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wine
wine-winehq
Commits
a76e6b11
Commit
a76e6b11
authored
Jan 11, 2007
by
Francois Gouget
Committed by
Alexandre Julliard
Jan 12, 2007
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Plain Diff
d3d8/tests: Warn that tests were skipped if we could not load d3d8.dll.
But report a failed test if a mandatory function is missing from it.
parent
354b9e7a
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Showing
5 changed files
with
13 additions
and
3 deletions
+13
-3
d3d8_main.c
dlls/d3d8/tests/d3d8_main.c
+4
-0
device.c
dlls/d3d8/tests/device.c
+6
-0
surface.c
dlls/d3d8/tests/surface.c
+1
-1
texture.c
dlls/d3d8/tests/texture.c
+1
-1
volume.c
dlls/d3d8/tests/volume.c
+1
-1
No files found.
dlls/d3d8/tests/d3d8_main.c
View file @
a76e6b11
...
@@ -107,7 +107,11 @@ START_TEST(d3d8_main)
...
@@ -107,7 +107,11 @@ START_TEST(d3d8_main)
{
{
HMODULE
d3d8_handle
=
LoadLibraryA
(
"d3d8.dll"
);
HMODULE
d3d8_handle
=
LoadLibraryA
(
"d3d8.dll"
);
if
(
!
d3d8_handle
)
if
(
!
d3d8_handle
)
{
skip
(
"Could not load d3d8.dll
\n
"
);
return
;
return
;
}
ValidateVertexShader
=
(
void
*
)
GetProcAddress
(
d3d8_handle
,
"ValidateVertexShader"
);
ValidateVertexShader
=
(
void
*
)
GetProcAddress
(
d3d8_handle
,
"ValidateVertexShader"
);
ValidatePixelShader
=
(
void
*
)
GetProcAddress
(
d3d8_handle
,
"ValidatePixelShader"
);
ValidatePixelShader
=
(
void
*
)
GetProcAddress
(
d3d8_handle
,
"ValidatePixelShader"
);
test_ValidateVertexShader
();
test_ValidateVertexShader
();
...
...
dlls/d3d8/tests/device.c
View file @
a76e6b11
...
@@ -763,8 +763,14 @@ static void test_display_modes(void)
...
@@ -763,8 +763,14 @@ static void test_display_modes(void)
START_TEST
(
device
)
START_TEST
(
device
)
{
{
HMODULE
d3d8_handle
=
LoadLibraryA
(
"d3d8.dll"
);
HMODULE
d3d8_handle
=
LoadLibraryA
(
"d3d8.dll"
);
if
(
!
d3d8_handle
)
{
skip
(
"Could not load d3d8.dll
\n
"
);
return
;
}
pDirect3DCreate8
=
(
void
*
)
GetProcAddress
(
d3d8_handle
,
"Direct3DCreate8"
);
pDirect3DCreate8
=
(
void
*
)
GetProcAddress
(
d3d8_handle
,
"Direct3DCreate8"
);
ok
(
pDirect3DCreate8
!=
NULL
,
"Failed to get address of Direct3DCreate8
\n
"
);
if
(
pDirect3DCreate8
)
if
(
pDirect3DCreate8
)
{
{
test_display_modes
();
test_display_modes
();
...
...
dlls/d3d8/tests/surface.c
View file @
a76e6b11
...
@@ -129,7 +129,7 @@ START_TEST(surface)
...
@@ -129,7 +129,7 @@ START_TEST(surface)
d3d8_handle
=
LoadLibraryA
(
"d3d8.dll"
);
d3d8_handle
=
LoadLibraryA
(
"d3d8.dll"
);
if
(
!
d3d8_handle
)
if
(
!
d3d8_handle
)
{
{
trace
(
"Could not load d3d8.dll, skipping tests
\n
"
);
skip
(
"Could not load d3d8.dll
\n
"
);
return
;
return
;
}
}
...
...
dlls/d3d8/tests/texture.c
View file @
a76e6b11
...
@@ -110,7 +110,7 @@ START_TEST(texture)
...
@@ -110,7 +110,7 @@ START_TEST(texture)
d3d8_handle
=
LoadLibraryA
(
"d3d8.dll"
);
d3d8_handle
=
LoadLibraryA
(
"d3d8.dll"
);
if
(
!
d3d8_handle
)
if
(
!
d3d8_handle
)
{
{
trace
(
"Could not load d3d8.dll, skipping tests
\n
"
);
skip
(
"Could not load d3d8.dll
\n
"
);
return
;
return
;
}
}
...
...
dlls/d3d8/tests/volume.c
View file @
a76e6b11
...
@@ -129,7 +129,7 @@ START_TEST(volume)
...
@@ -129,7 +129,7 @@ START_TEST(volume)
d3d8_handle
=
LoadLibraryA
(
"d3d8.dll"
);
d3d8_handle
=
LoadLibraryA
(
"d3d8.dll"
);
if
(
!
d3d8_handle
)
if
(
!
d3d8_handle
)
{
{
trace
(
"Could not load d3d8.dll, skipping tests
\n
"
);
skip
(
"Could not load d3d8.dll
\n
"
);
return
;
return
;
}
}
...
...
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