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wine
wine-winehq
Commits
a2db7e2b
Commit
a2db7e2b
authored
Sep 08, 2009
by
Henri Verbeet
Committed by
Alexandre Julliard
Sep 09, 2009
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Plain Diff
d3d10: Parse an effect type's basetype and class.
parent
3f99f4bf
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1 changed file
with
10 additions
and
1 deletion
+10
-1
effect.c
dlls/d3d10/effect.c
+10
-1
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dlls/d3d10/effect.c
View file @
a2db7e2b
...
@@ -37,6 +37,12 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d10);
...
@@ -37,6 +37,12 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d10);
#define D3D10_FX10_TYPE_ROW_SHIFT 8
#define D3D10_FX10_TYPE_ROW_SHIFT 8
#define D3D10_FX10_TYPE_ROW_MASK (0x7 << D3D10_FX10_TYPE_ROW_SHIFT)
#define D3D10_FX10_TYPE_ROW_MASK (0x7 << D3D10_FX10_TYPE_ROW_SHIFT)
#define D3D10_FX10_TYPE_BASETYPE_SHIFT 3
#define D3D10_FX10_TYPE_BASETYPE_MASK (0x1f << D3D10_FX10_TYPE_BASETYPE_SHIFT)
#define D3D10_FX10_TYPE_CLASS_SHIFT 0
#define D3D10_FX10_TYPE_CLASS_MASK (0x7 << D3D10_FX10_TYPE_CLASS_SHIFT)
static
const
struct
ID3D10EffectTechniqueVtbl
d3d10_effect_technique_vtbl
;
static
const
struct
ID3D10EffectTechniqueVtbl
d3d10_effect_technique_vtbl
;
static
const
struct
ID3D10EffectPassVtbl
d3d10_effect_pass_vtbl
;
static
const
struct
ID3D10EffectPassVtbl
d3d10_effect_pass_vtbl
;
static
const
struct
ID3D10EffectVariableVtbl
d3d10_effect_variable_vtbl
;
static
const
struct
ID3D10EffectVariableVtbl
d3d10_effect_variable_vtbl
;
...
@@ -446,7 +452,10 @@ static void parse_fx10_type(const char *ptr, const char *data)
...
@@ -446,7 +452,10 @@ static void parse_fx10_type(const char *ptr, const char *data)
TRACE
(
"Type description: %#x.
\n
"
,
tmp
);
TRACE
(
"Type description: %#x.
\n
"
,
tmp
);
TRACE
(
"
\t
columns: %u.
\n
"
,
(
tmp
&
D3D10_FX10_TYPE_COLUMN_MASK
)
>>
D3D10_FX10_TYPE_COLUMN_SHIFT
);
TRACE
(
"
\t
columns: %u.
\n
"
,
(
tmp
&
D3D10_FX10_TYPE_COLUMN_MASK
)
>>
D3D10_FX10_TYPE_COLUMN_SHIFT
);
TRACE
(
"
\t
rows: %u.
\n
"
,
(
tmp
&
D3D10_FX10_TYPE_ROW_MASK
)
>>
D3D10_FX10_TYPE_ROW_SHIFT
);
TRACE
(
"
\t
rows: %u.
\n
"
,
(
tmp
&
D3D10_FX10_TYPE_ROW_MASK
)
>>
D3D10_FX10_TYPE_ROW_SHIFT
);
TRACE
(
"
\t
unknown bits: %#x.
\n
"
,
tmp
&
~
(
D3D10_FX10_TYPE_COLUMN_MASK
|
D3D10_FX10_TYPE_ROW_MASK
));
TRACE
(
"
\t
basetype: %#x.
\n
"
,
(
tmp
&
D3D10_FX10_TYPE_BASETYPE_MASK
)
>>
D3D10_FX10_TYPE_BASETYPE_SHIFT
);
TRACE
(
"
\t
class: %#x.
\n
"
,
(
tmp
&
D3D10_FX10_TYPE_CLASS_MASK
)
>>
D3D10_FX10_TYPE_CLASS_SHIFT
);
TRACE
(
"
\t
unknown bits: %#x.
\n
"
,
tmp
&
~
(
D3D10_FX10_TYPE_COLUMN_MASK
|
D3D10_FX10_TYPE_ROW_MASK
|
D3D10_FX10_TYPE_BASETYPE_MASK
|
D3D10_FX10_TYPE_CLASS_MASK
));
}
}
}
}
...
...
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