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wine
wine-winehq
Commits
9e942d29
Commit
9e942d29
authored
Aug 15, 2014
by
Jacek Caban
Committed by
Alexandre Julliard
Aug 18, 2014
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d3d10_1.idl: Added some missing constants.
parent
59ac973d
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d3d10_1.idl
include/d3d10_1.idl
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include/d3d10_1.idl
View file @
9e942d29
...
...
@@ -19,6 +19,29 @@
import
"oaidl.idl"
;
import
"ocidl.idl"
;
const
UINT
D3D10_1_DEFAULT_SAMPLE_MASK
=
0
xffffffff
;
const
UINT
D3D10_1_GS_INPUT_REGISTER_COUNT
=
32
;
const
UINT
D3D10_1_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT
=
32
;
const
UINT
D3D10_1_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS
=
128
;
const
UINT
D3D10_1_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT
=
32
;
const
UINT
D3D10_1_PS_OUTPUT_MASK_REGISTER_COMPONENTS
=
1
;
const
UINT
D3D10_1_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT
=
32
;
const
UINT
D3D10_1_PS_OUTPUT_MASK_REGISTER_COUNT
=
1
;
const
UINT
D3D10_1_SHADER_MAJOR_VERSION
=
4
;
const
UINT
D3D10_1_SHADER_MINOR_VERSION
=
1
;
const
UINT
D3D10_1_SO_BUFFER_MAX_STRIDE_IN_BYTES
=
2048
;
const
UINT
D3D10_1_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES
=
256
;
const
UINT
D3D10_1_SO_BUFFER_SLOT_COUNT
=
4
;
const
UINT
D3D10_1_SO_MULTIPLE_BUFFER_ELEMENTS_PER_BUFFER
=
1
;
const
UINT
D3D10_1_SO_SINGLE_BUFFER_COMPONENT_LIMIT
=
64
;
const
UINT
D3D10_1_STANDARD_VERTEX_ELEMENT_COUNT
=
32
;
const
UINT
D3D10_1_SUBPIXEL_FRACTIONAL_BIT_COUNT
=
8
;
const
UINT
D3D10_1_VS_INPUT_REGISTER_COUNT
=
32
;
const
UINT
D3D10_1_VS_OUTPUT_REGISTER_COUNT
=
32
;
cpp_quote
(
"#define D3D10_1_FLOAT16_FUSED_TOLERANCE_IN_ULP (0.6)"
)
cpp_quote
(
"#define D3D10_1_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP (0.6f)"
)
import
"d3d10.idl"
;
cpp_quote
(
"#include <d3d10_1shader.h>"
)
...
...
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