Commit a2e5881d authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Handle NULL rectangles in wined3d_swapchain_present().

parent 240912c5
......@@ -135,6 +135,8 @@ void CDECL wined3d_swapchain_set_window(struct wined3d_swapchain *swapchain, HWN
HRESULT CDECL wined3d_swapchain_present(struct wined3d_swapchain *swapchain,
const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override, DWORD flags)
{
RECT s, d;
TRACE("swapchain %p, src_rect %s, dst_rect %s, dst_window_override %p, flags %#x.\n",
swapchain, wine_dbgstr_rect(src_rect), wine_dbgstr_rect(dst_rect),
dst_window_override, flags);
......@@ -148,6 +150,19 @@ HRESULT CDECL wined3d_swapchain_present(struct wined3d_swapchain *swapchain,
return WINED3DERR_INVALIDCALL;
}
if (!src_rect)
{
SetRect(&s, 0, 0, swapchain->desc.backbuffer_width,
swapchain->desc.backbuffer_height);
src_rect = &s;
}
if (!dst_rect)
{
GetClientRect(swapchain->win_handle, &d);
dst_rect = &d;
}
wined3d_cs_emit_present(swapchain->device->cs, swapchain, src_rect,
dst_rect, dst_window_override, flags);
......@@ -467,7 +482,7 @@ static void wined3d_swapchain_rotate(struct wined3d_swapchain *swapchain, struct
}
static void swapchain_gl_present(struct wined3d_swapchain *swapchain,
const RECT *src_rect_in, const RECT *dst_rect_in, DWORD flags)
const RECT *src_rect, const RECT *dst_rect, DWORD flags)
{
struct wined3d_surface *back_buffer = surface_from_resource(
wined3d_texture_get_sub_resource(swapchain->back_buffers[0], 0));
......@@ -475,7 +490,6 @@ static void swapchain_gl_present(struct wined3d_swapchain *swapchain,
const struct wined3d_gl_info *gl_info;
struct wined3d_context *context;
struct wined3d_surface *front;
RECT src_rect, dst_rect;
BOOL render_to_fbo;
context = context_acquire(swapchain->device, back_buffer);
......@@ -530,32 +544,13 @@ static void swapchain_gl_present(struct wined3d_swapchain *swapchain,
TRACE("Presenting HDC %p.\n", context->hdc);
render_to_fbo = swapchain->render_to_fbo;
if (src_rect_in)
{
src_rect = *src_rect_in;
if (!render_to_fbo && (src_rect.left || src_rect.top
|| src_rect.right != swapchain->desc.backbuffer_width
|| src_rect.bottom != swapchain->desc.backbuffer_height))
{
render_to_fbo = TRUE;
}
}
else
{
SetRect(&src_rect, 0, 0, swapchain->desc.backbuffer_width,
swapchain->desc.backbuffer_height);
}
if (dst_rect_in)
dst_rect = *dst_rect_in;
else
GetClientRect(swapchain->win_handle, &dst_rect);
if (!render_to_fbo && (dst_rect.left || dst_rect.top
|| dst_rect.right != swapchain->desc.backbuffer_width
|| dst_rect.bottom != swapchain->desc.backbuffer_height))
if (!(render_to_fbo = swapchain->render_to_fbo)
&& (src_rect->left || src_rect->top
|| src_rect->right != swapchain->desc.backbuffer_width
|| src_rect->bottom != swapchain->desc.backbuffer_height
|| dst_rect->left || dst_rect->top
|| dst_rect->right != swapchain->desc.backbuffer_width
|| dst_rect->bottom != swapchain->desc.backbuffer_height))
render_to_fbo = TRUE;
/* Rendering to a window of different size, presenting partial rectangles,
......@@ -584,7 +579,7 @@ static void swapchain_gl_present(struct wined3d_swapchain *swapchain,
if (swapchain->desc.swap_effect == WINED3D_SWAP_EFFECT_FLIP && !once++)
FIXME("WINED3D_SWAP_EFFECT_FLIP not implemented.\n");
swapchain_blit(swapchain, context, &src_rect, &dst_rect);
swapchain_blit(swapchain, context, src_rect, dst_rect);
}
if (swapchain->num_contexts > 1)
......@@ -709,7 +704,7 @@ static void swapchain_gdi_frontbuffer_updated(struct wined3d_swapchain *swapchai
}
static void swapchain_gdi_present(struct wined3d_swapchain *swapchain,
const RECT *src_rect_in, const RECT *dst_rect_in, DWORD flags)
const RECT *src_rect, const RECT *dst_rect, DWORD flags)
{
struct wined3d_surface *front, *back;
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment