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wine
wine-winehq
Commits
a6749d52
Commit
a6749d52
authored
Jul 21, 2015
by
Alistair Leslie-Hughes
Committed by
Alexandre Julliard
Jul 22, 2015
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include: Correct spelling of Tessellate.
parent
34c7a72d
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d3dx9mesh.h
include/d3dx9mesh.h
+3
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include/d3dx9mesh.h
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a6749d52
...
@@ -836,11 +836,11 @@ HRESULT WINAPI D3DXSimplifyMesh(ID3DXMesh *mesh_in, const DWORD *adjacency,
...
@@ -836,11 +836,11 @@ HRESULT WINAPI D3DXSimplifyMesh(ID3DXMesh *mesh_in, const DWORD *adjacency,
HRESULT
WINAPI
D3DXSplitMesh
(
ID3DXMesh
*
mesh_in
,
const
DWORD
*
adjacency_in
,
const
DWORD
max_size
,
HRESULT
WINAPI
D3DXSplitMesh
(
ID3DXMesh
*
mesh_in
,
const
DWORD
*
adjacency_in
,
const
DWORD
max_size
,
const
DWORD
flags
,
DWORD
*
mesh_out_count
,
ID3DXBuffer
**
mesh_out
,
ID3DXBuffer
**
adjacency_out
,
const
DWORD
flags
,
DWORD
*
mesh_out_count
,
ID3DXBuffer
**
mesh_out
,
ID3DXBuffer
**
adjacency_out
,
ID3DXBuffer
**
face_remap_out
,
ID3DXBuffer
**
vertex_remap_out
);
ID3DXBuffer
**
face_remap_out
,
ID3DXBuffer
**
vertex_remap_out
);
HRESULT
WINAPI
D3DXTesselateNPatches
(
ID3DXMesh
*
mesh_in
,
const
DWORD
*
adjacency_in
,
float
segment_count
,
HRESULT
WINAPI
D3DXTessel
l
ateNPatches
(
ID3DXMesh
*
mesh_in
,
const
DWORD
*
adjacency_in
,
float
segment_count
,
BOOL
quad_interp
,
ID3DXMesh
**
mesh_out
,
ID3DXBuffer
**
adjacency_out
);
BOOL
quad_interp
,
ID3DXMesh
**
mesh_out
,
ID3DXBuffer
**
adjacency_out
);
HRESULT
WINAPI
D3DXTesselateRectPatch
(
struct
IDirect3DVertexBuffer9
*
buffer
,
const
float
*
segment_count
,
HRESULT
WINAPI
D3DXTessel
l
ateRectPatch
(
struct
IDirect3DVertexBuffer9
*
buffer
,
const
float
*
segment_count
,
const
D3DVERTEXELEMENT9
*
declaration
,
const
D3DRECTPATCH_INFO
*
patch_info
,
struct
ID3DXMesh
*
mesh
);
const
D3DVERTEXELEMENT9
*
declaration
,
const
D3DRECTPATCH_INFO
*
patch_info
,
struct
ID3DXMesh
*
mesh
);
HRESULT
WINAPI
D3DXTesselateTriPatch
(
struct
IDirect3DVertexBuffer9
*
buffer
,
const
float
*
segment_count
,
HRESULT
WINAPI
D3DXTessel
l
ateTriPatch
(
struct
IDirect3DVertexBuffer9
*
buffer
,
const
float
*
segment_count
,
const
D3DVERTEXELEMENT9
*
declaration
,
const
D3DTRIPATCH_INFO
*
patch_info
,
struct
ID3DXMesh
*
mesh
);
const
D3DVERTEXELEMENT9
*
declaration
,
const
D3DTRIPATCH_INFO
*
patch_info
,
struct
ID3DXMesh
*
mesh
);
HRESULT
WINAPI
D3DXTriPatchSize
(
const
FLOAT
*
segment_count
,
DWORD
*
num_triangles
,
HRESULT
WINAPI
D3DXTriPatchSize
(
const
FLOAT
*
segment_count
,
DWORD
*
num_triangles
,
DWORD
*
num_vertices
);
DWORD
*
num_vertices
);
...
...
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