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wine
wine-winehq
Commits
a008003c
Commit
a008003c
authored
Dec 19, 2006
by
Stefan Dösinger
Committed by
Alexandre Julliard
Dec 20, 2006
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wined3d: Catch nop pixel shader changes.
parent
22e2a5ac
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device.c
dlls/wined3d/device.c
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dlls/wined3d/device.c
View file @
a008003c
...
...
@@ -3700,6 +3700,11 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetPixelShader(IWineD3DDevice *iface, I
return
WINED3D_OK
;
}
if
(
pShader
==
oldShader
)
{
TRACE
(
"App is setting the old pixel shader over, nothing to do
\n
"
);
return
WINED3D_OK
;
}
TRACE
(
"(%p) : setting pShader(%p)
\n
"
,
This
,
pShader
);
IWineD3DDeviceImpl_MarkStateDirty
(
This
,
STATE_PIXELSHADER
);
return
WINED3D_OK
;
...
...
@@ -6033,10 +6038,13 @@ static void device_reapply_stateblock(IWineD3DDeviceImpl* This) {
/* Temporaryily mark all render states dirty to force reapplication
* until the context management for is integrated with the state management
* The same for the pixel shader, sampler states and texture stage states are marked
* dirty my StateBlock::Apply already
*/
for
(
i
=
1
;
i
<
WINEHIGHEST_RENDER_STATE
;
i
++
)
{
IWineD3DDeviceImpl_MarkStateDirty
(
This
,
STATE_RENDER
(
i
));
}
IWineD3DDeviceImpl_MarkStateDirty
(
This
,
STATE_PIXELSHADER
);
/* Restore recording */
This
->
isRecordingState
=
oldRecording
;
...
...
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