Commit a46e47f8 authored by Matteo Bruni's avatar Matteo Bruni Committed by Alexandre Julliard

wined3d: Implement P8 blits in the GLSL blitter.

parent 38ed82ed
......@@ -3285,7 +3285,7 @@ static void apply_format_fixups(struct wined3d_adapter *adapter, struct wined3d_
0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_ONE);
}
if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
if (gl_info->supported[ARB_FRAGMENT_PROGRAM] || gl_info->supported[ARB_FRAGMENT_SHADER])
{
idx = get_format_idx(WINED3DFMT_P8_UINT);
gl_info->formats[idx].color_fixup = create_complex_fixup_desc(COMPLEX_FIXUP_P8);
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment