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wine
wine-winehq
Commits
a4559e76
Commit
a4559e76
authored
Apr 08, 2010
by
Roderick Colenbrander
Committed by
Alexandre Julliard
Apr 09, 2010
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Plain Diff
wined3d: Move srgb checks away from d3dfmt_get_conv.
parent
00598c3e
Hide whitespace changes
Inline
Side-by-side
Showing
3 changed files
with
43 additions
and
28 deletions
+43
-28
device.c
dlls/wined3d/device.c
+1
-1
surface.c
dlls/wined3d/surface.c
+41
-26
wined3d_private.h
dlls/wined3d/wined3d_private.h
+1
-1
No files found.
dlls/wined3d/device.c
View file @
a4559e76
...
...
@@ -5202,7 +5202,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_UpdateSurface(IWineD3DDevice *iface,
* surface to the destination's sysmem copy. If surface conversion is
* needed, use BltFast instead to copy in sysmem and use regular surface
* loading. */
d3dfmt_get_conv
(
dst_impl
,
FALSE
,
TRUE
,
&
dummy_desc
,
&
convert
,
FALSE
);
d3dfmt_get_conv
(
dst_impl
,
FALSE
,
TRUE
,
&
dummy_desc
,
&
convert
);
if
(
convert
!=
NO_CONVERSION
)
return
IWineD3DSurface_BltFast
(
dst_surface
,
dst_x
,
dst_y
,
src_surface
,
src_rect
,
0
);
...
...
dlls/wined3d/surface.c
View file @
a4559e76
...
...
@@ -720,9 +720,23 @@ static void surface_download_data(IWineD3DSurfaceImpl *This, const struct wined3
* correct texture. */
/* Context activation is done by the caller. */
static
void
surface_upload_data
(
IWineD3DSurfaceImpl
*
This
,
const
struct
wined3d_gl_info
*
gl_info
,
const
struct
wined3d_format_desc
*
format_desc
,
GLsizei
width
,
GLsizei
height
,
const
GLvoid
*
data
)
const
struct
wined3d_format_desc
*
format_desc
,
BOOL
srgb
,
GLsizei
width
,
GLsizei
height
,
const
GLvoid
*
data
)
{
GLenum
internal
=
format_desc
->
glInternal
;
GLenum
internal
;
if
(
srgb
)
{
internal
=
format_desc
->
glGammaInternal
;
}
else
if
(
This
->
resource
.
usage
&
WINED3DUSAGE_RENDERTARGET
&&
surface_is_offscreen
((
IWineD3DSurface
*
)
This
))
{
internal
=
format_desc
->
rtInternal
;
}
else
{
internal
=
format_desc
->
glInternal
;
}
TRACE
(
"This %p, internal %#x, width %d, height %d, format %#x, type %#x, data %p.
\n
"
,
This
,
internal
,
width
,
height
,
format_desc
->
glFormat
,
format_desc
->
glType
,
data
);
...
...
@@ -783,11 +797,25 @@ static void surface_upload_data(IWineD3DSurfaceImpl *This, const struct wined3d_
* the correct texture. */
/* Context activation is done by the caller. */
static
void
surface_allocate_surface
(
IWineD3DSurfaceImpl
*
This
,
const
struct
wined3d_gl_info
*
gl_info
,
const
struct
wined3d_format_desc
*
format_desc
,
GLsizei
width
,
GLsizei
height
)
const
struct
wined3d_format_desc
*
format_desc
,
BOOL
srgb
,
GLsizei
width
,
GLsizei
height
)
{
BOOL
enable_client_storage
=
FALSE
;
const
BYTE
*
mem
=
NULL
;
GLenum
internal
=
format_desc
->
glInternal
;
GLenum
internal
;
if
(
srgb
)
{
internal
=
format_desc
->
glGammaInternal
;
}
else
if
(
This
->
resource
.
usage
&
WINED3DUSAGE_RENDERTARGET
&&
surface_is_offscreen
((
IWineD3DSurface
*
)
This
))
{
internal
=
format_desc
->
rtInternal
;
}
else
{
internal
=
format_desc
->
glInternal
;
}
if
(
format_desc
->
heightscale
!=
1
.
0
f
&&
format_desc
->
heightscale
!=
0
.
0
f
)
height
*=
format_desc
->
heightscale
;
...
...
@@ -1475,7 +1503,7 @@ static void read_from_framebuffer_texture(IWineD3DSurfaceImpl *This, BOOL srgb)
GLint
prevRead
;
BOOL
alloc_flag
=
srgb
?
SFLAG_SRGBALLOCATED
:
SFLAG_ALLOCATED
;
d3dfmt_get_conv
(
This
,
TRUE
/* We need color keying */
,
TRUE
/* We will use textures */
,
&
desc
,
&
convert
,
srgb
);
d3dfmt_get_conv
(
This
,
TRUE
/* We need color keying */
,
TRUE
/* We will use textures */
,
&
desc
,
&
convert
);
/* Activate the surface to read from. In some situations it isn't the currently active target(e.g. backbuffer
* locking during offscreen rendering). RESOURCELOAD is ok because glCopyTexSubImage2D isn't affected by any
...
...
@@ -1518,7 +1546,7 @@ static void read_from_framebuffer_texture(IWineD3DSurfaceImpl *This, BOOL srgb)
if
(
!
(
This
->
Flags
&
alloc_flag
))
{
surface_allocate_surface
(
This
,
gl_info
,
&
desc
,
This
->
pow2Width
,
This
->
pow2Height
);
surface_allocate_surface
(
This
,
gl_info
,
&
desc
,
srgb
,
This
->
pow2Width
,
This
->
pow2Height
);
This
->
Flags
|=
alloc_flag
;
}
...
...
@@ -1553,7 +1581,7 @@ void surface_prepare_texture(IWineD3DSurfaceImpl *surface, const struct wined3d_
if
(
surface
->
Flags
&
alloc_flag
)
return
;
d3dfmt_get_conv
(
surface
,
TRUE
,
TRUE
,
&
desc
,
&
convert
,
srgb
);
d3dfmt_get_conv
(
surface
,
TRUE
,
TRUE
,
&
desc
,
&
convert
);
if
(
convert
!=
NO_CONVERSION
)
surface
->
Flags
|=
SFLAG_CONVERTED
;
else
surface
->
Flags
&=
~
SFLAG_CONVERTED
;
...
...
@@ -1569,7 +1597,7 @@ void surface_prepare_texture(IWineD3DSurfaceImpl *surface, const struct wined3d_
}
surface_bind_and_dirtify
(
surface
,
srgb
);
surface_allocate_surface
(
surface
,
gl_info
,
&
desc
,
width
,
height
);
surface_allocate_surface
(
surface
,
gl_info
,
&
desc
,
srgb
,
width
,
height
);
surface
->
Flags
|=
alloc_flag
;
}
...
...
@@ -2113,10 +2141,9 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_ReleaseDC(IWineD3DSurface *iface, HDC
IWineD3DSurface Internal (No mapping to directx api) parts follow
****************************************************** */
HRESULT
d3dfmt_get_conv
(
IWineD3DSurfaceImpl
*
This
,
BOOL
need_alpha_ck
,
BOOL
use_texturing
,
struct
wined3d_format_desc
*
desc
,
CONVERT_TYPES
*
convert
,
BOOL
srgb_mode
)
HRESULT
d3dfmt_get_conv
(
IWineD3DSurfaceImpl
*
This
,
BOOL
need_alpha_ck
,
BOOL
use_texturing
,
struct
wined3d_format_desc
*
desc
,
CONVERT_TYPES
*
convert
)
{
BOOL
colorkey_active
=
need_alpha_ck
&&
(
This
->
CKeyFlags
&
WINEDDSD_CKSRCBLT
);
const
struct
wined3d_format_desc
*
glDesc
=
This
->
resource
.
format_desc
;
IWineD3DDeviceImpl
*
device
=
This
->
resource
.
device
;
const
struct
wined3d_gl_info
*
gl_info
=
&
device
->
adapter
->
gl_info
;
BOOL
blit_supported
=
FALSE
;
...
...
@@ -2126,18 +2153,6 @@ HRESULT d3dfmt_get_conv(IWineD3DSurfaceImpl *This, BOOL need_alpha_ck, BOOL use_
*
desc
=
*
This
->
resource
.
format_desc
;
*
convert
=
NO_CONVERSION
;
/* TODO: the caller should perform this check */
if
(
srgb_mode
)
{
desc
->
glInternal
=
glDesc
->
glGammaInternal
;
}
else
if
(
This
->
resource
.
usage
&
WINED3DUSAGE_RENDERTARGET
&&
surface_is_offscreen
((
IWineD3DSurface
*
)
This
))
{
desc
->
glInternal
=
glDesc
->
rtInternal
;
}
else
{
desc
->
glInternal
=
glDesc
->
glInternal
;
}
/* Ok, now look if we have to do any conversion */
switch
(
This
->
resource
.
format_desc
->
format
)
{
...
...
@@ -4773,7 +4788,7 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_LoadLocation(IWineD3DSurface *iface, D
IWineD3DSurfaceImpl_LoadLocation
(
iface
,
SFLAG_INSYSMEM
,
rect
);
}
d3dfmt_get_conv
(
This
,
TRUE
/* We need color keying */
,
FALSE
/* We won't use textures */
,
&
desc
,
&
convert
,
FALSE
);
d3dfmt_get_conv
(
This
,
TRUE
/* We need color keying */
,
FALSE
/* We won't use textures */
,
&
desc
,
&
convert
);
/* The width is in 'length' not in bytes */
width
=
This
->
currentDesc
.
Width
;
...
...
@@ -4831,7 +4846,7 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_LoadLocation(IWineD3DSurface *iface, D
struct
wined3d_context
*
context
=
NULL
;
d3dfmt_get_conv
(
This
,
TRUE
/* We need color keying */
,
TRUE
/* We will use textures */
,
&
desc
,
&
convert
,
FALSE
);
&
desc
,
&
convert
);
if
(
srgb
)
{
if
((
This
->
Flags
&
(
SFLAG_INTEXTURE
|
SFLAG_INSYSMEM
))
==
SFLAG_INTEXTURE
)
{
...
...
@@ -4902,7 +4917,7 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_LoadLocation(IWineD3DSurface *iface, D
TRACE
(
"non power of two support
\n
"
);
if
(
mem
||
(
This
->
Flags
&
SFLAG_PBO
))
{
surface_upload_data
(
This
,
gl_info
,
&
desc
,
surface_upload_data
(
This
,
gl_info
,
&
desc
,
srgb
,
This
->
currentDesc
.
Width
,
This
->
currentDesc
.
Height
,
mem
);
}
}
else
{
...
...
@@ -4911,7 +4926,7 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_LoadLocation(IWineD3DSurface *iface, D
*/
if
(
mem
||
(
This
->
Flags
&
SFLAG_PBO
))
{
surface_upload_data
(
This
,
gl_info
,
&
desc
,
This
->
glRect
.
right
-
This
->
glRect
.
left
,
surface_upload_data
(
This
,
gl_info
,
&
desc
,
srgb
,
This
->
glRect
.
right
-
This
->
glRect
.
left
,
This
->
glRect
.
bottom
-
This
->
glRect
.
top
,
mem
);
}
}
...
...
dlls/wined3d/wined3d_private.h
View file @
a4559e76
...
...
@@ -2242,7 +2242,7 @@ typedef enum {
}
CONVERT_TYPES
;
HRESULT
d3dfmt_get_conv
(
IWineD3DSurfaceImpl
*
This
,
BOOL
need_alpha_ck
,
BOOL
use_texturing
,
struct
wined3d_format_desc
*
desc
,
CONVERT_TYPES
*
convert
,
BOOL
srgb_mode
)
DECLSPEC_HIDDEN
;
struct
wined3d_format_desc
*
desc
,
CONVERT_TYPES
*
convert
)
DECLSPEC_HIDDEN
;
void
d3dfmt_p8_init_palette
(
IWineD3DSurfaceImpl
*
This
,
BYTE
table
[
256
][
4
],
BOOL
colorkey
)
DECLSPEC_HIDDEN
;
BOOL
palette9_changed
(
IWineD3DSurfaceImpl
*
This
)
DECLSPEC_HIDDEN
;
...
...
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