Commit a6b57200 authored by Józef Kucia's avatar Józef Kucia Committed by Alexandre Julliard

d3d12/tests: Use multiple command lists in test_swapchain_size_mismatch().

parent ac676388
......@@ -954,6 +954,7 @@ static void test_swapchain_draw(void)
static void test_swapchain_size_mismatch(void)
{
static const float green[] = {0.0f, 1.0f, 0.0f, 1.0f};
UINT64 frame_fence_value[MAX_FRAME_COUNT] = {0};
ID3D12GraphicsCommandList *command_list;
D3D12_CPU_DESCRIPTOR_HANDLE rtv;
struct test_context_desc desc;
......@@ -963,6 +964,8 @@ static void test_swapchain_size_mismatch(void)
ID3D12CommandQueue *queue;
unsigned int index, i;
ID3D12Device *device;
ID3D12Fence *fence;
UINT64 fence_value;
ULONG refcount;
HWND window;
HRESULT hr;
......@@ -1010,12 +1013,28 @@ static void test_swapchain_size_mismatch(void)
window = create_window(WS_VISIBLE);
ret = GetClientRect(window, &rect);
ok(ret, "Failed to get client rect.\n");
swapchain = create_swapchain(&context, window, 2, DXGI_FORMAT_B8G8R8A8_UNORM, rect.right, rect.bottom);
swapchain = create_swapchain(&context, window, 4, DXGI_FORMAT_B8G8R8A8_UNORM, rect.right, rect.bottom);
hr = ID3D12Device_CreateFence(device, 0, D3D12_FENCE_FLAG_NONE, &IID_ID3D12Fence, (void **)&fence);
ok(hr == S_OK, "Failed to create fence, hr %#x.\n", hr);
for (i = 0; i < ARRAY_SIZE(context.list); ++i)
{
hr = ID3D12GraphicsCommandList_Close(context.list[i]);
ok(hr == S_OK, "Failed to close command list %u, hr %#x.\n", i, hr);
}
fence_value = 1;
for (i = 0; i < 20; ++i)
{
index = IDXGISwapChain3_GetCurrentBackBufferIndex(swapchain);
hr = wait_for_fence(fence, frame_fence_value[index]);
ok(hr == S_OK, "Failed to wait for fence, hr %#x.\n", hr);
reset_command_list(&context, index);
backbuffer = context.render_target[index];
command_list = context.list[index];
rtv = context.rtv[index];
transition_sub_resource_state(command_list, backbuffer, 0,
......@@ -1030,13 +1049,21 @@ static void test_swapchain_size_mismatch(void)
hr = IDXGISwapChain3_Present(swapchain, 1, 0);
ok(hr == S_OK, "Failed to present, hr %#x.\n", hr);
wait_queue_idle(device, queue);
reset_command_list(&context, 0);
if (i == 6)
{
wait_queue_idle(device, queue);
MoveWindow(window, 0, 0, 100, 100, TRUE);
}
frame_fence_value[index] = fence_value;
hr = ID3D12CommandQueue_Signal(queue, fence, fence_value);
ok(hr == S_OK, "Failed to signal fence, hr %#x.\n", hr);
++fence_value;
}
wait_queue_idle(device, queue);
ID3D12Fence_Release(fence);
destroy_render_targets(&context);
refcount = IDXGISwapChain3_Release(swapchain);
ok(!refcount, "Swapchain has %u references left.\n", refcount);
......
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