Commit a01616a6 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Store a pointer to wined3d_gl_info in struct WineD3DContext.

parent 43e6686a
......@@ -27,7 +27,7 @@
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
#define GLINFO_LOCATION This->adapter->gl_info
#define GLINFO_LOCATION (*gl_info)
/* The last used device.
*
......@@ -46,7 +46,7 @@ void context_set_last_device(IWineD3DDeviceImpl *device)
/* GL locking is done by the caller */
void context_bind_fbo(IWineD3DDevice *iface, GLenum target, GLuint *fbo)
{
const IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
const struct wined3d_gl_info *gl_info = ((IWineD3DDeviceImpl *)iface)->activeContext->gl_info;
if (!*fbo)
{
......@@ -62,6 +62,7 @@ void context_bind_fbo(IWineD3DDevice *iface, GLenum target, GLuint *fbo)
/* GL locking is done by the caller */
static void context_clean_fbo_attachments(IWineD3DDeviceImpl *This)
{
const struct wined3d_gl_info *gl_info = This->activeContext->gl_info;
unsigned int i;
for (i = 0; i < GL_LIMITS(buffers); ++i)
......@@ -79,6 +80,8 @@ static void context_clean_fbo_attachments(IWineD3DDeviceImpl *This)
/* GL locking is done by the caller */
static void context_destroy_fbo(IWineD3DDeviceImpl *This, const GLuint *fbo)
{
const struct wined3d_gl_info *gl_info = This->activeContext->gl_info;
GL_EXTCALL(glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, *fbo));
checkGLcall("glBindFramebuffer()");
......@@ -158,6 +161,7 @@ static void context_apply_attachment_filter_states(IWineD3DDevice *iface, IWineD
void context_attach_depth_stencil_fbo(IWineD3DDeviceImpl *This, GLenum fbo_target, IWineD3DSurface *depth_stencil, BOOL use_render_buffer)
{
IWineD3DSurfaceImpl *depth_stencil_impl = (IWineD3DSurfaceImpl *)depth_stencil;
const struct wined3d_gl_info *gl_info = This->activeContext->gl_info;
TRACE("Attach depth stencil %p\n", depth_stencil);
......@@ -228,6 +232,7 @@ void context_attach_depth_stencil_fbo(IWineD3DDeviceImpl *This, GLenum fbo_targe
void context_attach_surface_fbo(IWineD3DDeviceImpl *This, GLenum fbo_target, DWORD idx, IWineD3DSurface *surface)
{
const IWineD3DSurfaceImpl *surface_impl = (IWineD3DSurfaceImpl *)surface;
const struct wined3d_gl_info *gl_info = This->activeContext->gl_info;
TRACE("Attach surface %p to %u\n", surface, idx);
......@@ -248,6 +253,7 @@ void context_attach_surface_fbo(IWineD3DDeviceImpl *This, GLenum fbo_target, DWO
static void context_check_fbo_status(IWineD3DDevice *iface)
{
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
const struct wined3d_gl_info *gl_info = This->activeContext->gl_info;
GLenum status;
status = GL_EXTCALL(glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT));
......@@ -283,6 +289,7 @@ static void context_check_fbo_status(IWineD3DDevice *iface)
static struct fbo_entry *context_create_fbo_entry(IWineD3DDevice *iface)
{
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
const struct wined3d_gl_info *gl_info = This->activeContext->gl_info;
struct fbo_entry *entry;
entry = HeapAlloc(GetProcessHeap(), 0, sizeof(*entry));
......@@ -299,6 +306,7 @@ static struct fbo_entry *context_create_fbo_entry(IWineD3DDevice *iface)
static void context_reuse_fbo_entry(IWineD3DDevice *iface, struct fbo_entry *entry)
{
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
const struct wined3d_gl_info *gl_info = This->activeContext->gl_info;
GL_EXTCALL(glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, entry->id));
checkGLcall("glBindFramebuffer()");
......@@ -328,6 +336,7 @@ static void context_destroy_fbo_entry(IWineD3DDeviceImpl *This, WineD3DContext *
static struct fbo_entry *context_find_fbo_entry(IWineD3DDevice *iface, WineD3DContext *context)
{
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
const struct wined3d_gl_info *gl_info = context->gl_info;
struct fbo_entry *entry;
LIST_FOR_EACH_ENTRY(entry, &context->fbo_list, struct fbo_entry, entry)
......@@ -362,6 +371,7 @@ static struct fbo_entry *context_find_fbo_entry(IWineD3DDevice *iface, WineD3DCo
static void context_apply_fbo_entry(IWineD3DDevice *iface, struct fbo_entry *entry)
{
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
const struct wined3d_gl_info *gl_info = This->activeContext->gl_info;
unsigned int i;
context_bind_fbo(iface, GL_FRAMEBUFFER_EXT, &entry->id);
......@@ -409,6 +419,7 @@ static void context_apply_fbo_state(IWineD3DDevice *iface)
{
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
WineD3DContext *context = This->activeContext;
const struct wined3d_gl_info *gl_info = context->gl_info;
if (This->render_offscreen)
{
......@@ -485,6 +496,7 @@ void context_resource_released(IWineD3DDevice *iface, IWineD3DResource *resource
for (i = 0; i < This->numContexts; ++i)
{
WineD3DContext *context = This->contexts[i];
const struct wined3d_gl_info *gl_info = context->gl_info;
struct fbo_entry *entry, *entry2;
ENTER_GL();
......@@ -791,6 +803,7 @@ static int WineD3D_ChoosePixelFormat(IWineD3DDeviceImpl *This, HDC hdc,
*
*****************************************************************************/
WineD3DContext *CreateContext(IWineD3DDeviceImpl *This, IWineD3DSurfaceImpl *target, HWND win_handle, BOOL create_pbuffer, const WINED3DPRESENT_PARAMETERS *pPresentParms) {
const struct wined3d_gl_info *gl_info = &This->adapter->gl_info;
HPBUFFERARB pbuffer = NULL;
WineD3DContext *ret = NULL;
unsigned int s;
......@@ -976,6 +989,7 @@ WineD3DContext *CreateContext(IWineD3DDeviceImpl *This, IWineD3DSurfaceImpl *tar
}
goto out;
}
ret->gl_info = &This->adapter->gl_info;
ret->surface = (IWineD3DSurface *) target;
ret->isPBuffer = create_pbuffer;
ret->tid = GetCurrentThreadId();
......@@ -1161,6 +1175,7 @@ static void RemoveContextFromArray(IWineD3DDeviceImpl *This, WineD3DContext *con
*
*****************************************************************************/
void DestroyContext(IWineD3DDeviceImpl *This, WineD3DContext *context) {
const struct wined3d_gl_info *gl_info = context->gl_info;
struct fbo_entry *entry, *entry2;
BOOL has_glctx;
......@@ -1255,6 +1270,7 @@ static inline void set_blit_dimension(UINT width, UINT height) {
static inline void SetupForBlit(IWineD3DDeviceImpl *This, WineD3DContext *context, UINT width, UINT height) {
int i, sampler;
const struct StateEntry *StateTable = This->StateTable;
const struct wined3d_gl_info *gl_info = context->gl_info;
TRACE("Setting up context %p for blitting\n", context);
if(context->last_was_blit) {
......@@ -1651,6 +1667,7 @@ static inline WineD3DContext *FindContext(IWineD3DDeviceImpl *This, IWineD3DSurf
/* Context activation is done by the caller. */
static void apply_draw_buffer(IWineD3DDeviceImpl *This, IWineD3DSurface *target, BOOL blit)
{
const struct wined3d_gl_info *gl_info = This->activeContext->gl_info;
IWineD3DSwapChain *swapchain;
if (SUCCEEDED(IWineD3DSurface_GetContainer(target, &IID_IWineD3DSwapChain, (void **)&swapchain)))
......@@ -1711,6 +1728,7 @@ void ActivateContext(IWineD3DDeviceImpl *This, IWineD3DSurface *target, ContextU
BYTE shift;
WineD3DContext *context;
const struct StateEntry *StateTable = This->StateTable;
const struct wined3d_gl_info *gl_info;
TRACE("(%p): Selecting context for render target %p, thread %d\n", This, target, tid);
if(This->lastActiveRenderTarget != target || tid != This->lastThread) {
......@@ -1723,6 +1741,8 @@ void ActivateContext(IWineD3DDeviceImpl *This, IWineD3DSurface *target, ContextU
context = This->activeContext;
}
gl_info = context->gl_info;
/* Activate the opengl context */
if(last_device != This || context != This->activeContext) {
BOOL ret;
......
......@@ -1189,7 +1189,9 @@ enum fogsource {
#define WINED3D_MAX_FBO_ENTRIES 64
/* The new context manager that should deal with onscreen and offscreen rendering */
struct WineD3DContext {
struct WineD3DContext
{
const struct wined3d_gl_info *gl_info;
/* State dirtification
* dirtyArray is an array that contains markers for dirty states. numDirtyEntries states are dirty, their numbers are in indices
* 0...numDirtyEntries - 1. isStateDirty is a redundant copy of the dirtyArray. Technically only one of them would be needed,
......
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