Commit 9f855ae4 authored by Piotr Caban's avatar Piotr Caban Committed by Alexandre Julliard

d3dx10: Match parameters list with function we're forwarding to.

parent 29d37bd7
...@@ -130,9 +130,9 @@ ...@@ -130,9 +130,9 @@
@ stdcall D3DXQuaternionToAxisAngle(ptr ptr ptr) d3dx10_43.D3DXQuaternionToAxisAngle @ stdcall D3DXQuaternionToAxisAngle(ptr ptr ptr) d3dx10_43.D3DXQuaternionToAxisAngle
@ stdcall D3DXSHAdd(ptr long ptr ptr) d3dx10_43.D3DXSHAdd @ stdcall D3DXSHAdd(ptr long ptr ptr) d3dx10_43.D3DXSHAdd
@ stdcall D3DXSHDot(long ptr ptr) d3dx10_43.D3DXSHDot @ stdcall D3DXSHDot(long ptr ptr) d3dx10_43.D3DXSHDot
@ stdcall D3DXSHEvalConeLight(long ptr long long long long ptr ptr ptr) d3dx10_43.D3DXSHEvalConeLight @ stdcall D3DXSHEvalConeLight(long ptr float float float float ptr ptr ptr) d3dx10_43.D3DXSHEvalConeLight
@ stdcall D3DXSHEvalDirection(ptr long ptr) d3dx10_43.D3DXSHEvalDirection @ stdcall D3DXSHEvalDirection(ptr long ptr) d3dx10_43.D3DXSHEvalDirection
@ stdcall D3DXSHEvalDirectionalLight(long ptr long long long long ptr ptr ptr) d3dx10_43.D3DXSHEvalDirectionalLight @ stdcall D3DXSHEvalDirectionalLight(long ptr float float float ptr ptr ptr) d3dx10_43.D3DXSHEvalDirectionalLight
@ stdcall D3DXSHEvalHemisphereLight(long ptr long long ptr ptr ptr) d3dx10_43.D3DXSHEvalHemisphereLight @ stdcall D3DXSHEvalHemisphereLight(long ptr long long ptr ptr ptr) d3dx10_43.D3DXSHEvalHemisphereLight
@ stdcall D3DXSHEvalSphericalLight(long ptr long long long long ptr ptr ptr) d3dx10_43.D3DXSHEvalSphericalLight @ stdcall D3DXSHEvalSphericalLight(long ptr long long long long ptr ptr ptr) d3dx10_43.D3DXSHEvalSphericalLight
@ stdcall D3DXSHMultiply2(ptr ptr ptr) d3dx10_43.D3DXSHMultiply2 @ stdcall D3DXSHMultiply2(ptr ptr ptr) d3dx10_43.D3DXSHMultiply2
...@@ -141,8 +141,8 @@ ...@@ -141,8 +141,8 @@
@ stdcall D3DXSHMultiply5(ptr ptr ptr) d3dx10_43.D3DXSHMultiply5 @ stdcall D3DXSHMultiply5(ptr ptr ptr) d3dx10_43.D3DXSHMultiply5
@ stdcall D3DXSHMultiply6(ptr ptr ptr) d3dx10_43.D3DXSHMultiply6 @ stdcall D3DXSHMultiply6(ptr ptr ptr) d3dx10_43.D3DXSHMultiply6
@ stdcall D3DXSHRotate(ptr long ptr ptr) d3dx10_43.D3DXSHRotate @ stdcall D3DXSHRotate(ptr long ptr ptr) d3dx10_43.D3DXSHRotate
@ stdcall D3DXSHRotateZ(ptr long long ptr) d3dx10_43.D3DXSHRotateZ @ stdcall D3DXSHRotateZ(ptr long float ptr) d3dx10_43.D3DXSHRotateZ
@ stdcall D3DXSHScale(ptr long ptr ptr) d3dx10_43.D3DXSHScale @ stdcall D3DXSHScale(ptr long ptr float) d3dx10_43.D3DXSHScale
@ stdcall D3DXSphereBoundProbe(ptr float ptr ptr) d3dx10_43.D3DXSphereBoundProbe @ stdcall D3DXSphereBoundProbe(ptr float ptr ptr) d3dx10_43.D3DXSphereBoundProbe
@ stdcall D3DXVec2BaryCentric(ptr ptr ptr ptr float float) d3dx10_43.D3DXVec2BaryCentric @ stdcall D3DXVec2BaryCentric(ptr ptr ptr ptr float float) d3dx10_43.D3DXVec2BaryCentric
@ stdcall D3DXVec2CatmullRom(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec2CatmullRom @ stdcall D3DXVec2CatmullRom(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec2CatmullRom
......
...@@ -130,9 +130,9 @@ ...@@ -130,9 +130,9 @@
@ stdcall D3DXQuaternionToAxisAngle(ptr ptr ptr) d3dx10_43.D3DXQuaternionToAxisAngle @ stdcall D3DXQuaternionToAxisAngle(ptr ptr ptr) d3dx10_43.D3DXQuaternionToAxisAngle
@ stdcall D3DXSHAdd(ptr long ptr ptr) d3dx10_43.D3DXSHAdd @ stdcall D3DXSHAdd(ptr long ptr ptr) d3dx10_43.D3DXSHAdd
@ stdcall D3DXSHDot(long ptr ptr) d3dx10_43.D3DXSHDot @ stdcall D3DXSHDot(long ptr ptr) d3dx10_43.D3DXSHDot
@ stdcall D3DXSHEvalConeLight(long ptr long long long long ptr ptr ptr) d3dx10_43.D3DXSHEvalConeLight @ stdcall D3DXSHEvalConeLight(long ptr float float float float ptr ptr ptr) d3dx10_43.D3DXSHEvalConeLight
@ stdcall D3DXSHEvalDirection(ptr long ptr) d3dx10_43.D3DXSHEvalDirection @ stdcall D3DXSHEvalDirection(ptr long ptr) d3dx10_43.D3DXSHEvalDirection
@ stdcall D3DXSHEvalDirectionalLight(long ptr long long long long ptr ptr ptr) d3dx10_43.D3DXSHEvalDirectionalLight @ stdcall D3DXSHEvalDirectionalLight(long ptr float float float ptr ptr ptr) d3dx10_43.D3DXSHEvalDirectionalLight
@ stdcall D3DXSHEvalHemisphereLight(long ptr long long ptr ptr ptr) d3dx10_43.D3DXSHEvalHemisphereLight @ stdcall D3DXSHEvalHemisphereLight(long ptr long long ptr ptr ptr) d3dx10_43.D3DXSHEvalHemisphereLight
@ stdcall D3DXSHEvalSphericalLight(long ptr long long long long ptr ptr ptr) d3dx10_43.D3DXSHEvalSphericalLight @ stdcall D3DXSHEvalSphericalLight(long ptr long long long long ptr ptr ptr) d3dx10_43.D3DXSHEvalSphericalLight
@ stdcall D3DXSHMultiply2(ptr ptr ptr) d3dx10_43.D3DXSHMultiply2 @ stdcall D3DXSHMultiply2(ptr ptr ptr) d3dx10_43.D3DXSHMultiply2
...@@ -141,8 +141,8 @@ ...@@ -141,8 +141,8 @@
@ stdcall D3DXSHMultiply5(ptr ptr ptr) d3dx10_43.D3DXSHMultiply5 @ stdcall D3DXSHMultiply5(ptr ptr ptr) d3dx10_43.D3DXSHMultiply5
@ stdcall D3DXSHMultiply6(ptr ptr ptr) d3dx10_43.D3DXSHMultiply6 @ stdcall D3DXSHMultiply6(ptr ptr ptr) d3dx10_43.D3DXSHMultiply6
@ stdcall D3DXSHRotate(ptr long ptr ptr) d3dx10_43.D3DXSHRotate @ stdcall D3DXSHRotate(ptr long ptr ptr) d3dx10_43.D3DXSHRotate
@ stdcall D3DXSHRotateZ(ptr long long ptr) d3dx10_43.D3DXSHRotateZ @ stdcall D3DXSHRotateZ(ptr long float ptr) d3dx10_43.D3DXSHRotateZ
@ stdcall D3DXSHScale(ptr long ptr ptr) d3dx10_43.D3DXSHScale @ stdcall D3DXSHScale(ptr long ptr float) d3dx10_43.D3DXSHScale
@ stdcall D3DXSphereBoundProbe(ptr float ptr ptr) d3dx10_43.D3DXSphereBoundProbe @ stdcall D3DXSphereBoundProbe(ptr float ptr ptr) d3dx10_43.D3DXSphereBoundProbe
@ stdcall D3DXVec2BaryCentric(ptr ptr ptr ptr float float) d3dx10_43.D3DXVec2BaryCentric @ stdcall D3DXVec2BaryCentric(ptr ptr ptr ptr float float) d3dx10_43.D3DXVec2BaryCentric
@ stdcall D3DXVec2CatmullRom(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec2CatmullRom @ stdcall D3DXVec2CatmullRom(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec2CatmullRom
......
...@@ -133,9 +133,9 @@ ...@@ -133,9 +133,9 @@
@ stdcall D3DXQuaternionToAxisAngle(ptr ptr ptr) d3dx10_43.D3DXQuaternionToAxisAngle @ stdcall D3DXQuaternionToAxisAngle(ptr ptr ptr) d3dx10_43.D3DXQuaternionToAxisAngle
@ stdcall D3DXSHAdd(ptr long ptr ptr) d3dx10_43.D3DXSHAdd @ stdcall D3DXSHAdd(ptr long ptr ptr) d3dx10_43.D3DXSHAdd
@ stdcall D3DXSHDot(long ptr ptr) d3dx10_43.D3DXSHDot @ stdcall D3DXSHDot(long ptr ptr) d3dx10_43.D3DXSHDot
@ stdcall D3DXSHEvalConeLight(long ptr long long long long ptr ptr ptr) d3dx10_43.D3DXSHEvalConeLight @ stdcall D3DXSHEvalConeLight(long ptr float float float float ptr ptr ptr) d3dx10_43.D3DXSHEvalConeLight
@ stdcall D3DXSHEvalDirection(ptr long ptr) d3dx10_43.D3DXSHEvalDirection @ stdcall D3DXSHEvalDirection(ptr long ptr) d3dx10_43.D3DXSHEvalDirection
@ stdcall D3DXSHEvalDirectionalLight(long ptr long long long long ptr ptr ptr) d3dx10_43.D3DXSHEvalDirectionalLight @ stdcall D3DXSHEvalDirectionalLight(long ptr float float float ptr ptr ptr) d3dx10_43.D3DXSHEvalDirectionalLight
@ stdcall D3DXSHEvalHemisphereLight(long ptr long long ptr ptr ptr) d3dx10_43.D3DXSHEvalHemisphereLight @ stdcall D3DXSHEvalHemisphereLight(long ptr long long ptr ptr ptr) d3dx10_43.D3DXSHEvalHemisphereLight
@ stdcall D3DXSHEvalSphericalLight(long ptr long long long long ptr ptr ptr) d3dx10_43.D3DXSHEvalSphericalLight @ stdcall D3DXSHEvalSphericalLight(long ptr long long long long ptr ptr ptr) d3dx10_43.D3DXSHEvalSphericalLight
@ stdcall D3DXSHMultiply2(ptr ptr ptr) d3dx10_43.D3DXSHMultiply2 @ stdcall D3DXSHMultiply2(ptr ptr ptr) d3dx10_43.D3DXSHMultiply2
...@@ -144,8 +144,8 @@ ...@@ -144,8 +144,8 @@
@ stdcall D3DXSHMultiply5(ptr ptr ptr) d3dx10_43.D3DXSHMultiply5 @ stdcall D3DXSHMultiply5(ptr ptr ptr) d3dx10_43.D3DXSHMultiply5
@ stdcall D3DXSHMultiply6(ptr ptr ptr) d3dx10_43.D3DXSHMultiply6 @ stdcall D3DXSHMultiply6(ptr ptr ptr) d3dx10_43.D3DXSHMultiply6
@ stdcall D3DXSHRotate(ptr long ptr ptr) d3dx10_43.D3DXSHRotate @ stdcall D3DXSHRotate(ptr long ptr ptr) d3dx10_43.D3DXSHRotate
@ stdcall D3DXSHRotateZ(ptr long long ptr) d3dx10_43.D3DXSHRotateZ @ stdcall D3DXSHRotateZ(ptr long float ptr) d3dx10_43.D3DXSHRotateZ
@ stdcall D3DXSHScale(ptr long ptr ptr) d3dx10_43.D3DXSHScale @ stdcall D3DXSHScale(ptr long ptr float) d3dx10_43.D3DXSHScale
@ stdcall D3DXSphereBoundProbe(ptr float ptr ptr) d3dx10_43.D3DXSphereBoundProbe @ stdcall D3DXSphereBoundProbe(ptr float ptr ptr) d3dx10_43.D3DXSphereBoundProbe
@ stdcall D3DXVec2BaryCentric(ptr ptr ptr ptr float float) d3dx10_43.D3DXVec2BaryCentric @ stdcall D3DXVec2BaryCentric(ptr ptr ptr ptr float float) d3dx10_43.D3DXVec2BaryCentric
@ stdcall D3DXVec2CatmullRom(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec2CatmullRom @ stdcall D3DXVec2CatmullRom(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec2CatmullRom
......
...@@ -133,9 +133,9 @@ ...@@ -133,9 +133,9 @@
@ stdcall D3DXQuaternionToAxisAngle(ptr ptr ptr) d3dx10_43.D3DXQuaternionToAxisAngle @ stdcall D3DXQuaternionToAxisAngle(ptr ptr ptr) d3dx10_43.D3DXQuaternionToAxisAngle
@ stdcall D3DXSHAdd(ptr long ptr ptr) d3dx10_43.D3DXSHAdd @ stdcall D3DXSHAdd(ptr long ptr ptr) d3dx10_43.D3DXSHAdd
@ stdcall D3DXSHDot(long ptr ptr) d3dx10_43.D3DXSHDot @ stdcall D3DXSHDot(long ptr ptr) d3dx10_43.D3DXSHDot
@ stdcall D3DXSHEvalConeLight(long ptr long long long long ptr ptr ptr) d3dx10_43.D3DXSHEvalConeLight @ stdcall D3DXSHEvalConeLight(long ptr float float float float ptr ptr ptr) d3dx10_43.D3DXSHEvalConeLight
@ stdcall D3DXSHEvalDirection(ptr long ptr) d3dx10_43.D3DXSHEvalDirection @ stdcall D3DXSHEvalDirection(ptr long ptr) d3dx10_43.D3DXSHEvalDirection
@ stdcall D3DXSHEvalDirectionalLight(long ptr long long long long ptr ptr ptr) d3dx10_43.D3DXSHEvalDirectionalLight @ stdcall D3DXSHEvalDirectionalLight(long ptr float float float ptr ptr ptr) d3dx10_43.D3DXSHEvalDirectionalLight
@ stdcall D3DXSHEvalHemisphereLight(long ptr long long ptr ptr ptr) d3dx10_43.D3DXSHEvalHemisphereLight @ stdcall D3DXSHEvalHemisphereLight(long ptr long long ptr ptr ptr) d3dx10_43.D3DXSHEvalHemisphereLight
@ stdcall D3DXSHEvalSphericalLight(long ptr long long long long ptr ptr ptr) d3dx10_43.D3DXSHEvalSphericalLight @ stdcall D3DXSHEvalSphericalLight(long ptr long long long long ptr ptr ptr) d3dx10_43.D3DXSHEvalSphericalLight
@ stdcall D3DXSHMultiply2(ptr ptr ptr) d3dx10_43.D3DXSHMultiply2 @ stdcall D3DXSHMultiply2(ptr ptr ptr) d3dx10_43.D3DXSHMultiply2
...@@ -144,8 +144,8 @@ ...@@ -144,8 +144,8 @@
@ stdcall D3DXSHMultiply5(ptr ptr ptr) d3dx10_43.D3DXSHMultiply5 @ stdcall D3DXSHMultiply5(ptr ptr ptr) d3dx10_43.D3DXSHMultiply5
@ stdcall D3DXSHMultiply6(ptr ptr ptr) d3dx10_43.D3DXSHMultiply6 @ stdcall D3DXSHMultiply6(ptr ptr ptr) d3dx10_43.D3DXSHMultiply6
@ stdcall D3DXSHRotate(ptr long ptr ptr) d3dx10_43.D3DXSHRotate @ stdcall D3DXSHRotate(ptr long ptr ptr) d3dx10_43.D3DXSHRotate
@ stdcall D3DXSHRotateZ(ptr long long ptr) d3dx10_43.D3DXSHRotateZ @ stdcall D3DXSHRotateZ(ptr long float ptr) d3dx10_43.D3DXSHRotateZ
@ stdcall D3DXSHScale(ptr long ptr ptr) d3dx10_43.D3DXSHScale @ stdcall D3DXSHScale(ptr long ptr float) d3dx10_43.D3DXSHScale
@ stdcall D3DXSphereBoundProbe(ptr float ptr ptr) d3dx10_43.D3DXSphereBoundProbe @ stdcall D3DXSphereBoundProbe(ptr float ptr ptr) d3dx10_43.D3DXSphereBoundProbe
@ stdcall D3DXVec2BaryCentric(ptr ptr ptr ptr float float) d3dx10_43.D3DXVec2BaryCentric @ stdcall D3DXVec2BaryCentric(ptr ptr ptr ptr float float) d3dx10_43.D3DXVec2BaryCentric
@ stdcall D3DXVec2CatmullRom(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec2CatmullRom @ stdcall D3DXVec2CatmullRom(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec2CatmullRom
......
...@@ -134,9 +134,9 @@ ...@@ -134,9 +134,9 @@
@ stdcall D3DXQuaternionToAxisAngle(ptr ptr ptr) d3dx10_43.D3DXQuaternionToAxisAngle @ stdcall D3DXQuaternionToAxisAngle(ptr ptr ptr) d3dx10_43.D3DXQuaternionToAxisAngle
@ stdcall D3DXSHAdd(ptr long ptr ptr) d3dx10_43.D3DXSHAdd @ stdcall D3DXSHAdd(ptr long ptr ptr) d3dx10_43.D3DXSHAdd
@ stdcall D3DXSHDot(long ptr ptr) d3dx10_43.D3DXSHDot @ stdcall D3DXSHDot(long ptr ptr) d3dx10_43.D3DXSHDot
@ stdcall D3DXSHEvalConeLight(long ptr long long long long ptr ptr ptr) d3dx10_43.D3DXSHEvalConeLight @ stdcall D3DXSHEvalConeLight(long ptr float float float float ptr ptr ptr) d3dx10_43.D3DXSHEvalConeLight
@ stdcall D3DXSHEvalDirection(ptr long ptr) d3dx10_43.D3DXSHEvalDirection @ stdcall D3DXSHEvalDirection(ptr long ptr) d3dx10_43.D3DXSHEvalDirection
@ stdcall D3DXSHEvalDirectionalLight(long ptr long long long long ptr ptr ptr) d3dx10_43.D3DXSHEvalDirectionalLight @ stdcall D3DXSHEvalDirectionalLight(long ptr float float float ptr ptr ptr) d3dx10_43.D3DXSHEvalDirectionalLight
@ stdcall D3DXSHEvalHemisphereLight(long ptr long long ptr ptr ptr) d3dx10_43.D3DXSHEvalHemisphereLight @ stdcall D3DXSHEvalHemisphereLight(long ptr long long ptr ptr ptr) d3dx10_43.D3DXSHEvalHemisphereLight
@ stdcall D3DXSHEvalSphericalLight(long ptr long long long long ptr ptr ptr) d3dx10_43.D3DXSHEvalSphericalLight @ stdcall D3DXSHEvalSphericalLight(long ptr long long long long ptr ptr ptr) d3dx10_43.D3DXSHEvalSphericalLight
@ stdcall D3DXSHMultiply2(ptr ptr ptr) d3dx10_43.D3DXSHMultiply2 @ stdcall D3DXSHMultiply2(ptr ptr ptr) d3dx10_43.D3DXSHMultiply2
...@@ -145,8 +145,8 @@ ...@@ -145,8 +145,8 @@
@ stdcall D3DXSHMultiply5(ptr ptr ptr) d3dx10_43.D3DXSHMultiply5 @ stdcall D3DXSHMultiply5(ptr ptr ptr) d3dx10_43.D3DXSHMultiply5
@ stdcall D3DXSHMultiply6(ptr ptr ptr) d3dx10_43.D3DXSHMultiply6 @ stdcall D3DXSHMultiply6(ptr ptr ptr) d3dx10_43.D3DXSHMultiply6
@ stdcall D3DXSHRotate(ptr long ptr ptr) d3dx10_43.D3DXSHRotate @ stdcall D3DXSHRotate(ptr long ptr ptr) d3dx10_43.D3DXSHRotate
@ stdcall D3DXSHRotateZ(ptr long long ptr) d3dx10_43.D3DXSHRotateZ @ stdcall D3DXSHRotateZ(ptr long float ptr) d3dx10_43.D3DXSHRotateZ
@ stdcall D3DXSHScale(ptr long ptr ptr) d3dx10_43.D3DXSHScale @ stdcall D3DXSHScale(ptr long ptr float) d3dx10_43.D3DXSHScale
@ stdcall D3DXSphereBoundProbe(ptr float ptr ptr) d3dx10_43.D3DXSphereBoundProbe @ stdcall D3DXSphereBoundProbe(ptr float ptr ptr) d3dx10_43.D3DXSphereBoundProbe
@ stdcall D3DXVec2BaryCentric(ptr ptr ptr ptr float float) d3dx10_43.D3DXVec2BaryCentric @ stdcall D3DXVec2BaryCentric(ptr ptr ptr ptr float float) d3dx10_43.D3DXVec2BaryCentric
@ stdcall D3DXVec2CatmullRom(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec2CatmullRom @ stdcall D3DXVec2CatmullRom(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec2CatmullRom
......
...@@ -133,9 +133,9 @@ ...@@ -133,9 +133,9 @@
@ stdcall D3DXQuaternionToAxisAngle(ptr ptr ptr) d3dx10_43.D3DXQuaternionToAxisAngle @ stdcall D3DXQuaternionToAxisAngle(ptr ptr ptr) d3dx10_43.D3DXQuaternionToAxisAngle
@ stdcall D3DXSHAdd(ptr long ptr ptr) d3dx10_43.D3DXSHAdd @ stdcall D3DXSHAdd(ptr long ptr ptr) d3dx10_43.D3DXSHAdd
@ stdcall D3DXSHDot(long ptr ptr) d3dx10_43.D3DXSHDot @ stdcall D3DXSHDot(long ptr ptr) d3dx10_43.D3DXSHDot
@ stdcall D3DXSHEvalConeLight(long ptr long long long long ptr ptr ptr) d3dx10_43.D3DXSHEvalConeLight @ stdcall D3DXSHEvalConeLight(long ptr float float float float ptr ptr ptr) d3dx10_43.D3DXSHEvalConeLight
@ stdcall D3DXSHEvalDirection(ptr long ptr) d3dx10_43.D3DXSHEvalDirection @ stdcall D3DXSHEvalDirection(ptr long ptr) d3dx10_43.D3DXSHEvalDirection
@ stdcall D3DXSHEvalDirectionalLight(long ptr long long long long ptr ptr ptr) d3dx10_43.D3DXSHEvalDirectionalLight @ stdcall D3DXSHEvalDirectionalLight(long ptr float float float ptr ptr ptr) d3dx10_43.D3DXSHEvalDirectionalLight
@ stdcall D3DXSHEvalHemisphereLight(long ptr long long ptr ptr ptr) d3dx10_43.D3DXSHEvalHemisphereLight @ stdcall D3DXSHEvalHemisphereLight(long ptr long long ptr ptr ptr) d3dx10_43.D3DXSHEvalHemisphereLight
@ stdcall D3DXSHEvalSphericalLight(long ptr long long long long ptr ptr ptr) d3dx10_43.D3DXSHEvalSphericalLight @ stdcall D3DXSHEvalSphericalLight(long ptr long long long long ptr ptr ptr) d3dx10_43.D3DXSHEvalSphericalLight
@ stdcall D3DXSHMultiply2(ptr ptr ptr) d3dx10_43.D3DXSHMultiply2 @ stdcall D3DXSHMultiply2(ptr ptr ptr) d3dx10_43.D3DXSHMultiply2
...@@ -144,8 +144,8 @@ ...@@ -144,8 +144,8 @@
@ stdcall D3DXSHMultiply5(ptr ptr ptr) d3dx10_43.D3DXSHMultiply5 @ stdcall D3DXSHMultiply5(ptr ptr ptr) d3dx10_43.D3DXSHMultiply5
@ stdcall D3DXSHMultiply6(ptr ptr ptr) d3dx10_43.D3DXSHMultiply6 @ stdcall D3DXSHMultiply6(ptr ptr ptr) d3dx10_43.D3DXSHMultiply6
@ stdcall D3DXSHRotate(ptr long ptr ptr) d3dx10_43.D3DXSHRotate @ stdcall D3DXSHRotate(ptr long ptr ptr) d3dx10_43.D3DXSHRotate
@ stdcall D3DXSHRotateZ(ptr long long ptr) d3dx10_43.D3DXSHRotateZ @ stdcall D3DXSHRotateZ(ptr long float ptr) d3dx10_43.D3DXSHRotateZ
@ stdcall D3DXSHScale(ptr long ptr ptr) d3dx10_43.D3DXSHScale @ stdcall D3DXSHScale(ptr long ptr float) d3dx10_43.D3DXSHScale
@ stdcall D3DXSphereBoundProbe(ptr float ptr ptr) d3dx10_43.D3DXSphereBoundProbe @ stdcall D3DXSphereBoundProbe(ptr float ptr ptr) d3dx10_43.D3DXSphereBoundProbe
@ stdcall D3DXVec2BaryCentric(ptr ptr ptr ptr float float) d3dx10_43.D3DXVec2BaryCentric @ stdcall D3DXVec2BaryCentric(ptr ptr ptr ptr float float) d3dx10_43.D3DXVec2BaryCentric
@ stdcall D3DXVec2CatmullRom(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec2CatmullRom @ stdcall D3DXVec2CatmullRom(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec2CatmullRom
......
...@@ -133,9 +133,9 @@ ...@@ -133,9 +133,9 @@
@ stdcall D3DXQuaternionToAxisAngle(ptr ptr ptr) d3dx10_43.D3DXQuaternionToAxisAngle @ stdcall D3DXQuaternionToAxisAngle(ptr ptr ptr) d3dx10_43.D3DXQuaternionToAxisAngle
@ stdcall D3DXSHAdd(ptr long ptr ptr) d3dx10_43.D3DXSHAdd @ stdcall D3DXSHAdd(ptr long ptr ptr) d3dx10_43.D3DXSHAdd
@ stdcall D3DXSHDot(long ptr ptr) d3dx10_43.D3DXSHDot @ stdcall D3DXSHDot(long ptr ptr) d3dx10_43.D3DXSHDot
@ stdcall D3DXSHEvalConeLight(long ptr long long long long ptr ptr ptr) d3dx10_43.D3DXSHEvalConeLight @ stdcall D3DXSHEvalConeLight(long ptr float float float float ptr ptr ptr) d3dx10_43.D3DXSHEvalConeLight
@ stdcall D3DXSHEvalDirection(ptr long ptr) d3dx10_43.D3DXSHEvalDirection @ stdcall D3DXSHEvalDirection(ptr long ptr) d3dx10_43.D3DXSHEvalDirection
@ stdcall D3DXSHEvalDirectionalLight(long ptr long long long long ptr ptr ptr) d3dx10_43.D3DXSHEvalDirectionalLight @ stdcall D3DXSHEvalDirectionalLight(long ptr float float float ptr ptr ptr) d3dx10_43.D3DXSHEvalDirectionalLight
@ stdcall D3DXSHEvalHemisphereLight(long ptr long long ptr ptr ptr) d3dx10_43.D3DXSHEvalHemisphereLight @ stdcall D3DXSHEvalHemisphereLight(long ptr long long ptr ptr ptr) d3dx10_43.D3DXSHEvalHemisphereLight
@ stdcall D3DXSHEvalSphericalLight(long ptr long long long long ptr ptr ptr) d3dx10_43.D3DXSHEvalSphericalLight @ stdcall D3DXSHEvalSphericalLight(long ptr long long long long ptr ptr ptr) d3dx10_43.D3DXSHEvalSphericalLight
@ stdcall D3DXSHMultiply2(ptr ptr ptr) d3dx10_43.D3DXSHMultiply2 @ stdcall D3DXSHMultiply2(ptr ptr ptr) d3dx10_43.D3DXSHMultiply2
...@@ -144,8 +144,8 @@ ...@@ -144,8 +144,8 @@
@ stdcall D3DXSHMultiply5(ptr ptr ptr) d3dx10_43.D3DXSHMultiply5 @ stdcall D3DXSHMultiply5(ptr ptr ptr) d3dx10_43.D3DXSHMultiply5
@ stdcall D3DXSHMultiply6(ptr ptr ptr) d3dx10_43.D3DXSHMultiply6 @ stdcall D3DXSHMultiply6(ptr ptr ptr) d3dx10_43.D3DXSHMultiply6
@ stdcall D3DXSHRotate(ptr long ptr ptr) d3dx10_43.D3DXSHRotate @ stdcall D3DXSHRotate(ptr long ptr ptr) d3dx10_43.D3DXSHRotate
@ stdcall D3DXSHRotateZ(ptr long long ptr) d3dx10_43.D3DXSHRotateZ @ stdcall D3DXSHRotateZ(ptr long float ptr) d3dx10_43.D3DXSHRotateZ
@ stdcall D3DXSHScale(ptr long ptr ptr) d3dx10_43.D3DXSHScale @ stdcall D3DXSHScale(ptr long ptr float) d3dx10_43.D3DXSHScale
@ stdcall D3DXSphereBoundProbe(ptr float ptr ptr) d3dx10_43.D3DXSphereBoundProbe @ stdcall D3DXSphereBoundProbe(ptr float ptr ptr) d3dx10_43.D3DXSphereBoundProbe
@ stdcall D3DXVec2BaryCentric(ptr ptr ptr ptr float float) d3dx10_43.D3DXVec2BaryCentric @ stdcall D3DXVec2BaryCentric(ptr ptr ptr ptr float float) d3dx10_43.D3DXVec2BaryCentric
@ stdcall D3DXVec2CatmullRom(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec2CatmullRom @ stdcall D3DXVec2CatmullRom(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec2CatmullRom
......
...@@ -129,9 +129,9 @@ ...@@ -129,9 +129,9 @@
@ stdcall D3DXQuaternionToAxisAngle(ptr ptr ptr) d3dx10_43.D3DXQuaternionToAxisAngle @ stdcall D3DXQuaternionToAxisAngle(ptr ptr ptr) d3dx10_43.D3DXQuaternionToAxisAngle
@ stdcall D3DXSHAdd(ptr long ptr ptr) d3dx10_43.D3DXSHAdd @ stdcall D3DXSHAdd(ptr long ptr ptr) d3dx10_43.D3DXSHAdd
@ stdcall D3DXSHDot(long ptr ptr) d3dx10_43.D3DXSHDot @ stdcall D3DXSHDot(long ptr ptr) d3dx10_43.D3DXSHDot
@ stdcall D3DXSHEvalConeLight(long ptr long long long long ptr ptr ptr) d3dx10_43.D3DXSHEvalConeLight @ stdcall D3DXSHEvalConeLight(long ptr float float float float ptr ptr ptr) d3dx10_43.D3DXSHEvalConeLight
@ stdcall D3DXSHEvalDirection(ptr long ptr) d3dx10_43.D3DXSHEvalDirection @ stdcall D3DXSHEvalDirection(ptr long ptr) d3dx10_43.D3DXSHEvalDirection
@ stdcall D3DXSHEvalDirectionalLight(long ptr long long long long ptr ptr ptr) d3dx10_43.D3DXSHEvalDirectionalLight @ stdcall D3DXSHEvalDirectionalLight(long ptr float float float ptr ptr ptr) d3dx10_43.D3DXSHEvalDirectionalLight
@ stdcall D3DXSHEvalHemisphereLight(long ptr long long ptr ptr ptr) d3dx10_43.D3DXSHEvalHemisphereLight @ stdcall D3DXSHEvalHemisphereLight(long ptr long long ptr ptr ptr) d3dx10_43.D3DXSHEvalHemisphereLight
@ stdcall D3DXSHEvalSphericalLight(long ptr long long long long ptr ptr ptr) d3dx10_43.D3DXSHEvalSphericalLight @ stdcall D3DXSHEvalSphericalLight(long ptr long long long long ptr ptr ptr) d3dx10_43.D3DXSHEvalSphericalLight
@ stdcall D3DXSHMultiply2(ptr ptr ptr) d3dx10_43.D3DXSHMultiply2 @ stdcall D3DXSHMultiply2(ptr ptr ptr) d3dx10_43.D3DXSHMultiply2
...@@ -140,8 +140,8 @@ ...@@ -140,8 +140,8 @@
@ stdcall D3DXSHMultiply5(ptr ptr ptr) d3dx10_43.D3DXSHMultiply5 @ stdcall D3DXSHMultiply5(ptr ptr ptr) d3dx10_43.D3DXSHMultiply5
@ stdcall D3DXSHMultiply6(ptr ptr ptr) d3dx10_43.D3DXSHMultiply6 @ stdcall D3DXSHMultiply6(ptr ptr ptr) d3dx10_43.D3DXSHMultiply6
@ stdcall D3DXSHRotate(ptr long ptr ptr) d3dx10_43.D3DXSHRotate @ stdcall D3DXSHRotate(ptr long ptr ptr) d3dx10_43.D3DXSHRotate
@ stdcall D3DXSHRotateZ(ptr long long ptr) d3dx10_43.D3DXSHRotateZ @ stdcall D3DXSHRotateZ(ptr long float ptr) d3dx10_43.D3DXSHRotateZ
@ stdcall D3DXSHScale(ptr long ptr ptr) d3dx10_43.D3DXSHScale @ stdcall D3DXSHScale(ptr long ptr float) d3dx10_43.D3DXSHScale
@ stdcall D3DXSphereBoundProbe(ptr float ptr ptr) d3dx10_43.D3DXSphereBoundProbe @ stdcall D3DXSphereBoundProbe(ptr float ptr ptr) d3dx10_43.D3DXSphereBoundProbe
@ stdcall D3DXVec2BaryCentric(ptr ptr ptr ptr float float) d3dx10_43.D3DXVec2BaryCentric @ stdcall D3DXVec2BaryCentric(ptr ptr ptr ptr float float) d3dx10_43.D3DXVec2BaryCentric
@ stdcall D3DXVec2CatmullRom(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec2CatmullRom @ stdcall D3DXVec2CatmullRom(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec2CatmullRom
......
...@@ -129,9 +129,9 @@ ...@@ -129,9 +129,9 @@
@ stdcall D3DXQuaternionToAxisAngle(ptr ptr ptr) d3dx10_43.D3DXQuaternionToAxisAngle @ stdcall D3DXQuaternionToAxisAngle(ptr ptr ptr) d3dx10_43.D3DXQuaternionToAxisAngle
@ stdcall D3DXSHAdd(ptr long ptr ptr) d3dx10_43.D3DXSHAdd @ stdcall D3DXSHAdd(ptr long ptr ptr) d3dx10_43.D3DXSHAdd
@ stdcall D3DXSHDot(long ptr ptr) d3dx10_43.D3DXSHDot @ stdcall D3DXSHDot(long ptr ptr) d3dx10_43.D3DXSHDot
@ stdcall D3DXSHEvalConeLight(long ptr long long long long ptr ptr ptr) d3dx10_43.D3DXSHEvalConeLight @ stdcall D3DXSHEvalConeLight(long ptr float float float float ptr ptr ptr) d3dx10_43.D3DXSHEvalConeLight
@ stdcall D3DXSHEvalDirection(ptr long ptr) d3dx10_43.D3DXSHEvalDirection @ stdcall D3DXSHEvalDirection(ptr long ptr) d3dx10_43.D3DXSHEvalDirection
@ stdcall D3DXSHEvalDirectionalLight(long ptr long long long long ptr ptr ptr) d3dx10_43.D3DXSHEvalDirectionalLight @ stdcall D3DXSHEvalDirectionalLight(long ptr float float float ptr ptr ptr) d3dx10_43.D3DXSHEvalDirectionalLight
@ stdcall D3DXSHEvalHemisphereLight(long ptr long long ptr ptr ptr) d3dx10_43.D3DXSHEvalHemisphereLight @ stdcall D3DXSHEvalHemisphereLight(long ptr long long ptr ptr ptr) d3dx10_43.D3DXSHEvalHemisphereLight
@ stdcall D3DXSHEvalSphericalLight(long ptr long long long long ptr ptr ptr) d3dx10_43.D3DXSHEvalSphericalLight @ stdcall D3DXSHEvalSphericalLight(long ptr long long long long ptr ptr ptr) d3dx10_43.D3DXSHEvalSphericalLight
@ stdcall D3DXSHMultiply2(ptr ptr ptr) d3dx10_43.D3DXSHMultiply2 @ stdcall D3DXSHMultiply2(ptr ptr ptr) d3dx10_43.D3DXSHMultiply2
...@@ -140,8 +140,8 @@ ...@@ -140,8 +140,8 @@
@ stdcall D3DXSHMultiply5(ptr ptr ptr) d3dx10_43.D3DXSHMultiply5 @ stdcall D3DXSHMultiply5(ptr ptr ptr) d3dx10_43.D3DXSHMultiply5
@ stdcall D3DXSHMultiply6(ptr ptr ptr) d3dx10_43.D3DXSHMultiply6 @ stdcall D3DXSHMultiply6(ptr ptr ptr) d3dx10_43.D3DXSHMultiply6
@ stdcall D3DXSHRotate(ptr long ptr ptr) d3dx10_43.D3DXSHRotate @ stdcall D3DXSHRotate(ptr long ptr ptr) d3dx10_43.D3DXSHRotate
@ stdcall D3DXSHRotateZ(ptr long long ptr) d3dx10_43.D3DXSHRotateZ @ stdcall D3DXSHRotateZ(ptr long float ptr) d3dx10_43.D3DXSHRotateZ
@ stdcall D3DXSHScale(ptr long ptr ptr) d3dx10_43.D3DXSHScale @ stdcall D3DXSHScale(ptr long ptr float) d3dx10_43.D3DXSHScale
@ stdcall D3DXSphereBoundProbe(ptr float ptr ptr) d3dx10_43.D3DXSphereBoundProbe @ stdcall D3DXSphereBoundProbe(ptr float ptr ptr) d3dx10_43.D3DXSphereBoundProbe
@ stdcall D3DXVec2BaryCentric(ptr ptr ptr ptr float float) d3dx10_43.D3DXVec2BaryCentric @ stdcall D3DXVec2BaryCentric(ptr ptr ptr ptr float float) d3dx10_43.D3DXVec2BaryCentric
@ stdcall D3DXVec2CatmullRom(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec2CatmullRom @ stdcall D3DXVec2CatmullRom(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec2CatmullRom
......
...@@ -129,9 +129,9 @@ ...@@ -129,9 +129,9 @@
@ stdcall D3DXQuaternionToAxisAngle(ptr ptr ptr) d3dx10_43.D3DXQuaternionToAxisAngle @ stdcall D3DXQuaternionToAxisAngle(ptr ptr ptr) d3dx10_43.D3DXQuaternionToAxisAngle
@ stdcall D3DXSHAdd(ptr long ptr ptr) d3dx10_43.D3DXSHAdd @ stdcall D3DXSHAdd(ptr long ptr ptr) d3dx10_43.D3DXSHAdd
@ stdcall D3DXSHDot(long ptr ptr) d3dx10_43.D3DXSHDot @ stdcall D3DXSHDot(long ptr ptr) d3dx10_43.D3DXSHDot
@ stdcall D3DXSHEvalConeLight(long ptr long long long long ptr ptr ptr) d3dx10_43.D3DXSHEvalConeLight @ stdcall D3DXSHEvalConeLight(long ptr float float float float ptr ptr ptr) d3dx10_43.D3DXSHEvalConeLight
@ stdcall D3DXSHEvalDirection(ptr long ptr) d3dx10_43.D3DXSHEvalDirection @ stdcall D3DXSHEvalDirection(ptr long ptr) d3dx10_43.D3DXSHEvalDirection
@ stdcall D3DXSHEvalDirectionalLight(long ptr long long long long ptr ptr ptr) d3dx10_43.D3DXSHEvalDirectionalLight @ stdcall D3DXSHEvalDirectionalLight(long ptr float float float ptr ptr ptr) d3dx10_43.D3DXSHEvalDirectionalLight
@ stdcall D3DXSHEvalHemisphereLight(long ptr long long ptr ptr ptr) d3dx10_43.D3DXSHEvalHemisphereLight @ stdcall D3DXSHEvalHemisphereLight(long ptr long long ptr ptr ptr) d3dx10_43.D3DXSHEvalHemisphereLight
@ stdcall D3DXSHEvalSphericalLight(long ptr long long long long ptr ptr ptr) d3dx10_43.D3DXSHEvalSphericalLight @ stdcall D3DXSHEvalSphericalLight(long ptr long long long long ptr ptr ptr) d3dx10_43.D3DXSHEvalSphericalLight
@ stdcall D3DXSHMultiply2(ptr ptr ptr) d3dx10_43.D3DXSHMultiply2 @ stdcall D3DXSHMultiply2(ptr ptr ptr) d3dx10_43.D3DXSHMultiply2
...@@ -140,8 +140,8 @@ ...@@ -140,8 +140,8 @@
@ stdcall D3DXSHMultiply5(ptr ptr ptr) d3dx10_43.D3DXSHMultiply5 @ stdcall D3DXSHMultiply5(ptr ptr ptr) d3dx10_43.D3DXSHMultiply5
@ stdcall D3DXSHMultiply6(ptr ptr ptr) d3dx10_43.D3DXSHMultiply6 @ stdcall D3DXSHMultiply6(ptr ptr ptr) d3dx10_43.D3DXSHMultiply6
@ stdcall D3DXSHRotate(ptr long ptr ptr) d3dx10_43.D3DXSHRotate @ stdcall D3DXSHRotate(ptr long ptr ptr) d3dx10_43.D3DXSHRotate
@ stdcall D3DXSHRotateZ(ptr long long ptr) d3dx10_43.D3DXSHRotateZ @ stdcall D3DXSHRotateZ(ptr long float ptr) d3dx10_43.D3DXSHRotateZ
@ stdcall D3DXSHScale(ptr long ptr ptr) d3dx10_43.D3DXSHScale @ stdcall D3DXSHScale(ptr long ptr float) d3dx10_43.D3DXSHScale
@ stdcall D3DXSphereBoundProbe(ptr float ptr ptr) d3dx10_43.D3DXSphereBoundProbe @ stdcall D3DXSphereBoundProbe(ptr float ptr ptr) d3dx10_43.D3DXSphereBoundProbe
@ stdcall D3DXVec2BaryCentric(ptr ptr ptr ptr float float) d3dx10_43.D3DXVec2BaryCentric @ stdcall D3DXVec2BaryCentric(ptr ptr ptr ptr float float) d3dx10_43.D3DXVec2BaryCentric
@ stdcall D3DXVec2CatmullRom(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec2CatmullRom @ stdcall D3DXVec2CatmullRom(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec2CatmullRom
......
...@@ -129,9 +129,9 @@ ...@@ -129,9 +129,9 @@
@ stdcall D3DXQuaternionToAxisAngle(ptr ptr ptr) d3dx9_36.D3DXQuaternionToAxisAngle @ stdcall D3DXQuaternionToAxisAngle(ptr ptr ptr) d3dx9_36.D3DXQuaternionToAxisAngle
@ stdcall D3DXSHAdd(ptr long ptr ptr) d3dx9_36.D3DXSHAdd @ stdcall D3DXSHAdd(ptr long ptr ptr) d3dx9_36.D3DXSHAdd
@ stdcall D3DXSHDot(long ptr ptr) d3dx9_36.D3DXSHDot @ stdcall D3DXSHDot(long ptr ptr) d3dx9_36.D3DXSHDot
@ stdcall D3DXSHEvalConeLight(long ptr long long long long ptr ptr ptr) d3dx9_36.D3DXSHEvalConeLight @ stdcall D3DXSHEvalConeLight(long ptr float float float float ptr ptr ptr) d3dx9_36.D3DXSHEvalConeLight
@ stdcall D3DXSHEvalDirection(ptr long ptr) d3dx9_36.D3DXSHEvalDirection @ stdcall D3DXSHEvalDirection(ptr long ptr) d3dx9_36.D3DXSHEvalDirection
@ stdcall D3DXSHEvalDirectionalLight(long ptr long long long long ptr ptr ptr) d3dx9_36.D3DXSHEvalDirectionalLight @ stdcall D3DXSHEvalDirectionalLight(long ptr float float float ptr ptr ptr) d3dx9_36.D3DXSHEvalDirectionalLight
@ stdcall D3DXSHEvalHemisphereLight(long ptr long long ptr ptr ptr) d3dx9_36.D3DXSHEvalHemisphereLight @ stdcall D3DXSHEvalHemisphereLight(long ptr long long ptr ptr ptr) d3dx9_36.D3DXSHEvalHemisphereLight
@ stdcall D3DXSHEvalSphericalLight(long ptr long long long long ptr ptr ptr) d3dx9_36.D3DXSHEvalSphericalLight @ stdcall D3DXSHEvalSphericalLight(long ptr long long long long ptr ptr ptr) d3dx9_36.D3DXSHEvalSphericalLight
@ stdcall D3DXSHMultiply2(ptr ptr ptr) d3dx9_36.D3DXSHMultiply2 @ stdcall D3DXSHMultiply2(ptr ptr ptr) d3dx9_36.D3DXSHMultiply2
...@@ -140,8 +140,8 @@ ...@@ -140,8 +140,8 @@
@ stdcall D3DXSHMultiply5(ptr ptr ptr) d3dx9_36.D3DXSHMultiply5 @ stdcall D3DXSHMultiply5(ptr ptr ptr) d3dx9_36.D3DXSHMultiply5
@ stdcall D3DXSHMultiply6(ptr ptr ptr) d3dx9_36.D3DXSHMultiply6 @ stdcall D3DXSHMultiply6(ptr ptr ptr) d3dx9_36.D3DXSHMultiply6
@ stdcall D3DXSHRotate(ptr long ptr ptr) d3dx9_36.D3DXSHRotate @ stdcall D3DXSHRotate(ptr long ptr ptr) d3dx9_36.D3DXSHRotate
@ stdcall D3DXSHRotateZ(ptr long long ptr) d3dx9_36.D3DXSHRotateZ @ stdcall D3DXSHRotateZ(ptr long float ptr) d3dx9_36.D3DXSHRotateZ
@ stdcall D3DXSHScale(ptr long ptr ptr) d3dx9_36.D3DXSHScale @ stdcall D3DXSHScale(ptr long ptr float) d3dx9_36.D3DXSHScale
@ stdcall D3DXSphereBoundProbe(ptr float ptr ptr) d3dx9_36.D3DXSphereBoundProbe @ stdcall D3DXSphereBoundProbe(ptr float ptr ptr) d3dx9_36.D3DXSphereBoundProbe
@ stdcall D3DXVec2BaryCentric(ptr ptr ptr ptr float float) d3dx9_36.D3DXVec2BaryCentric @ stdcall D3DXVec2BaryCentric(ptr ptr ptr ptr float float) d3dx9_36.D3DXVec2BaryCentric
@ stdcall D3DXVec2CatmullRom(ptr ptr ptr ptr ptr float) d3dx9_36.D3DXVec2CatmullRom @ stdcall D3DXVec2CatmullRom(ptr ptr ptr ptr ptr float) d3dx9_36.D3DXVec2CatmullRom
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment