = 0;
if (FAILED(hr = wined3d_texture_init(texture, &texture2d_ops, 1, levels,
&desc, device, parent, parent_ops, &texture2d_resource_ops)))
desc, device, parent, parent_ops, &texture2d_resource_ops)))
{
WARN("Failed to initialize texture, returning %#x.\n", hr);
return hr;
......@@ -985,7 +975,8 @@ static HRESULT texture_init(struct wined3d_texture *texture, UINT width, UINT he
* Second also don't use ARB_TEXTURE_RECTANGLE in case the surface format is P8 and EXT_PALETTED_TEXTURE
* is used in combination with texture uploads (RTL_READTEX). The reason is that EXT_PALETTED_TEXTURE
* doesn't work in combination with ARB_TEXTURE_RECTANGLE. */
if (gl_info->supported[WINED3D_GL_NORMALIZED_TEXRECT] && (width != pow2_width || height != pow2_height))
if (gl_info->supported[WINED3D_GL_NORMALIZED_TEXRECT]
&& (desc->width != pow2_width || desc->height != pow2_height))
{
texture->pow2_matrix[0] = 1.0f;
texture->pow2_matrix[5] = 1.0f;
......@@ -995,12 +986,12 @@ static HRESULT texture_init(struct wined3d_texture *texture, UINT width, UINT he
texture->flags |= WINED3D_TEXTURE_COND_NP2;
texture->min_mip_lookup = minMipLookup_noFilter;
}
else if (gl_info->supported[ARB_TEXTURE_RECTANGLE] && (width != pow2_width || height != pow2_height)
&& !(format_id == WINED3DFMT_P8_UINT && gl_info->supported[EXT_PALETTED_TEXTURE]
else if (gl_info->supported[ARB_TEXTURE_RECTANGLE] && (desc->width != pow2_width || desc->height != pow2_height)
&& !(desc->format == WINED3DFMT_P8_UINT && gl_info->supported[EXT_PALETTED_TEXTURE]
&& wined3d_settings.rendertargetlock_mode == RTL_READTEX))
{
texture->pow2_matrix[0] = (float)width;
texture->pow2_matrix[5] = (float)height;
texture->pow2_matrix[0] = (float)desc->width;
texture->pow2_matrix[5] = (float)desc->height;
texture->pow2_matrix[10] = 1.0f;
texture->pow2_matrix[15] = 1.0f;
texture->target = GL_TEXTURE_RECTANGLE_ARB;
......@@ -1014,10 +1005,10 @@ static HRESULT texture_init(struct wined3d_texture *texture, UINT width, UINT he
}
else
{
if ((width != pow2_width) || (height != pow2_height))
if ((desc->width != pow2_width) || (desc->height != pow2_height))
{
texture->pow2_matrix[0] = (((float)width) / ((float)pow2_width));
texture->pow2_matrix[5] = (((float)height) / ((float)pow2_height));
texture->pow2_matrix[0] = (((float)desc->width) / ((float)pow2_width));
texture->pow2_matrix[5] = (((float)desc->height) / ((float)pow2_height));
texture->flags &= ~WINED3D_TEXTURE_POW2_MAT_IDENT;
}
else
......@@ -1033,14 +1024,15 @@ static HRESULT texture_init(struct wined3d_texture *texture, UINT width, UINT he
TRACE("xf(%f) yf(%f)\n", texture->pow2_matrix[0], texture->pow2_matrix[5]);
/* Generate all the surfaces. */
desc.resource_type = WINED3D_RTYPE_SURFACE;
surface_desc = *desc;
surface_desc.resource_type = WINED3D_RTYPE_SURFACE;
for (i = 0; i < texture->level_count; ++i)
{
struct wined3d_surface *surface;
/* Use the callback to create the texture surface. */
if (FAILED(hr = device->device_parent->ops->create_texture_surface(device->device_parent,
parent, &desc, i, &surface)))
parent, &surface_desc, i, &surface)))
{
FIXME("Failed to create surface %p, hr %#x\n", texture, hr);
wined3d_texture_cleanup(texture);
......@@ -1052,8 +1044,8 @@ static HRESULT texture_init(struct wined3d_texture *texture, UINT width, UINT he
texture->sub_resources[i] = &surface->resource;
TRACE("Created surface level %u @ %p.\n", i, surface);
/* Calculate the next mipmap level. */
desc.width = max(1, desc.width >> 1);
desc.height = max(1, desc.height >> 1);
surface_desc.width = max(1, surface_desc.width >> 1);
surface_desc.height = max(1, surface_desc.height >> 1);
}
return WINED3D_OK;
......@@ -1300,17 +1292,14 @@ static HRESULT volumetexture_init(struct wined3d_texture *texture, UINT width, U
return WINED3D_OK;
}
HRESULT CDECL wined3d_texture_create_2d(struct wined3d_device *device, UINT width, UINT height,
UINT level_count, DWORD usage, enum wined3d_format_id format_id, enum wined3d_pool pool, void *parent,
const struct wined3d_parent_ops *parent_ops, struct wined3d_texture **texture)
HRESULT CDECL wined3d_texture_create_2d(struct wined3d_device *device, const struct wined3d_resource_desc *desc,
UINT level_count, void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_texture **texture)
{
struct wined3d_texture *object;
HRESULT hr;
TRACE("device %p, width %u, height %u, level_count %u, usage %#x\n",
device, width, height, level_count, usage);
TRACE("format %s, pool %#x, parent %p, parent_ops %p, texture %p.\n",
debug_d3dformat(format_id), pool, parent, parent_ops, texture);
TRACE("device %p, desc %p, level_count %u, parent %p, parent_ops %p, texture %p.\n",
device, desc, level_count, parent, parent_ops, texture);
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
if (!object)
......@@ -1319,9 +1308,7 @@ HRESULT CDECL wined3d_texture_create_2d(struct wined3d_device *device, UINT widt
return WINED3DERR_OUTOFVIDEOMEMORY;
}
hr = texture_init(object, width, height, level_count,
device, usage, format_id, pool, parent, parent_ops);
if (FAILED(hr))
if (FAILED(hr = texture_init(object, desc, level_count, device, parent, parent_ops)))
{
WARN("Failed to initialize texture, returning %#x.\n", hr);
HeapFree(GetProcessHeap(), 0, object);
......
......@@ -251,7 +251,7 @@
@ cdecl wined3d_swapchain_set_window(ptr ptr)
@ cdecl wined3d_texture_add_dirty_region(ptr long ptr)
@ cdecl wined3d_texture_create_2d(ptr long long long long long long ptr ptr ptr)
@ cdecl wined3d_texture_create_2d(ptr ptr long ptr ptr ptr)
@ cdecl wined3d_texture_create_3d(ptr long long long long long long long ptr ptr ptr)
@ cdecl wined3d_texture_create_cube(ptr long long long long long ptr ptr ptr)
@ cdecl wined3d_texture_decref(ptr)
......
......@@ -2371,9 +2371,8 @@ void __cdecl wined3d_swapchain_set_window(struct wined3d_swapchain *swapchain, H
HRESULT __cdecl wined3d_texture_add_dirty_region(struct wined3d_texture *texture,
UINT layer, const struct wined3d_box *dirty_region);
HRESULT __cdecl wined3d_texture_create_2d(struct wined3d_device *device, UINT width, UINT height,
UINT level_count, DWORD usage, enum wined3d_format_id format_id, enum wined3d_pool pool, void *parent,
const struct wined3d_parent_ops *parent_ops, struct wined3d_texture **texture);
HRESULT __cdecl wined3d_texture_create_2d(struct wined3d_device *device, const struct wined3d_resource_desc *desc,
UINT level_count, void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_texture **texture);
HRESULT __cdecl wined3d_texture_create_3d(struct wined3d_device *device, UINT width, UINT height, UINT depth,
UINT level_count, DWORD usage, enum wined3d_format_id format_id, enum wined3d_pool pool, void *parent,
const struct wined3d_parent_ops *parent_ops, struct wined3d_texture **texture);
......
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