Commit 9e0d03e6 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

d3d8: Pass a wined3d_swapchain_desc structure to swapchain_init().

parent 2457d343
......@@ -187,7 +187,7 @@ struct d3d8_swapchain
};
HRESULT swapchain_init(struct d3d8_swapchain *swapchain, struct d3d8_device *device,
D3DPRESENT_PARAMETERS *present_parameters) DECLSPEC_HIDDEN;
struct wined3d_swapchain_desc *desc) DECLSPEC_HIDDEN;
struct d3d8_surface
{
......
......@@ -504,6 +504,7 @@ static HRESULT WINAPI d3d8_device_CreateAdditionalSwapChain(IDirect3DDevice8 *if
D3DPRESENT_PARAMETERS *present_parameters, IDirect3DSwapChain8 **swapchain)
{
struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
struct wined3d_swapchain_desc desc;
struct d3d8_swapchain *object;
HRESULT hr;
......@@ -517,7 +518,38 @@ static HRESULT WINAPI d3d8_device_CreateAdditionalSwapChain(IDirect3DDevice8 *if
return E_OUTOFMEMORY;
}
hr = swapchain_init(object, device, present_parameters);
desc.backbuffer_width = present_parameters->BackBufferWidth;
desc.backbuffer_height = present_parameters->BackBufferHeight;
desc.backbuffer_format = wined3dformat_from_d3dformat(present_parameters->BackBufferFormat);
desc.backbuffer_count = max(1, present_parameters->BackBufferCount);
desc.multisample_type = present_parameters->MultiSampleType;
desc.multisample_quality = 0; /* d3d9 only */
desc.swap_effect = present_parameters->SwapEffect;
desc.device_window = present_parameters->hDeviceWindow;
desc.windowed = present_parameters->Windowed;
desc.enable_auto_depth_stencil = present_parameters->EnableAutoDepthStencil;
desc.auto_depth_stencil_format = wined3dformat_from_d3dformat(present_parameters->AutoDepthStencilFormat);
desc.flags = present_parameters->Flags;
desc.refresh_rate = present_parameters->FullScreen_RefreshRateInHz;
desc.swap_interval = present_parameters->FullScreen_PresentationInterval;
desc.auto_restore_display_mode = TRUE;
hr = swapchain_init(object, device, &desc);
present_parameters->BackBufferWidth = desc.backbuffer_width;
present_parameters->BackBufferHeight = desc.backbuffer_height;
present_parameters->BackBufferFormat = d3dformat_from_wined3dformat(desc.backbuffer_format);
present_parameters->BackBufferCount = desc.backbuffer_count;
present_parameters->MultiSampleType = desc.multisample_type;
present_parameters->SwapEffect = desc.swap_effect;
present_parameters->hDeviceWindow = desc.device_window;
present_parameters->Windowed = desc.windowed;
present_parameters->EnableAutoDepthStencil = desc.enable_auto_depth_stencil;
present_parameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(desc.auto_depth_stencil_format);
present_parameters->Flags = desc.flags;
present_parameters->FullScreen_RefreshRateInHz = desc.refresh_rate;
present_parameters->FullScreen_PresentationInterval = desc.swap_interval;
if (FAILED(hr))
{
WARN("Failed to initialize swapchain, hr %#x.\n", hr);
......
......@@ -150,50 +150,19 @@ static const struct wined3d_parent_ops d3d8_swapchain_wined3d_parent_ops =
};
HRESULT swapchain_init(struct d3d8_swapchain *swapchain, struct d3d8_device *device,
D3DPRESENT_PARAMETERS *present_parameters)
struct wined3d_swapchain_desc *desc)
{
struct wined3d_swapchain_desc desc;
HRESULT hr;
swapchain->refcount = 1;
swapchain->IDirect3DSwapChain8_iface.lpVtbl = &d3d8_swapchain_vtbl;
desc.backbuffer_width = present_parameters->BackBufferWidth;
desc.backbuffer_height = present_parameters->BackBufferHeight;
desc.backbuffer_format = wined3dformat_from_d3dformat(present_parameters->BackBufferFormat);
desc.backbuffer_count = max(1, present_parameters->BackBufferCount);
desc.multisample_type = present_parameters->MultiSampleType;
desc.multisample_quality = 0; /* d3d9 only */
desc.swap_effect = present_parameters->SwapEffect;
desc.device_window = present_parameters->hDeviceWindow;
desc.windowed = present_parameters->Windowed;
desc.enable_auto_depth_stencil = present_parameters->EnableAutoDepthStencil;
desc.auto_depth_stencil_format = wined3dformat_from_d3dformat(present_parameters->AutoDepthStencilFormat);
desc.flags = present_parameters->Flags;
desc.refresh_rate = present_parameters->FullScreen_RefreshRateInHz;
desc.swap_interval = present_parameters->FullScreen_PresentationInterval;
desc.auto_restore_display_mode = TRUE;
wined3d_mutex_lock();
hr = wined3d_swapchain_create(device->wined3d_device, &desc,
hr = wined3d_swapchain_create(device->wined3d_device, desc,
WINED3D_SURFACE_TYPE_OPENGL, swapchain, &d3d8_swapchain_wined3d_parent_ops,
&swapchain->wined3d_swapchain);
wined3d_mutex_unlock();
present_parameters->BackBufferWidth = desc.backbuffer_width;
present_parameters->BackBufferHeight = desc.backbuffer_height;
present_parameters->BackBufferFormat = d3dformat_from_wined3dformat(desc.backbuffer_format);
present_parameters->BackBufferCount = desc.backbuffer_count;
present_parameters->MultiSampleType = desc.multisample_type;
present_parameters->SwapEffect = desc.swap_effect;
present_parameters->hDeviceWindow = desc.device_window;
present_parameters->Windowed = desc.windowed;
present_parameters->EnableAutoDepthStencil = desc.enable_auto_depth_stencil;
present_parameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(desc.auto_depth_stencil_format);
present_parameters->Flags = desc.flags;
present_parameters->FullScreen_RefreshRateInHz = desc.refresh_rate;
present_parameters->FullScreen_PresentationInterval = desc.swap_interval;
if (FAILED(hr))
{
WARN("Failed to create wined3d swapchain, hr %#x.\n", hr);
......
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