Commit a10804ea authored by Józef Kucia's avatar Józef Kucia Committed by Alexandre Julliard

d3d10core/tests: Correctly check for multisample support.

parent 0e397cfd
...@@ -16281,7 +16281,8 @@ static void test_alpha_to_coverage(void) ...@@ -16281,7 +16281,8 @@ static void test_alpha_to_coverage(void)
ID3D10Texture2D_GetDesc(test_context.backbuffer, &texture_desc); ID3D10Texture2D_GetDesc(test_context.backbuffer, &texture_desc);
hr = ID3D10Device_CheckMultisampleQualityLevels(device, hr = ID3D10Device_CheckMultisampleQualityLevels(device,
texture_desc.Format, 4, &quality_level_count); texture_desc.Format, 4, &quality_level_count);
if (FAILED(hr)) ok(hr == S_OK, "Failed to check multisample quality levels, hr %#x.\n", hr);
if (!quality_level_count)
{ {
skip("4xMSAA not supported.\n"); skip("4xMSAA not supported.\n");
goto done; goto done;
...@@ -16794,8 +16795,9 @@ static void test_multisample_resolve(void) ...@@ -16794,8 +16795,9 @@ static void test_multisample_resolve(void)
return; return;
device = test_context.device; device = test_context.device;
if (FAILED(hr = ID3D10Device_CheckMultisampleQualityLevels(device, hr = ID3D10Device_CheckMultisampleQualityLevels(device, DXGI_FORMAT_R8G8B8A8_TYPELESS, 4, &i);
DXGI_FORMAT_R8G8B8A8_TYPELESS, 4, &i))) ok(hr == S_OK, "Failed to check multisample quality levels, hr %#x.\n", hr);
if (!i)
{ {
skip("4xMSAA not supported.\n"); skip("4xMSAA not supported.\n");
release_test_context(&test_context); release_test_context(&test_context);
......
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