Commit a9197358 authored by Alexandre Julliard's avatar Alexandre Julliard

include: Specify calling convention explicitly in idl files where needed.

parent c6668089
......@@ -329,7 +329,7 @@ interface IDXGIFactory : IDXGIObject
);
}
[local] HRESULT CreateDXGIFactory(REFIID riid, void **factory);
[local] HRESULT __stdcall CreateDXGIFactory(REFIID riid, void **factory);
[
object,
......
......@@ -2107,7 +2107,7 @@ struct wined3d_shader_signature
struct wined3d_parent_ops
{
void (*wined3d_object_destroyed)(void *parent);
void (__stdcall *wined3d_object_destroyed)(void *parent);
};
interface IWineD3DResource;
......@@ -2177,8 +2177,8 @@ interface IWineD3DDeviceParent : IUnknown
[out] IWineD3DSwapChain **swapchain
);
}
typedef ULONG (*D3DCB_DESTROYSWAPCHAINFN)(IWineD3DSwapChain *pSwapChain);
typedef HRESULT (*D3DCB_ENUMRESOURCES)(IWineD3DResource *resource, void *pData);
typedef ULONG (__stdcall *D3DCB_DESTROYSWAPCHAINFN)(IWineD3DSwapChain *pSwapChain);
typedef HRESULT (__stdcall *D3DCB_ENUMRESOURCES)(IWineD3DResource *resource, void *pData);
[
object,
......@@ -3399,7 +3399,7 @@ interface IWineD3DDevice : IWineD3DBase
);
}
IWineD3D *WineDirect3DCreate(UINT dxVersion, IUnknown *parent);
IWineD3DClipper *WineDirect3DCreateClipper(IUnknown *parent);
void wined3d_mutex_lock(void);
void wined3d_mutex_unlock(void);
IWineD3D * __stdcall WineDirect3DCreate(UINT dxVersion, IUnknown *parent);
IWineD3DClipper * __stdcall WineDirect3DCreateClipper(IUnknown *parent);
void __stdcall wined3d_mutex_lock(void);
void __stdcall wined3d_mutex_unlock(void);
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