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wine
wine-winehq
Commits
a0400a68
Commit
a0400a68
authored
Aug 30, 2016
by
Henri Verbeet
Committed by
Alexandre Julliard
Aug 30, 2016
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d3d9: Use wined3d_resource_map() in d3d9_vertexbuffer_Lock().
Signed-off-by:
Henri Verbeet
<
hverbeet@codeweavers.com
>
Signed-off-by:
Alexandre Julliard
<
julliard@winehq.org
>
parent
438dae52
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1 deletion
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-1
buffer.c
dlls/d3d9/buffer.c
+7
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dlls/d3d9/buffer.c
View file @
a0400a68
...
...
@@ -183,14 +183,20 @@ static HRESULT WINAPI d3d9_vertexbuffer_Lock(IDirect3DVertexBuffer9 *iface, UINT
void
**
data
,
DWORD
flags
)
{
struct
d3d9_vertexbuffer
*
buffer
=
impl_from_IDirect3DVertexBuffer9
(
iface
);
struct
wined3d_map_desc
wined3d_map_desc
;
struct
wined3d_box
wined3d_box
=
{
0
};
HRESULT
hr
;
TRACE
(
"iface %p, offset %u, size %u, data %p, flags %#x.
\n
"
,
iface
,
offset
,
size
,
data
,
flags
);
wined3d_box
.
left
=
offset
;
wined3d_box
.
right
=
offset
+
size
;
wined3d_mutex_lock
();
hr
=
wined3d_buffer_map
(
buffer
->
wined3d_buffer
,
offset
,
size
,
(
BYTE
**
)
data
,
flags
);
hr
=
wined3d_resource_map
(
wined3d_buffer_get_resource
(
buffer
->
wined3d_buffer
),
0
,
&
wined3d_map_desc
,
&
wined3d_box
,
flags
);
wined3d_mutex_unlock
();
*
data
=
wined3d_map_desc
.
data
;
return
hr
;
}
...
...
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