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wine
wine-winehq
Commits
9ef52315
Commit
9ef52315
authored
Aug 31, 2007
by
Stefan Dösinger
Committed by
Alexandre Julliard
Sep 12, 2007
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Plain Diff
wined3d: Disable W11V11U10 and A2W10V10U10.
parent
dbd9c8db
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3 deletions
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-3
directx.c
dlls/wined3d/directx.c
+12
-3
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dlls/wined3d/directx.c
View file @
9ef52315
...
...
@@ -1688,7 +1688,8 @@ static HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapt
return
WINED3D_OK
;
/*****
* Not supported for now: Bump mapping formats
* Not supported everywhere(depends on GL_ATI_envmap_bumpmap or
* GL_NV_texture_shader), but advertized to make apps happy.
* Enable some because games often fail when they are not available
* and are still playable even without bump mapping
*/
...
...
@@ -1697,11 +1698,19 @@ static HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapt
case
WINED3DFMT_L6V5U5
:
case
WINED3DFMT_X8L8V8U8
:
case
WINED3DFMT_Q8W8V8U8
:
case
WINED3DFMT_W11V11U10
:
case
WINED3DFMT_A2W10V10U10
:
WARN_
(
d3d_caps
)(
"[Not supported, but pretended to do]
\n
"
);
return
WINED3D_OK
;
/* Those are not advertized by the nvidia windows driver, and not
* supported natively by GL_NV_texture_shader or GL_ATI_envmap_bumpmap.
* WINED3DFMT_A2W10V10U10 could be loaded into shaders using the unsigned
* ARGB format if needed
*/
case
WINED3DFMT_W11V11U10
:
case
WINED3DFMT_A2W10V10U10
:
WARN_
(
d3d_caps
)(
"[FAILED]
\n
"
);
return
WINED3DERR_NOTAVAILABLE
;
/*****
* DXTN Formats: Handled above
* WINED3DFMT_DXT1
...
...
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