Commit a39e2b51 authored by Chris Robinson's avatar Chris Robinson Committed by Alexandre Julliard

wined3d: Don't pass bad values to glAlphaFunc and glDepthFunc.

parent 4c88bb84
......@@ -3560,7 +3560,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetRenderState(IWineD3DDevice *iface, D
case WINED3DRS_ZFUNC :
{
int glParm = GL_LESS;
int glParm = 0;
switch ((D3DCMPFUNC) Value) {
case D3DCMP_NEVER: glParm=GL_NEVER; break;
......@@ -3574,8 +3574,10 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetRenderState(IWineD3DDevice *iface, D
default:
FIXME("Unrecognized/Unhandled D3DCMPFUNC value %ld\n", Value);
}
glDepthFunc(glParm);
checkGLcall("glDepthFunc");
if(glParm) {
glDepthFunc(glParm);
checkGLcall("glDepthFunc");
}
}
break;
......@@ -3644,8 +3646,8 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetRenderState(IWineD3DDevice *iface, D
case WINED3DRS_ALPHAREF :
case WINED3DRS_COLORKEYENABLE :
{
int glParm = 0.0;
float ref = GL_LESS;
int glParm = 0;
float ref;
BOOL enable_ckey = FALSE;
IWineD3DSurfaceImpl *surf;
......@@ -3688,9 +3690,11 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetRenderState(IWineD3DDevice *iface, D
FIXME("Unrecognized/Unhandled D3DCMPFUNC value %ld\n", This->stateBlock->renderState[WINED3DRS_ALPHAFUNC]);
}
}
This->alphafunc = glParm;
glAlphaFunc(glParm, ref);
checkGLcall("glAlphaFunc");
if(glParm) {
This->alphafunc = glParm;
glAlphaFunc(glParm, ref);
checkGLcall("glAlphaFunc");
}
}
break;
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment