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wine
wine-winehq
Commits
a21672eb
Commit
a21672eb
authored
Oct 02, 2001
by
Alexandre Julliard
Browse files
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Plain Diff
Merged mouse buttons states into the key state array.
Fixed confusion between queue state and async state.
parent
3f4f7fa7
Hide whitespace changes
Inline
Side-by-side
Showing
4 changed files
with
146 additions
and
150 deletions
+146
-150
message.c
dlls/user/message.c
+0
-14
input.h
include/input.h
+0
-3
input.c
windows/input.c
+19
-119
message.c
windows/message.c
+127
-14
No files found.
dlls/user/message.c
View file @
a21672eb
...
...
@@ -1860,20 +1860,6 @@ BOOL WINAPI PeekMessageW( MSG *msg_out, HWND hwnd, UINT first, UINT last, UINT f
queue
->
GetMessagePosVal
=
MAKELONG
(
msg
.
pt
.
x
,
msg
.
pt
.
y
);
}
/* We got a message */
if
(
flags
&
PM_REMOVE
)
{
if
(
msg
.
message
==
WM_KEYDOWN
||
msg
.
message
==
WM_SYSKEYDOWN
)
{
BYTE
*
p
=
&
QueueKeyStateTable
[
msg
.
wParam
&
0xff
];
if
(
!
(
*
p
&
0x80
))
*
p
^=
0x01
;
*
p
|=
0x80
;
}
else
if
(
msg
.
message
==
WM_KEYUP
||
msg
.
message
==
WM_SYSKEYUP
)
QueueKeyStateTable
[
msg
.
wParam
&
0xff
]
&=
~
0x80
;
}
HOOK_CallHooksW
(
WH_GETMESSAGE
,
HC_ACTION
,
flags
&
PM_REMOVE
,
(
LPARAM
)
&
msg
);
/* copy back our internal safe copy of message data to msg_out.
...
...
include/input.h
View file @
a21672eb
...
...
@@ -9,10 +9,7 @@
#include "windef.h"
extern
BOOL
MouseButtonsStates
[
3
];
extern
BOOL
AsyncMouseButtonsStates
[
3
];
extern
BYTE
InputKeyStateTable
[
256
];
extern
BYTE
QueueKeyStateTable
[
256
];
extern
BYTE
AsyncKeyStateTable
[
256
];
#endif
/* __WINE_INPUT_H */
...
...
windows/input.c
View file @
a21672eb
...
...
@@ -41,21 +41,18 @@ DEFAULT_DEBUG_CHANNEL(event);
static
BOOL
InputEnabled
=
TRUE
;
static
BOOL
SwappedButtons
;
BOOL
MouseButtonsStates
[
3
];
BOOL
AsyncMouseButtonsStates
[
3
];
BYTE
InputKeyStateTable
[
256
];
BYTE
QueueKeyStateTable
[
256
];
BYTE
AsyncKeyStateTable
[
256
];
/* Storage for the USER-maintained mouse positions */
static
DWORD
PosX
,
PosY
;
#define GET_KEYSTATE() \
((
MouseButtonsStates[SwappedButtons ? 2 : 0]
? MK_LBUTTON : 0) | \
(
MouseButtonsStates[1]
? MK_RBUTTON : 0) | \
(
MouseButtonsStates[SwappedButtons ? 0 : 2]
? MK_MBUTTON : 0) | \
(InputKeyStateTable[VK_SHIFT] & 0x80
? MK_SHIFT : 0) | \
(InputKeyStateTable[VK_CONTROL] & 0x80
? MK_CONTROL : 0))
((
InputKeyStateTable[SwappedButtons ? VK_RBUTTON : VK_LBUTTON] & 0x80
? MK_LBUTTON : 0) | \
(
InputKeyStateTable[SwappedButtons ? VK_LBUTTON : VK_LBUTTON] & 0x80
? MK_RBUTTON : 0) | \
(
InputKeyStateTable[VK_MBUTTON] & 0x80
? MK_MBUTTON : 0) | \
(InputKeyStateTable[VK_SHIFT] & 0x80 ? MK_SHIFT : 0) | \
(InputKeyStateTable[VK_CONTROL] & 0x80 ? MK_CONTROL : 0))
typedef
union
{
...
...
@@ -190,37 +187,40 @@ static void queue_mouse_event( const MOUSEINPUT *mi, WORD keystate )
}
if
(
mi
->
dwFlags
&
(
!
SwappedButtons
?
MOUSEEVENTF_LEFTDOWN
:
MOUSEEVENTF_RIGHTDOWN
))
{
MouseButtonsStates
[
0
]
=
AsyncMouseButtonsStates
[
0
]
=
TRUE
;
InputKeyStateTable
[
VK_LBUTTON
]
|=
0x80
;
AsyncKeyStateTable
[
VK_LBUTTON
]
|=
0x80
;
queue_raw_hardware_message
(
WM_LBUTTONDOWN
,
keystate
,
0
,
PosX
,
PosY
,
mi
->
time
,
mi
->
dwExtraInfo
);
}
if
(
mi
->
dwFlags
&
(
!
SwappedButtons
?
MOUSEEVENTF_LEFTUP
:
MOUSEEVENTF_RIGHTUP
))
{
MouseButtonsStates
[
0
]
=
FALSE
;
AsyncKeyStateTable
[
VK_LBUTTON
]
&=
~
0x80
;
queue_raw_hardware_message
(
WM_LBUTTONUP
,
keystate
,
0
,
PosX
,
PosY
,
mi
->
time
,
mi
->
dwExtraInfo
);
}
if
(
mi
->
dwFlags
&
(
!
SwappedButtons
?
MOUSEEVENTF_RIGHTDOWN
:
MOUSEEVENTF_LEFTDOWN
))
{
MouseButtonsStates
[
2
]
=
AsyncMouseButtonsStates
[
2
]
=
TRUE
;
InputKeyStateTable
[
VK_RBUTTON
]
|=
0x80
;
AsyncKeyStateTable
[
VK_RBUTTON
]
|=
0x80
;
queue_raw_hardware_message
(
WM_RBUTTONDOWN
,
keystate
,
0
,
PosX
,
PosY
,
mi
->
time
,
mi
->
dwExtraInfo
);
}
if
(
mi
->
dwFlags
&
(
!
SwappedButtons
?
MOUSEEVENTF_RIGHTUP
:
MOUSEEVENTF_LEFTUP
))
{
MouseButtonsStates
[
2
]
=
FALSE
;
AsyncKeyStateTable
[
VK_RBUTTON
]
&=
~
0x80
;
queue_raw_hardware_message
(
WM_RBUTTONUP
,
keystate
,
0
,
PosX
,
PosY
,
mi
->
time
,
mi
->
dwExtraInfo
);
}
if
(
mi
->
dwFlags
&
MOUSEEVENTF_MIDDLEDOWN
)
{
MouseButtonsStates
[
1
]
=
AsyncMouseButtonsStates
[
1
]
=
TRUE
;
InputKeyStateTable
[
VK_MBUTTON
]
|=
0x80
;
AsyncKeyStateTable
[
VK_MBUTTON
]
|=
0x80
;
queue_raw_hardware_message
(
WM_MBUTTONDOWN
,
keystate
,
0
,
PosX
,
PosY
,
mi
->
time
,
mi
->
dwExtraInfo
);
}
if
(
mi
->
dwFlags
&
MOUSEEVENTF_MIDDLEUP
)
{
MouseButtonsStates
[
1
]
=
FALSE
;
AsyncKeyStateTable
[
VK_MBUTTON
]
&=
~
0x80
;
queue_raw_hardware_message
(
WM_MBUTTONUP
,
keystate
,
0
,
PosX
,
PosY
,
mi
->
time
,
mi
->
dwExtraInfo
);
}
...
...
@@ -340,9 +340,9 @@ void WINAPI mouse_event( DWORD dwFlags, DWORD dx, DWORD dy,
if
(
keyState
!=
GET_KEYSTATE
())
{
/* We need to update the keystate with what X provides us */
MouseButtonsStates
[
SwappedButtons
?
2
:
0
]
=
(
keyState
&
MK_LBUTTON
?
TRUE
:
FALSE
);
MouseButtonsStates
[
SwappedButtons
?
0
:
2
]
=
(
keyState
&
MK_RBUTTON
?
TRUE
:
FALSE
);
MouseButtonsStates
[
1
]
=
(
keyState
&
MK_MBUTTON
?
TRUE
:
FALSE
);
InputKeyStateTable
[
SwappedButtons
?
VK_RBUTTON
:
VK_LBUTTON
]
=
(
keyState
&
MK_LBUTTON
?
0x80
:
0
);
InputKeyStateTable
[
SwappedButtons
?
VK_LBUTTON
:
VK_RBUTTON
]
=
(
keyState
&
MK_RBUTTON
?
0x80
:
0
);
InputKeyStateTable
[
VK_MBUTTON
]
=
(
keyState
&
MK_MBUTTON
?
0x80
:
0
);
InputKeyStateTable
[
VK_SHIFT
]
=
(
keyState
&
MK_SHIFT
?
0x80
:
0
);
InputKeyStateTable
[
VK_CONTROL
]
=
(
keyState
&
MK_CONTROL
?
0x80
:
0
);
}
...
...
@@ -563,84 +563,6 @@ HWND WINAPI GetCapture(void)
}
/**********************************************************************
* GetKeyState (USER.106)
*/
INT16
WINAPI
GetKeyState16
(
INT16
vkey
)
{
return
GetKeyState
(
vkey
);
}
/**********************************************************************
* GetKeyState (USER32.@)
*
* An application calls the GetKeyState function in response to a
* keyboard-input message. This function retrieves the state of the key
* at the time the input message was generated. (SDK 3.1 Vol 2. p 390)
*/
SHORT
WINAPI
GetKeyState
(
INT
vkey
)
{
INT
retval
;
switch
(
vkey
)
{
case
VK_LBUTTON
:
/* VK_LBUTTON is 1 */
retval
=
MouseButtonsStates
[
0
]
?
0x8000
:
0
;
break
;
case
VK_MBUTTON
:
/* VK_MBUTTON is 4 */
retval
=
MouseButtonsStates
[
1
]
?
0x8000
:
0
;
break
;
case
VK_RBUTTON
:
/* VK_RBUTTON is 2 */
retval
=
MouseButtonsStates
[
2
]
?
0x8000
:
0
;
break
;
default
:
if
(
vkey
>=
'a'
&&
vkey
<=
'z'
)
vkey
+=
'A'
-
'a'
;
retval
=
(
(
WORD
)(
QueueKeyStateTable
[
vkey
]
&
0x80
)
<<
8
)
|
(
WORD
)(
QueueKeyStateTable
[
vkey
]
&
0x01
);
}
/* TRACE(key, "(0x%x) -> %x\n", vkey, retval); */
return
retval
;
}
/**********************************************************************
* GetKeyboardState (USER.222)
* GetKeyboardState (USER32.@)
*
* An application calls the GetKeyboardState function in response to a
* keyboard-input message. This function retrieves the state of the keyboard
* at the time the input message was generated. (SDK 3.1 Vol 2. p 387)
*/
BOOL
WINAPI
GetKeyboardState
(
LPBYTE
lpKeyState
)
{
TRACE_
(
key
)(
"(%p)
\n
"
,
lpKeyState
);
if
(
lpKeyState
!=
NULL
)
{
QueueKeyStateTable
[
VK_LBUTTON
]
=
MouseButtonsStates
[
0
]
?
0x80
:
0
;
QueueKeyStateTable
[
VK_MBUTTON
]
=
MouseButtonsStates
[
1
]
?
0x80
:
0
;
QueueKeyStateTable
[
VK_RBUTTON
]
=
MouseButtonsStates
[
2
]
?
0x80
:
0
;
memcpy
(
lpKeyState
,
QueueKeyStateTable
,
256
);
}
return
TRUE
;
}
/**********************************************************************
* SetKeyboardState (USER.223)
* SetKeyboardState (USER32.@)
*/
BOOL
WINAPI
SetKeyboardState
(
LPBYTE
lpKeyState
)
{
TRACE_
(
key
)(
"(%p)
\n
"
,
lpKeyState
);
if
(
lpKeyState
!=
NULL
)
{
memcpy
(
QueueKeyStateTable
,
lpKeyState
,
256
);
MouseButtonsStates
[
0
]
=
(
QueueKeyStateTable
[
VK_LBUTTON
]
!=
0
);
MouseButtonsStates
[
1
]
=
(
QueueKeyStateTable
[
VK_MBUTTON
]
!=
0
);
MouseButtonsStates
[
2
]
=
(
QueueKeyStateTable
[
VK_RBUTTON
]
!=
0
);
}
return
TRUE
;
}
/**********************************************************************
* GetAsyncKeyState (USER32.@)
*
* Determine if a key is or was pressed. retval has high-order
...
...
@@ -655,31 +577,9 @@ BOOL WINAPI SetKeyboardState(LPBYTE lpKeyState)
*/
WORD
WINAPI
GetAsyncKeyState
(
INT
nKey
)
{
WORD
retval
;
switch
(
nKey
)
{
case
VK_LBUTTON
:
retval
=
(
AsyncMouseButtonsStates
[
0
]
?
0x0001
:
0
)
|
(
MouseButtonsStates
[
0
]
?
0x8000
:
0
);
AsyncMouseButtonsStates
[
0
]
=
0
;
break
;
case
VK_MBUTTON
:
retval
=
(
AsyncMouseButtonsStates
[
1
]
?
0x0001
:
0
)
|
(
MouseButtonsStates
[
1
]
?
0x8000
:
0
);
AsyncMouseButtonsStates
[
1
]
=
0
;
break
;
case
VK_RBUTTON
:
retval
=
(
AsyncMouseButtonsStates
[
2
]
?
0x0001
:
0
)
|
(
MouseButtonsStates
[
2
]
?
0x8000
:
0
);
AsyncMouseButtonsStates
[
2
]
=
0
;
break
;
default:
retval
=
((
AsyncKeyStateTable
[
nKey
]
&
0x80
)
?
0x0001
:
0
)
|
WORD
retval
=
((
AsyncKeyStateTable
[
nKey
]
&
0x80
)
?
0x0001
:
0
)
|
((
InputKeyStateTable
[
nKey
]
&
0x80
)
?
0x8000
:
0
);
AsyncKeyStateTable
[
nKey
]
=
0
;
break
;
}
AsyncKeyStateTable
[
nKey
]
=
0
;
TRACE_
(
key
)(
"(%x) -> %x
\n
"
,
nKey
,
retval
);
return
retval
;
}
...
...
windows/message.c
View file @
a21672eb
...
...
@@ -37,6 +37,7 @@ DECLARE_DEBUG_CHANNEL(key);
#define WM_NCMOUSEFIRST WM_NCMOUSEMOVE
#define WM_NCMOUSELAST WM_NCMBUTTONDBLCLK
static
BYTE
QueueKeyStateTable
[
256
];
static
UINT
doubleClickSpeed
=
452
;
...
...
@@ -115,6 +116,52 @@ static void queue_hardware_message( MSG *msg, ULONG_PTR extra_info, enum message
/***********************************************************************
* update_queue_key_state
*/
static
void
update_queue_key_state
(
UINT
msg
,
WPARAM
wp
)
{
BOOL
down
=
FALSE
;
switch
(
msg
)
{
case
WM_LBUTTONDOWN
:
down
=
TRUE
;
/* fall through */
case
WM_LBUTTONUP
:
wp
=
VK_LBUTTON
;
break
;
case
WM_MBUTTONDOWN
:
down
=
TRUE
;
/* fall through */
case
WM_MBUTTONUP
:
wp
=
VK_MBUTTON
;
break
;
case
WM_RBUTTONDOWN
:
down
=
TRUE
;
/* fall through */
case
WM_RBUTTONUP
:
wp
=
VK_RBUTTON
;
break
;
case
WM_KEYDOWN
:
case
WM_SYSKEYDOWN
:
down
=
TRUE
;
/* fall through */
case
WM_KEYUP
:
case
WM_SYSKEYUP
:
wp
=
wp
&
0xff
;
break
;
}
if
(
down
)
{
BYTE
*
p
=
&
QueueKeyStateTable
[
wp
];
if
(
!
(
*
p
&
0x80
))
*
p
^=
0x01
;
*
p
|=
0x80
;
}
else
QueueKeyStateTable
[
wp
]
&=
~
0x80
;
}
/***********************************************************************
* MSG_SendParentNotify
*
* Send a WM_PARENTNOTIFY to all ancestors of the given window, unless
...
...
@@ -172,12 +219,13 @@ void MSG_JournalPlayBackMsg(void)
keyDown
++
;
if
(
!
keyDown
)
msg
.
lParam
|=
0x40000000
;
AsyncKeyStateTable
[
msg
.
wParam
]
=
InputKeyStateTable
[
msg
.
wParam
]
|=
0x80
;
InputKeyStateTable
[
msg
.
wParam
]
|=
0x80
;
AsyncKeyStateTable
[
msg
.
wParam
]
|=
0x80
;
}
else
/* WM_KEYUP, WM_SYSKEYUP */
{
msg
.
lParam
|=
0xC0000000
;
AsyncKeyStateTable
[
msg
.
wParam
]
=
InputKeyStateTable
[
msg
.
wParam
]
&=
~
0x80
;
InputKeyStateTable
[
msg
.
wParam
]
&=
~
0x80
;
}
if
(
InputKeyStateTable
[
VK_MENU
]
&
0x80
)
msg
.
lParam
|=
0x20000000
;
...
...
@@ -192,27 +240,33 @@ void MSG_JournalPlayBackMsg(void)
switch
(
tmpMsg
.
message
)
{
case
WM_LBUTTONDOWN
:
MouseButtonsStates
[
0
]
=
AsyncMouseButtonsStates
[
0
]
=
TRUE
;
break
;
InputKeyStateTable
[
VK_LBUTTON
]
|=
0x80
;
AsyncKeyStateTable
[
VK_LBUTTON
]
|=
0x80
;
break
;
case
WM_LBUTTONUP
:
MouseButtonsStates
[
0
]
=
AsyncMouseButtonsStates
[
0
]
=
FALSE
;
break
;
InputKeyStateTable
[
VK_LBUTTON
]
&=
~
0x80
;
break
;
case
WM_MBUTTONDOWN
:
MouseButtonsStates
[
1
]
=
AsyncMouseButtonsStates
[
1
]
=
TRUE
;
break
;
InputKeyStateTable
[
VK_MBUTTON
]
|=
0x80
;
AsyncKeyStateTable
[
VK_MBUTTON
]
|=
0x80
;
break
;
case
WM_MBUTTONUP
:
MouseButtonsStates
[
1
]
=
AsyncMouseButtonsStates
[
1
]
=
FALSE
;
break
;
InputKeyStateTable
[
VK_MBUTTON
]
&=
~
0x80
;
break
;
case
WM_RBUTTONDOWN
:
MouseButtonsStates
[
2
]
=
AsyncMouseButtonsStates
[
2
]
=
TRUE
;
break
;
InputKeyStateTable
[
VK_RBUTTON
]
|=
0x80
;
AsyncKeyStateTable
[
VK_RBUTTON
]
|=
0x80
;
break
;
case
WM_RBUTTONUP
:
MouseButtonsStates
[
2
]
=
AsyncMouseButtonsStates
[
2
]
=
FALSE
;
break
;
InputKeyStateTable
[
VK_RBUTTON
]
&=
~
0x80
;
break
;
}
AsyncKeyStateTable
[
VK_LBUTTON
]
=
InputKeyStateTable
[
VK_LBUTTON
]
=
MouseButtonsStates
[
0
]
?
0x80
:
0
;
AsyncKeyStateTable
[
VK_MBUTTON
]
=
InputKeyStateTable
[
VK_MBUTTON
]
=
MouseButtonsStates
[
1
]
?
0x80
:
0
;
AsyncKeyStateTable
[
VK_RBUTTON
]
=
InputKeyStateTable
[
VK_RBUTTON
]
=
MouseButtonsStates
[
2
]
?
0x80
:
0
;
SetCursorPos
(
tmpMsg
.
paramL
,
tmpMsg
.
paramH
);
msg
.
lParam
=
MAKELONG
(
tmpMsg
.
paramL
,
tmpMsg
.
paramH
);
msg
.
wParam
=
0
;
if
(
MouseButtonsStates
[
0
]
)
msg
.
wParam
|=
MK_LBUTTON
;
if
(
MouseButtonsStates
[
1
]
)
msg
.
wParam
|=
MK_MBUTTON
;
if
(
MouseButtonsStates
[
2
]
)
msg
.
wParam
|=
MK_RBUTTON
;
if
(
InputKeyStateTable
[
VK_LBUTTON
]
&
0x80
)
msg
.
wParam
|=
MK_LBUTTON
;
if
(
InputKeyStateTable
[
VK_MBUTTON
]
&
0x80
)
msg
.
wParam
|=
MK_MBUTTON
;
if
(
InputKeyStateTable
[
VK_RBUTTON
]
&
0x80
)
msg
.
wParam
|=
MK_RBUTTON
;
msg
.
pt
.
x
=
tmpMsg
.
paramL
;
msg
.
pt
.
y
=
tmpMsg
.
paramH
;
...
...
@@ -270,6 +324,8 @@ static BOOL process_cooked_keyboard_message( MSG *msg, BOOL remove )
{
if
(
remove
)
{
update_queue_key_state
(
msg
->
message
,
msg
->
wParam
);
/* Handle F1 key by sending out WM_HELP message */
if
((
msg
->
message
==
WM_KEYUP
)
&&
(
msg
->
wParam
==
VK_F1
)
&&
...
...
@@ -400,6 +456,8 @@ static BOOL process_cooked_mouse_message( MSG *msg, BOOL remove )
raw_message
+=
WM_LBUTTONDOWN
-
WM_LBUTTONDBLCLK
;
}
if
(
remove
)
update_queue_key_state
(
raw_message
,
0
);
if
(
HOOK_IsHooked
(
WH_MOUSE
))
{
MOUSEHOOKSTRUCT
hook
;
...
...
@@ -538,6 +596,61 @@ BOOL MSG_process_cooked_hardware_message( MSG *msg, BOOL remove )
/**********************************************************************
* GetKeyState (USER.106)
*/
INT16
WINAPI
GetKeyState16
(
INT16
vkey
)
{
return
GetKeyState
(
vkey
);
}
/**********************************************************************
* GetKeyState (USER32.@)
*
* An application calls the GetKeyState function in response to a
* keyboard-input message. This function retrieves the state of the key
* at the time the input message was generated. (SDK 3.1 Vol 2. p 390)
*/
SHORT
WINAPI
GetKeyState
(
INT
vkey
)
{
INT
retval
;
if
(
vkey
>=
'a'
&&
vkey
<=
'z'
)
vkey
+=
'A'
-
'a'
;
retval
=
((
WORD
)(
QueueKeyStateTable
[
vkey
]
&
0x80
)
<<
8
)
|
(
QueueKeyStateTable
[
vkey
]
&
0x01
);
/* TRACE(key, "(0x%x) -> %x\n", vkey, retval); */
return
retval
;
}
/**********************************************************************
* GetKeyboardState (USER.222)
* GetKeyboardState (USER32.@)
*
* An application calls the GetKeyboardState function in response to a
* keyboard-input message. This function retrieves the state of the keyboard
* at the time the input message was generated. (SDK 3.1 Vol 2. p 387)
*/
BOOL
WINAPI
GetKeyboardState
(
LPBYTE
lpKeyState
)
{
TRACE_
(
key
)(
"(%p)
\n
"
,
lpKeyState
);
if
(
lpKeyState
)
memcpy
(
lpKeyState
,
QueueKeyStateTable
,
256
);
return
TRUE
;
}
/**********************************************************************
* SetKeyboardState (USER.223)
* SetKeyboardState (USER32.@)
*/
BOOL
WINAPI
SetKeyboardState
(
LPBYTE
lpKeyState
)
{
TRACE_
(
key
)(
"(%p)
\n
"
,
lpKeyState
);
if
(
lpKeyState
)
memcpy
(
QueueKeyStateTable
,
lpKeyState
,
256
);
return
TRUE
;
}
/**********************************************************************
* SetDoubleClickTime (USER32.@)
*/
BOOL
WINAPI
SetDoubleClickTime
(
UINT
interval
)
...
...
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