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wine
wine-winehq
Commits
9dc89561
Commit
9dc89561
authored
Feb 29, 2016
by
Stefan Dösinger
Committed by
Alexandre Julliard
Mar 01, 2016
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wined3d: Get rid of the offscreenBuffer field in struct wined3d_device.
Signed-off-by:
Henri Verbeet
<
hverbeet@codeweavers.com
>
Signed-off-by:
Alexandre Julliard
<
julliard@winehq.org
>
parent
f4c8d814
Hide whitespace changes
Inline
Side-by-side
Showing
4 changed files
with
34 additions
and
41 deletions
+34
-41
context.c
dlls/wined3d/context.c
+25
-12
device.c
dlls/wined3d/device.c
+0
-21
surface.c
dlls/wined3d/surface.c
+8
-5
wined3d_private.h
dlls/wined3d/wined3d_private.h
+1
-3
No files found.
dlls/wined3d/context.c
View file @
9dc89561
...
...
@@ -2419,14 +2419,30 @@ static void context_validate_onscreen_formats(struct wined3d_context *context,
context_set_render_offscreen
(
context
,
TRUE
);
}
static
DWORD
context_generate_rt_mask_no_fbo
(
const
struct
wined3d_device
*
device
,
const
struct
wined3d_surface
*
rt
)
GLenum
context_get_offscreen_gl_buffer
(
const
struct
wined3d_context
*
context
)
{
switch
(
wined3d_settings
.
offscreen_rendering_mode
)
{
case
ORM_FBO
:
return
GL_COLOR_ATTACHMENT0
;
case
ORM_BACKBUFFER
:
return
context
->
aux_buffers
>
0
?
GL_AUX0
:
GL_BACK
;
default:
FIXME
(
"Unhandled offscreen rendering mode %#x.
\n
"
,
wined3d_settings
.
offscreen_rendering_mode
);
return
GL_BACK
;
}
}
static
DWORD
context_generate_rt_mask_no_fbo
(
const
struct
wined3d_context
*
context
,
const
struct
wined3d_surface
*
rt
)
{
if
(
!
rt
||
rt
->
resource
.
format
->
id
==
WINED3DFMT_NULL
)
return
0
;
else
if
(
rt
->
container
->
swapchain
)
return
context_generate_rt_mask_from_surface
(
rt
);
else
return
context_generate_rt_mask
(
device
->
offscreenBuffer
);
return
context_generate_rt_mask
(
context_get_offscreen_gl_buffer
(
context
)
);
}
/* Context activation is done by the caller. */
...
...
@@ -2458,7 +2474,7 @@ void context_apply_blit_state(struct wined3d_context *context, const struct wine
}
else
{
rt_mask
=
context_generate_rt_mask_no_fbo
(
device
,
rt
);
rt_mask
=
context_generate_rt_mask_no_fbo
(
context
,
rt
);
}
cur_mask
=
context
->
current_fbo
?
&
context
->
current_fbo
->
rt_mask
:
&
context
->
draw_buffers_mask
;
...
...
@@ -2547,7 +2563,7 @@ BOOL context_apply_clear_state(struct wined3d_context *context, const struct win
}
else
{
rt_mask
=
context_generate_rt_mask_no_fbo
(
device
,
rt_mask
=
context_generate_rt_mask_no_fbo
(
context
,
rt_count
?
wined3d_rendertarget_view_get_surface
(
rts
[
0
])
:
NULL
);
}
}
...
...
@@ -2562,7 +2578,7 @@ BOOL context_apply_clear_state(struct wined3d_context *context, const struct win
}
else
{
rt_mask
=
context_generate_rt_mask_no_fbo
(
device
,
rt_mask
=
context_generate_rt_mask_no_fbo
(
context
,
rt_count
?
wined3d_rendertarget_view_get_surface
(
rts
[
0
])
:
NULL
);
}
...
...
@@ -2606,16 +2622,15 @@ BOOL context_apply_clear_state(struct wined3d_context *context, const struct win
return
TRUE
;
}
static
DWORD
find_draw_buffers_mask
(
const
struct
wined3d_context
*
context
,
const
struct
wined3d_
device
*
devic
e
)
static
DWORD
find_draw_buffers_mask
(
const
struct
wined3d_context
*
context
,
const
struct
wined3d_
state
*
stat
e
)
{
const
struct
wined3d_state
*
state
=
&
device
->
state
;
struct
wined3d_rendertarget_view
**
rts
=
state
->
fb
->
render_targets
;
struct
wined3d_shader
*
ps
=
state
->
shader
[
WINED3D_SHADER_TYPE_PIXEL
];
DWORD
rt_mask
,
rt_mask_bits
;
unsigned
int
i
;
if
(
wined3d_settings
.
offscreen_rendering_mode
!=
ORM_FBO
)
return
context_generate_rt_mask_no_fbo
(
device
,
wined3d_rendertarget_view_get_surface
(
rts
[
0
]));
return
context_generate_rt_mask_no_fbo
(
context
,
wined3d_rendertarget_view_get_surface
(
rts
[
0
]));
else
if
(
!
context
->
render_offscreen
)
return
context_generate_rt_mask_from_surface
(
wined3d_rendertarget_view_get_surface
(
rts
[
0
]));
...
...
@@ -2638,9 +2653,8 @@ static DWORD find_draw_buffers_mask(const struct wined3d_context *context, const
/* Context activation is done by the caller. */
void
context_state_fb
(
struct
wined3d_context
*
context
,
const
struct
wined3d_state
*
state
,
DWORD
state_id
)
{
const
struct
wined3d_device
*
device
=
context
->
swapchain
->
device
;
DWORD
rt_mask
=
find_draw_buffers_mask
(
context
,
state
)
;
const
struct
wined3d_fb_state
*
fb
=
state
->
fb
;
DWORD
rt_mask
=
find_draw_buffers_mask
(
context
,
device
);
DWORD
*
cur_mask
;
if
(
wined3d_settings
.
offscreen_rendering_mode
==
ORM_FBO
)
...
...
@@ -2917,13 +2931,12 @@ static void context_update_tex_unit_map(struct wined3d_context *context, const s
/* Context activation is done by the caller. */
void
context_state_drawbuf
(
struct
wined3d_context
*
context
,
const
struct
wined3d_state
*
state
,
DWORD
state_id
)
{
const
struct
wined3d_device
*
device
=
context
->
swapchain
->
device
;
DWORD
rt_mask
,
*
cur_mask
;
if
(
isStateDirty
(
context
,
STATE_FRAMEBUFFER
))
return
;
cur_mask
=
context
->
current_fbo
?
&
context
->
current_fbo
->
rt_mask
:
&
context
->
draw_buffers_mask
;
rt_mask
=
find_draw_buffers_mask
(
context
,
devic
e
);
rt_mask
=
find_draw_buffers_mask
(
context
,
stat
e
);
if
(
rt_mask
!=
*
cur_mask
)
{
context_apply_draw_buffers
(
context
,
rt_mask
);
...
...
dlls/wined3d/device.c
View file @
9dc89561
...
...
@@ -1021,27 +1021,6 @@ HRESULT CDECL wined3d_device_init_3d(struct wined3d_device *device,
device
->
contexts
[
0
]
->
last_was_rhw
=
0
;
switch
(
wined3d_settings
.
offscreen_rendering_mode
)
{
case
ORM_FBO
:
device
->
offscreenBuffer
=
GL_COLOR_ATTACHMENT0
;
break
;
case
ORM_BACKBUFFER
:
{
if
(
context_get_current
()
->
aux_buffers
>
0
)
{
TRACE
(
"Using auxiliary buffer for offscreen rendering
\n
"
);
device
->
offscreenBuffer
=
GL_AUX0
;
}
else
{
TRACE
(
"Using back buffer for offscreen rendering
\n
"
);
device
->
offscreenBuffer
=
GL_BACK
;
}
}
}
TRACE
(
"All defaults now set up, leaving 3D init.
\n
"
);
context_release
(
context
);
...
...
dlls/wined3d/surface.c
View file @
9dc89561
...
...
@@ -2435,7 +2435,7 @@ static void read_from_framebuffer(struct wined3d_surface *surface,
/* Mapping the primary render target which is not on a swapchain.
* Read from the back buffer. */
TRACE
(
"Mapping offscreen render target.
\n
"
);
gl_info
->
gl_ops
.
gl
.
p_glReadBuffer
(
device
->
offscreenBuffer
);
gl_info
->
gl_ops
.
gl
.
p_glReadBuffer
(
context_get_offscreen_gl_buffer
(
context
)
);
srcIsUpsideDown
=
TRUE
;
}
else
...
...
@@ -2541,7 +2541,7 @@ void surface_load_fb_texture(struct wined3d_surface *surface, BOOL srgb, struct
TRACE
(
"Reading back offscreen render target %p.
\n
"
,
surface
);
if
(
wined3d_resource_is_offscreen
(
&
surface
->
container
->
resource
))
gl_info
->
gl_ops
.
gl
.
p_glReadBuffer
(
device
->
offscreenBuffer
);
gl_info
->
gl_ops
.
gl
.
p_glReadBuffer
(
context_get_offscreen_gl_buffer
(
context
)
);
else
gl_info
->
gl_ops
.
gl
.
p_glReadBuffer
(
surface_get_gl_buffer
(
surface
));
checkGLcall
(
"glReadBuffer"
);
...
...
@@ -2646,7 +2646,7 @@ static void fb_copy_to_texture_direct(struct wined3d_surface *dst_surface, struc
{
TRACE
(
"Reading from an offscreen target
\n
"
);
upsidedown
=
!
upsidedown
;
gl_info
->
gl_ops
.
gl
.
p_glReadBuffer
(
device
->
offscreenBuffer
);
gl_info
->
gl_ops
.
gl
.
p_glReadBuffer
(
context_get_offscreen_gl_buffer
(
context
)
);
}
else
{
...
...
@@ -2735,6 +2735,7 @@ static void fb_copy_to_texture_hwstretch(struct wined3d_surface *dst_surface, st
const
struct
wined3d_gl_info
*
gl_info
;
struct
wined3d_context
*
context
;
GLenum
drawBuffer
=
GL_BACK
;
GLenum
offscreen_buffer
;
GLenum
texture_target
;
BOOL
noBackBufferBackup
;
BOOL
src_offscreen
;
...
...
@@ -2748,6 +2749,8 @@ static void fb_copy_to_texture_hwstretch(struct wined3d_surface *dst_surface, st
context_apply_blit_state
(
context
,
device
);
wined3d_texture_load
(
dst_surface
->
container
,
context
,
FALSE
);
offscreen_buffer
=
context_get_offscreen_gl_buffer
(
context
);
src_offscreen
=
wined3d_resource_is_offscreen
(
&
src_surface
->
container
->
resource
);
noBackBufferBackup
=
src_offscreen
&&
wined3d_settings
.
offscreen_rendering_mode
==
ORM_FBO
;
if
(
!
noBackBufferBackup
&&
!
src_surface
->
container
->
texture_rgb
.
name
)
...
...
@@ -2764,7 +2767,7 @@ static void fb_copy_to_texture_hwstretch(struct wined3d_surface *dst_surface, st
/* Got more than one aux buffer? Use the 2nd aux buffer */
drawBuffer
=
GL_AUX1
;
}
else
if
((
!
src_offscreen
||
device
->
offscreenB
uffer
==
GL_BACK
)
&&
context
->
aux_buffers
>=
1
)
else
if
((
!
src_offscreen
||
offscreen_b
uffer
==
GL_BACK
)
&&
context
->
aux_buffers
>=
1
)
{
/* Only one aux buffer, but it isn't used (Onscreen rendering, or non-aux orm)? Use it! */
drawBuffer
=
GL_AUX0
;
...
...
@@ -2805,7 +2808,7 @@ static void fb_copy_to_texture_hwstretch(struct wined3d_surface *dst_surface, st
{
TRACE
(
"Reading from an offscreen target
\n
"
);
upsidedown
=
!
upsidedown
;
gl_info
->
gl_ops
.
gl
.
p_glReadBuffer
(
device
->
offscreenB
uffer
);
gl_info
->
gl_ops
.
gl
.
p_glReadBuffer
(
offscreen_b
uffer
);
}
else
{
...
...
dlls/wined3d/wined3d_private.h
View file @
9dc89561
...
...
@@ -1507,6 +1507,7 @@ void context_destroy(struct wined3d_device *device, struct wined3d_context *cont
void
context_free_event_query
(
struct
wined3d_event_query
*
query
)
DECLSPEC_HIDDEN
;
void
context_free_occlusion_query
(
struct
wined3d_occlusion_query
*
query
)
DECLSPEC_HIDDEN
;
struct
wined3d_context
*
context_get_current
(
void
)
DECLSPEC_HIDDEN
;
GLenum
context_get_offscreen_gl_buffer
(
const
struct
wined3d_context
*
context
)
DECLSPEC_HIDDEN
;
DWORD
context_get_tls_idx
(
void
)
DECLSPEC_HIDDEN
;
void
context_gl_resource_released
(
struct
wined3d_device
*
device
,
GLuint
name
,
BOOL
rb_namespace
)
DECLSPEC_HIDDEN
;
...
...
@@ -2141,9 +2142,6 @@ struct wined3d_device
LONG
style
;
LONG
exStyle
;
/* X and GL Information */
GLenum
offscreenBuffer
;
const
struct
wined3d_shader_backend_ops
*
shader_backend
;
void
*
shader_priv
;
void
*
fragment_priv
;
...
...
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