Commit a4559e76 authored by Roderick Colenbrander's avatar Roderick Colenbrander Committed by Alexandre Julliard

wined3d: Move srgb checks away from d3dfmt_get_conv.

parent 00598c3e
......@@ -5202,7 +5202,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_UpdateSurface(IWineD3DDevice *iface,
* surface to the destination's sysmem copy. If surface conversion is
* needed, use BltFast instead to copy in sysmem and use regular surface
* loading. */
d3dfmt_get_conv(dst_impl, FALSE, TRUE, &dummy_desc, &convert, FALSE);
d3dfmt_get_conv(dst_impl, FALSE, TRUE, &dummy_desc, &convert);
if (convert != NO_CONVERSION)
return IWineD3DSurface_BltFast(dst_surface, dst_x, dst_y, src_surface, src_rect, 0);
......
......@@ -720,9 +720,23 @@ static void surface_download_data(IWineD3DSurfaceImpl *This, const struct wined3
* correct texture. */
/* Context activation is done by the caller. */
static void surface_upload_data(IWineD3DSurfaceImpl *This, const struct wined3d_gl_info *gl_info,
const struct wined3d_format_desc *format_desc, GLsizei width, GLsizei height, const GLvoid *data)
const struct wined3d_format_desc *format_desc, BOOL srgb, GLsizei width, GLsizei height, const GLvoid *data)
{
GLenum internal = format_desc->glInternal;
GLenum internal;
if (srgb)
{
internal = format_desc->glGammaInternal;
}
else if (This->resource.usage & WINED3DUSAGE_RENDERTARGET
&& surface_is_offscreen((IWineD3DSurface *)This))
{
internal = format_desc->rtInternal;
}
else
{
internal = format_desc->glInternal;
}
TRACE("This %p, internal %#x, width %d, height %d, format %#x, type %#x, data %p.\n",
This, internal, width, height, format_desc->glFormat, format_desc->glType, data);
......@@ -783,11 +797,25 @@ static void surface_upload_data(IWineD3DSurfaceImpl *This, const struct wined3d_
* the correct texture. */
/* Context activation is done by the caller. */
static void surface_allocate_surface(IWineD3DSurfaceImpl *This, const struct wined3d_gl_info *gl_info,
const struct wined3d_format_desc *format_desc, GLsizei width, GLsizei height)
const struct wined3d_format_desc *format_desc, BOOL srgb, GLsizei width, GLsizei height)
{
BOOL enable_client_storage = FALSE;
const BYTE *mem = NULL;
GLenum internal = format_desc->glInternal;
GLenum internal;
if (srgb)
{
internal = format_desc->glGammaInternal;
}
else if (This->resource.usage & WINED3DUSAGE_RENDERTARGET
&& surface_is_offscreen((IWineD3DSurface *)This))
{
internal = format_desc->rtInternal;
}
else
{
internal = format_desc->glInternal;
}
if (format_desc->heightscale != 1.0f && format_desc->heightscale != 0.0f) height *= format_desc->heightscale;
......@@ -1475,7 +1503,7 @@ static void read_from_framebuffer_texture(IWineD3DSurfaceImpl *This, BOOL srgb)
GLint prevRead;
BOOL alloc_flag = srgb ? SFLAG_SRGBALLOCATED : SFLAG_ALLOCATED;
d3dfmt_get_conv(This, TRUE /* We need color keying */, TRUE /* We will use textures */, &desc, &convert, srgb);
d3dfmt_get_conv(This, TRUE /* We need color keying */, TRUE /* We will use textures */, &desc, &convert);
/* Activate the surface to read from. In some situations it isn't the currently active target(e.g. backbuffer
* locking during offscreen rendering). RESOURCELOAD is ok because glCopyTexSubImage2D isn't affected by any
......@@ -1518,7 +1546,7 @@ static void read_from_framebuffer_texture(IWineD3DSurfaceImpl *This, BOOL srgb)
if (!(This->Flags & alloc_flag))
{
surface_allocate_surface(This, gl_info, &desc, This->pow2Width, This->pow2Height);
surface_allocate_surface(This, gl_info, &desc, srgb, This->pow2Width, This->pow2Height);
This->Flags |= alloc_flag;
}
......@@ -1553,7 +1581,7 @@ void surface_prepare_texture(IWineD3DSurfaceImpl *surface, const struct wined3d_
if (surface->Flags & alloc_flag) return;
d3dfmt_get_conv(surface, TRUE, TRUE, &desc, &convert, srgb);
d3dfmt_get_conv(surface, TRUE, TRUE, &desc, &convert);
if(convert != NO_CONVERSION) surface->Flags |= SFLAG_CONVERTED;
else surface->Flags &= ~SFLAG_CONVERTED;
......@@ -1569,7 +1597,7 @@ void surface_prepare_texture(IWineD3DSurfaceImpl *surface, const struct wined3d_
}
surface_bind_and_dirtify(surface, srgb);
surface_allocate_surface(surface, gl_info, &desc, width, height);
surface_allocate_surface(surface, gl_info, &desc, srgb, width, height);
surface->Flags |= alloc_flag;
}
......@@ -2113,10 +2141,9 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_ReleaseDC(IWineD3DSurface *iface, HDC
IWineD3DSurface Internal (No mapping to directx api) parts follow
****************************************************** */
HRESULT d3dfmt_get_conv(IWineD3DSurfaceImpl *This, BOOL need_alpha_ck, BOOL use_texturing, struct wined3d_format_desc *desc, CONVERT_TYPES *convert, BOOL srgb_mode)
HRESULT d3dfmt_get_conv(IWineD3DSurfaceImpl *This, BOOL need_alpha_ck, BOOL use_texturing, struct wined3d_format_desc *desc, CONVERT_TYPES *convert)
{
BOOL colorkey_active = need_alpha_ck && (This->CKeyFlags & WINEDDSD_CKSRCBLT);
const struct wined3d_format_desc *glDesc = This->resource.format_desc;
IWineD3DDeviceImpl *device = This->resource.device;
const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
BOOL blit_supported = FALSE;
......@@ -2126,18 +2153,6 @@ HRESULT d3dfmt_get_conv(IWineD3DSurfaceImpl *This, BOOL need_alpha_ck, BOOL use_
*desc = *This->resource.format_desc;
*convert = NO_CONVERSION;
/* TODO: the caller should perform this check */
if(srgb_mode) {
desc->glInternal = glDesc->glGammaInternal;
}
else if (This->resource.usage & WINED3DUSAGE_RENDERTARGET
&& surface_is_offscreen((IWineD3DSurface *) This))
{
desc->glInternal = glDesc->rtInternal;
} else {
desc->glInternal = glDesc->glInternal;
}
/* Ok, now look if we have to do any conversion */
switch(This->resource.format_desc->format)
{
......@@ -4773,7 +4788,7 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_LoadLocation(IWineD3DSurface *iface, D
IWineD3DSurfaceImpl_LoadLocation(iface, SFLAG_INSYSMEM, rect);
}
d3dfmt_get_conv(This, TRUE /* We need color keying */, FALSE /* We won't use textures */, &desc, &convert, FALSE);
d3dfmt_get_conv(This, TRUE /* We need color keying */, FALSE /* We won't use textures */, &desc, &convert);
/* The width is in 'length' not in bytes */
width = This->currentDesc.Width;
......@@ -4831,7 +4846,7 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_LoadLocation(IWineD3DSurface *iface, D
struct wined3d_context *context = NULL;
d3dfmt_get_conv(This, TRUE /* We need color keying */, TRUE /* We will use textures */,
&desc, &convert, FALSE);
&desc, &convert);
if(srgb) {
if((This->Flags & (SFLAG_INTEXTURE | SFLAG_INSYSMEM)) == SFLAG_INTEXTURE) {
......@@ -4902,7 +4917,7 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_LoadLocation(IWineD3DSurface *iface, D
TRACE("non power of two support\n");
if (mem || (This->Flags & SFLAG_PBO))
{
surface_upload_data(This, gl_info, &desc,
surface_upload_data(This, gl_info, &desc, srgb,
This->currentDesc.Width, This->currentDesc.Height, mem);
}
} else {
......@@ -4911,7 +4926,7 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_LoadLocation(IWineD3DSurface *iface, D
*/
if (mem || (This->Flags & SFLAG_PBO))
{
surface_upload_data(This, gl_info, &desc, This->glRect.right - This->glRect.left,
surface_upload_data(This, gl_info, &desc, srgb, This->glRect.right - This->glRect.left,
This->glRect.bottom - This->glRect.top, mem);
}
}
......
......@@ -2242,7 +2242,7 @@ typedef enum {
} CONVERT_TYPES;
HRESULT d3dfmt_get_conv(IWineD3DSurfaceImpl *This, BOOL need_alpha_ck, BOOL use_texturing,
struct wined3d_format_desc *desc, CONVERT_TYPES *convert, BOOL srgb_mode) DECLSPEC_HIDDEN;
struct wined3d_format_desc *desc, CONVERT_TYPES *convert) DECLSPEC_HIDDEN;
void d3dfmt_p8_init_palette(IWineD3DSurfaceImpl *This, BYTE table[256][4], BOOL colorkey) DECLSPEC_HIDDEN;
BOOL palette9_changed(IWineD3DSurfaceImpl *This) DECLSPEC_HIDDEN;
......
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